Windsor Container: How to specify a public property should not be filled by the container? - inversion-of-control

When Instantiating a class, Windsor by default treats all public properties of the class as optional dependencies and tries to satisfy them. In my case, this creates a rather complicated circular dependency which causes my application to hang.
How can I explicitly tell Castle Windsor that it should not be trying to satisfy a public property? I assume there must be an attribute to that extent. I can't find it however so please let me know the appropriate namespace/assembly.
If there is any way to do this without attributes (such as Xml Configuration or configuration via code) that would be preferable since the specific library where this is happening has to date not needed a dependency on castle.

You can use the Castle.Core.DoNotWireAttribute attribute to stop a property from being wired up by the IoC container (this is in the Castle.Core assembly, which means your library only needs to take a dependency on the lightweight Castle.Core assembly - if for example you want to use the code without an inversion of control container altogether, or in a different IoC container).
I don't believe there's any way to prevent wiring from occurring in the Xml configuration, but it would be reasonably easy to add support for this - if I had to do this I would probably:
Introduce some kind of attribute on the property declaration in the xml: <myprop wire="false" />
Inherit from PropertiesDependenciesModelInspector, overriding the InspectProperties method to apply some additional logic to identifying which properties should be added as dependencies to the components model (inspecting the model.Configuration for the wire="false" attribute/value pair).
Inherit from DefaultComponentModelBuilder and override the InitializeContributors to include your replacement PropertiesDependenciesModelInspector - or just remove the existing properties contributor and add your own at run time via the AddContributor/RemoveContributor methods.
Replace the ComponentModelBuilder service instance assigned to the kernel of your container.
Another approach which could work for you is to just manually remove the dependencies from the model before any instances of the service are requested ie.
kernel.GetHandler(typeof(MyComponent)).ComponentModel.Dependencies.RemoveAll(d => d.DependencyKey == "PropertyThatShouldNotBeWired");
YMMV with that approach though - especially if you have startable services or other facilities which may be eagerly instantiating your component after it's registered.

I created a facility to help with this:
Castle.Facilities.OptionalPropertyInjection

I do not know which version of Castle you guys were using at that time, but none of the solution mentioned were working. Plus, there is a lot of dead links.
With castle 3.1, here the solution I came up with (thanks to some castle source code digging):
container.Register(Component.For(type)
.LifestyleTransient()
.Properties( propertyInfo => propertyInfo.PropertyType != typeof(MyOtherType)));
The 'Properties' function adds a property filter used by castle when constructing the ComponentModel. In my case, all properties dependency will be satisfied except the property type 'MyOtherType'.

Maybe it will be helpful for someone. In Windsor 4.1 there is PropertiesIgnore method during registration.
Component.For<Role>().LifestyleTransient().PropertiesIgnore((model, propertyInfo) => true)

DoNotWireAttribute
Class: http://svn.castleproject.org:8080/svn/castle/trunk/Core/Castle.Core/Attributes/DoNotWireAttribute.cs
Test: http://svn.castleproject.org:8080/svn/castle/trunk/InversionOfControl/Castle.Windsor.Tests/IgnoreWireTestCase.cs

This can be achieved by the following code:
var container = new WindsorContainer();
// We don't want to inject properties, only ctors
var propInjector = container.Kernel.ComponentModelBuilder
.Contributors
.OfType<PropertiesDependenciesModelInspector>()
.Single();
container.Kernel.ComponentModelBuilder.RemoveContributor(propInjector);
Source Castle Windsor Documentation

Posted this on the google groups forum too here: http://groups.google.com/group/castle-project-devel/browse_thread/thread/43aa513817bd057a

Related

Resolve Views through IoC or MEF instead of using SelectedAssemblies() method

I use Caliburn.Micro with Spring.net instead of the default simple IoC. My custom Bootstrapper (derrived from Caliburn's BootstrapperBase) is working and I can define the ViewModels within Spring.net. But the the Views are still resolved by reflection (name convention) from the execution assembly. I used the following method of the Bootstrapper to add Assemblies for resolving the Views for the ViewModels.
protected override IEnumerable<Assembly> SelectAssemblies()
{
// hmm, want to change the way how the view is resolved... how to do this?
// ... use IoC or MEF for this task instead?
return new[]
{
// don't want to add every dll here
this.GetType().Assembly,
Assembly.Load("MyViewModels.Assembly")
};
}
How to change the behaviour of resolving views and using IoC or MEF for this task?
The Problem is that the Bootstrapper has no virtual method to override which resolves a requested view. What is the starting point to change this behaviour? I thought there must exist something like
protected virtual Control ResolveViewForModel(Type modelType) {...}
Thanks for any hints.
First of all, I don't know caliburn.micro so this might be wrong.
Looking at the ViewLocator method LocateTypeForModelType it seems that it asks the AssemblySource for available types which should be checked against the View-naming conventions.
Since all of the above are static classes I suspect there is no way to inherit and override that behaviour. Since they are static, one could just add assemblies to the public observable dictionary - which feels a little bit of a hack and SelectAssemblies seems like the proper way.
However, it seems to me that since there are conventions for resolving Views and ViewModels one could do the same for assemblies which brings us to the question: how do you decide which assemblies to scan for ViewModels/Views.
That strategy can be built into the SelectAssemblies method.
If you want to change how caliburn.micro finds the right views in those assemblies, effectively changing/adding to the exisiting conventions, there is an explanation in their wiki.
To finally answer your question: "Resolve Views through IoC or MEF instead of using SelectedAssemblies() method": Imo this kind of defeats the philosophy of Caliburn.Micro:
Caliburn.Micro uses conventions to resolve views from given assemblies - trying to use an IoC container instead of a name / namespace based convention contradicts that approach.

Auto-wiring for Ninject

Some of the IOC containers have what's called auto-wiring based on conventions, for e.g., IProductRepository maps to ProductRepository without any manual wiring on your part.
Is there such a thing with Ninject?
// use Ninject.Extensions.Conventions for convention-based binding
kernel.Scan(scanner =>
{
// look for types in this assembly
scanner.FromCallingAssembly();
// make ISomeType bind to SomeType by default (remove the 'I'!)
scanner.BindWith<DefaultBindingGenerator>();
});
copied from #Pete Montgomery comment
Ninject comes with an extension for convention based configuration. But you still need to configure your convenions. See https://github.com/ninject/ninject.extensions.conventions The syntax has changed for 3.0.0 but has become much more powerful. The following would add bindings for all classes in your system. But normally you want several of these conventions for different kind of classes (e.g. services are singletons, ....)
kernel.Bind(
x => x.FromThisAssembly()
.SelectAllClasses()
.BindAllInterfaces());

StructureMap Specifying Explicit Constructor Arguments

I'm working on legacy code.
I have different methods of the same class that pass different arguments to the constructor of a dependency. I'm trying to get some basic IoC usage introduced. Right now I have StructureMap passing my arguments like this:
var thing = ObjectFactory.GetInstance<IThingInterface>(new ExplicitArguments(
new Dictionary<string, object> {
{ "constructorArgA", notShown },
{ "constructorArgB", redacted.Property } }));
Where the actual properties passed for constructorArgA and B change depending on where I am.
Instead of "constructorArgA" is there a way to configure this via actual types, like you can do when configuring the objectFactory, like:
x.For<IHidden>().Use<RealType>()
.Ctor<IConfig>().Is(new Func<IContext, IConfig>(
(context) => someMethodToGetIConfig()));
If I were writing this from scratch I'd probably structure the dependencies a bit different to avoid this, but that's not an option for me right now.
This is something of a classic/common question with DI Containers.
My first choice would be to create a "manual" abstract factory to create IThingInterface, and then use Structuremap to inject IThingInterfaceFactory where it is needed. By manual factory, I mean a class the calls new ThingInterface() and returns it. If you do it this way, your implementation will no longer be container-managed, and if it has dependencies, they would no longer be provided by the container (may or may not be a problem for you).
Second choice would be to create an abstract factory that actually uses/wraps the container. So basically your first code snippet but wrapped in a factory class where the Create() method takes your parameters. This has the advantage of everything (including your implementation and its dependencies) being container-managed, but the disadvantage of referencing your container directly (which is not a best practice--see Article on Composition Roots).
You could also do setter injection, but I would personally consider it a last resort.
Castle Windsor has a good solution to this problem built in (Typed Factory Facility). Not sure if switching containers in an option, but you might consider it.

Programatic property injection with Microsoft Unity

I use contructor injection in my solution, but this one class has a property that i do not want to pass in the constructor where i have the invariant dependencies.
Let's say i got an ILogger and it has a FileName property i want to set, while still having it set the dependancies in the contructor.
How do i go about registering the type, and at the same time pass the defaunt connection string.
I hope there is an easy way to do it - preferably without decorating the property with an attribute, but if the setup is easier with the attribute i guess that's cool :)
So the question is, how do i inject a property value on an object that also uses contructor injection - with Unity.
UPDATE: I mentioned it in the title, but i forgot to elaborate in the body of the text - i want to set these dependencies up manually (in code) as opposed to in a config file.
Ok i guess it helped to ask the question, i found out - here it is.
container.Configure<InjectedMembers>().ConfigureInjectionFor<BasicLogger>(
new InjectionProperty("FileName", #"C:\test.log")
);
If you are injecting properties you have to use [Dependency] or else manually inject that dependency.
You usually want an IConfiguration interface to be injected. This would probably have a LogFile property that you can read.
The Configuration implimentation is usually just a simple wrapper to read items from the config file.

Is there any reason to not use my IoC as a general Settings Repository?

Suppose that the ApplicationSettings class is a general repository of settings that apply to my application such as TimeoutPeriod, DefaultUnitOfMeasure, HistoryWindowSize, etc... And let's say MyClass makes use of one of those settings - DefaultUnitOfMeasure.
My reading of proper use of Inversion of Control Containers - and please correct me if I'm wrong on this - is that you define the dependencies of a class in its constructor:
public class MyClass {
public MyClass(IDataSource ds, UnitOfMeasure default_uom) {...}
}
and then call instantiate your class with something like
var mc = IoC.Container.Resolve<MyClass>();
Where IDataSource has been assigned a concrete implementation and default_uom has been wired up to instantiate from the ApplicationSettings.DefaultUnitOfMeasure property. I've got to wonder however, if all these hoops are really that necessary to jump through. What trouble am I setting myself up for should I do
public class MyClass {
public MyClass(IDataSource ds) {
UnitOfMeasure duom = IoC.Container.Resolve<UnitOfMeasure>("default_uom");
}
}
Yes, many of my classes end up with a dependency on IoC.Container but that is a dependency that most of my classes will have anyways. It seems like I maybe should make full use of it as long as the classes are coupled. Please Agile gurus, tell me where I'm wrong.
IoC.Container.Resolve("default_uom");
I see this as a classic anti-pattern, where you are using the IoC container as a service locater - the key issues that result are:
Your application no longer fails-fast if your container is misconfigured (you'll only know about it the first time it tries to resolve that particular service in code, which might not occur except for a specific set of logic/circumstances).
Harder to test - not impossible of course, but you either have to create a real (and semi-configured) instance of the windsor container for your tests or inject the singleton with a mock of IWindsorContainer - this adds a lot of friction to testing, compared to just being able to pass the mock/stub services directly into your class under test via constructors/properties.
Harder to maintain this kind of application (configuration isn't centralized in one location)
Violates a number of other software development principles (DRY, SOC etc.)
The concerning part of your original statement is the implication that most of your classes will have a dependency on your IoC singleton - if they're getting all the services injected in via constructors/dependencies then having some tight coupling to IoC should be the exception to the rule - In general the only time I take a dependency on the container is when I'm doing something tricky i.e. trying to avoid a circular dependency problems, or wish to create components at run-time for some reason, and even then I can often avoid taking a dependency on anything more then a generic IServiceProvider interface, allowing me to swap in a home-bake IoC or service locater implementation if I need to reuse the components in an environment outside of the original project.
I usually don't have many classes depending on my IoC container. I usually try to wrap the IoC stuff in a facade object that I inject into other classes, usually most of my IoC injection is done only in the higher layers of my application though.
If you do things your way you can't test MyClass without creating a IoC configuration for your tests. This will make your tests harder to maintain.
Another problem is that you're going to have powerusers of your software who want to change the configuration editing your IoC config files. This is something I'd want to avoid. You could split up your IoC config into a normal config file and the IoC specific stuff. But then you could just as well use the normal .Net config functionality to read the configuration.
Yes, many of my classes end up with a dependency on IoC.Container but that is a dependency that most of my classes will have anyways.
I think this is the crux of the issue. If in fact most of your classes are coupled to the IoC container itself chances are you need to rethink your design.
Generally speaking your app should only refer to the container class directly once during the bootstrapping. After you have that first hook into the container the rest of the object graph should be entirely managed by the container and all of those objects should be oblivious to the fact that they were created by an IoC container.
To comment on your specific example:
public class MyClass {
public MyClass(IDataSource ds) {
UnitOfMeasure duom = IoC.Container.Resolve<UnitOfMeasure>("default_uom");
}
}
This makes it harder to re-use your class. More specifically it makes it harder to instantiate your class outside of the narrow usage pattern you are confining it to. One of the most common places this will manifest itself is when trying to test your class. It's much easier to test that class if the UnitOfMeasure can be passed to the constructor directly.
Also, your choice of name for the UOM instance ("default_uom") implies that the value could be overridden, depending on the usage of the class. In that case, you would not want to "hard-code" the value in the constructor like that.
Using the constructor injection pattern does not make your class dependent on the IoC, just the opposite it gives clients the option to use the IoC or not.