Difference between MergeOption.NoTracking, ObjectContext.Detach, SetChangeTracker(Null) - entity-framework

Hi
If anyone could please elaborate the difference between the three, i am new to EF and sometimes MergeOption.NoTracking happens to work whereas sometimes ObjectContext.Detach, but i never get the gist of it.
I would like to know Which situations should i use them. Also, if there is an object graph attached to some entity (either by firing the Include function or by calling EntityReference.Load()) What should be called if
1.) i don't want other objects attached to the entity
2.) i want all objects referenced by the entity
Any help would be greatly appreciated.
Regards
Hiren

MergeOption.NoTracking is used to improver performance for loading entities which will not be modified. Entity is in this case is not tracked by the context but it is still attached and lazy loading works.
ObjectContext.Detach completely removes entity from object context scope so the entity is not tracked and lazy loading doesn't work.
IEntityWithChangeTracker.SetChangeTracker is imho more like infrastructure for EntityObject. It is heavily used inside EF when entities are materialized and attached to the context.

Related

Entity Framework Detach an entity and the related entities gone

When I use Entity Framework, I want to query out a record in a context and add it to another context with the same schema, after query out the record, I detach it from the context, but the related entities are all away, is there any way to solve it?
Thanks in advance!
This is "by design". EF can detach entities only one by one but in the same time EF doesn't support object graphs composed of attached and detached entities. Because of that when you detach entity it will break all relations to the rest of attached object graph. Detaching whole object graph is currently not supported but you can vote for this feature on Data UserVoice.
As a workaround you can turn off lazy loading on your context, use eager loading described by #CodeWarrior to load exactly data you need to pass to other context. Once you have data loaded serialize them to stream and immediately deserialize them to the new instance of the object graph. This is the way how to make deep clone of entity graph which is detached but has all relations intact (turning lazy loading off is needed otherwise serialization will load all other navigation properties as well which can result in much bigger object graph then expected). The only requirement is that your entities must be serializable by serializer of your choice (be aware of circular references which usually require some special handling or additional attributes on your entities).
Are you asking how to load the child entities? If so, you can do eager loading with the .Include method. Given a Person class and a PhoneNumber class where Person has a collection of PhoneNumber, you could do the following:
List<Person> People = db.People.Where(p => p.Name = "Henry")
.Include("PhoneNumbers")
.ToList();
Or you can do what is called explicit loading where you load your entities and call the .Load method on the collections of child and related entities that you want to load. Generally you do this when you do not have LazyLoading enabled (and LazyLoading is enabled by default in 4.0+ don't recall in previous versions).
Regardless of how you query and load them, you will have to detach entities that you want to attach to a different context.
Here is a link to a pretty good MSDN article on loading entities.

How do I detach objects in Entity Framework Code First?

There is no Detach(object entity) on the DbContext.
Do I have the ability to detach objects on EF code first?
This is an option:
dbContext.Entry(entity).State = EntityState.Detached;
If you want to detach existing object follow #Slauma's advice. If you want to load objects without tracking changes use:
var data = context.MyEntities.AsNoTracking().Where(...).ToList();
As mentioned in comment this will not completely detach entities. They are still attached and lazy loading works but entities are not tracked. This should be used for example if you want to load entity only to read data and you don't plan to modify them.
Both previous answers provide good instructions, however, both might leave you with the entities still loaded into EF's context and/or its Change Tracker.
This is not a problem when you are changing small data sets, but it will become an issue when changing large ones. EF would have increased memory and resource usage, which in turn would reduce the procedure performance as it uses more data/entities.
Both other approaches are valid but, In this case, Microsoft recommends cleaning the Change tracker instead of detaching the entities individually
Clearing the Change tracker on the data changing loop (which changes a chunk of data for instance) can save you from this trouble.
context.ChangeTracker.Clear();
This would unload/detach all entities and its related changeTracker references from the context, so use with care after your context.SaveChanges().

EF 4: Problems understanding DetectChanges when using POCO (no self tracking ObjectContext)

I wonder if anyone can help me?
I am having problems understanding why i need to issues DetectChanges on my POCO (non proxy) entities.
Of course i have this line to ensure that proxies are not returned.
context.ObjectStateManager.GetObjectStateEntry(order).State
And doing some research it appears if i need to check the "state" of an object then i need to issue detechChanges But why would i need to check the State of an object?
Basically I send along my POCO entity to a method that SAVES the data to a new ObjectContext (I create and destroy ObjectContext on each method)
Hence, i am having problems understanding why i would need to have ObjectContext track or be aware of changes?
Is it because that if its not aware if will not be saved?
Maybe i am miss informed but it appears that if i am using an existing ObjectContext (which i am not i am creating and destroying each time) that ensure ObjectContext is aware would be beneficial but otherwise not?
So in 1 method I am updating an object by creating a new datacontext, saving it to the db and destroying ObjectContext . Hence i am not using 2 methods, 1 method to send the update or new record and then another method for SAVING.
I would really appreciate any quick explaanations of why its needed?
Thanks in advance
Your question is little bit confusing. You are writting about Entity Framework but using DataContext which is related to LinqToSql.
The behavior differs in the way you are using ObjectContext. When you load POCO entity from database ObjectContext holds its instance in internal Identity Map. By default POCO doesn't use any kind of change tracking. When you save that POCO entity to the same instance of ObjectContext it internally calls DetectChanges to compare current entity state with stored state. This comparision defines which columns have to be updated. Internal call to DetectChanges is default behavior which can be turned off so you will have to call this method manually.
In your scenario you not using the same instance of ObjectContext. In that case you first have to Attach POCO entity to the ObjectContext. MSDN strictly says that when attaching entity it is marked as Unchanged. For that reason you have to say ObjectContext that entity has changed. You can do that for whole entity or you can define exactly which properties have changed but you have to do it manually = you have to store that information somewhere (Self tracking entities can help you with that but they have ohter disadvantages).

Ado Entity Framework when should you use attach/detach

In ADO.net EF, when should you call the context.Attach() and the context.Detach() methods and how do these calls affect the data being returned or being inserted?
This is one of those questions where, "If you have to ask, you probably should not be doing it." The Entity Framework will implicitly attach entities in cases where it is obvious that this needs to happen. You really only ever need to explicitly attach and detach entities in cases where you are using more than one ObjectContext at once. Because this can be quite confusing, due to the implicit attachment which happens in the course of normal Entity Framework operations, I strongly recommend that people new to the Entity Framework use only one ObjectContext at a time. If you do this, you should never need to explicitly call Attach or Detach.
Calling, say, Attach does not really affect the data returned, insofar as it's scaler properties are concerned. But if it refers to other entities which are already loaded into the context into which it is attached, then these properties will be pre-populated without explicit loading. That said, entities returned from a query are already attached, so you cannot attach them.
Attaching Objects (Entity Framework)
http://msdn.microsoft.com/en-us/library/bb896271.aspx
Detaching Objects (Entity Framework)
http://msdn.microsoft.com/en-us/library/bb738611.aspx

Inheritance problems with Entity Framework (table per type)

For part of the project I'm currently working on, I have a set of four tables for syndicatable actions. One table is the abstract base for the other three, and each table is represented in my EF model like so:
EF Model -- Actions http://chris.charabaruk.com/system/files/images/EF+Model+Actions.png
There are two problems that I'm currently facing with this, however. The first problem is that Actor (a reference to a User) and Subject (a reference to an entity of the class associated with each type of action) are null in my subclasses, despite the associated database columns holding valid keys to rows in their associated tables. While I can get the keys via ActorReference and SubjectReference this of course requires setting up a new EF context and querying it for the referenced objects (as FooReference.Value is also null).
The second problem is that the reciprocal end of the relationship between the concrete action classes and their related entity classes always turn up nothing. For example, Task.RelatedActions, which should give me all TaskAction objects where Subject refers to the particular task object on which RelatedActions is called, is entirely devoid of objects. Again, valid rows exist in the database, Entity Framework just isn't putting them in objects and handing them to me.
Anyone know what it is I'm doing wrong, and what I should do to make it work?
Update: Seems that none of the relationship properties are working in my entity model any more, at all. WTF...
I think the issue you are experiencing here is that by default the EF does not automatically load related entities. If you load an entity, the collection or reference to related entities will be empty unless you do one of the following things:
1) Use eager loading in order to retrieve your main entity and your related entity in a single query. To do this, modify your query by adding a call to the Include method. In your sample above, you might use the following query:
from a in context.Actions.Include("Actor") select a
This would retrieve each of the actions with the related Actor method.
2) Use explicit lazy loading to retrieve the related entity when you need it:
action1.ActorReference.Load()
In the version of the EF which will ship with .Net 4.0, you will also have the following additional option:
3) Turn on implicit lazy loading so that related entities will automatically be retrieved when you reference the navigation property.
Danny