Close tableview in ViewBasedApplication - iphone

probably a very simple question but can't find the right answer anywhere. I am using XCode 4 and working on an iphone app, which probably sums up all the info that I need to provide.
Here it is:
- I created a ViewBasedApplication
- At some point depending on the user input, I load a TableView
But now how on Earth do I add a button or something to return? Note: I can't use a NavigationBased app, that would be easier but would not work for me.
Help anyone?

If you used a UITableViewController, you may want to use a UIViewController instead. In the UIVeiwController, you can add a UITableView along with your own UINavigationBar or, if you don't want to use a UINavigationBar, you could leave room for some type of custom UIButton. Either the UINavigationBar button or your custom UIButton action could trigger a close of your UIViewController.
If you add the UIViewController as a subview, then Cyprian's [self removeFromSuperView]; would work. If you present as a modal as Jamie suggests, you could use [self dismissModalViewControllerAnimated:YES];.

Well I don't know you code but you could always call
[self removeFromSuperView];

Related

iPhone: How to show pop-up windows and dismiss them

In my Universal App I have a long UITableView with custom cells..and for some cells I may need to show some long pop-up explanaiton about that cell when for instance user clicks a "i" label on the cell. In iPad popover view seems excellent choice for this, but don't know how can I implement this on iPhone, what are the possibilities? Also I want to spend as less time as possible when making it work for iPad- popover view. I want to re-use some of the code or logic i use on iPhone
Things came up to my mind;
-Show explaination in alert shild, but the current look and feel of alert shield is ugly can I customize it however I like and show wherever I line on screen and if I can make it scrollable;
-Or maybe I can make a uitextview to show on top, but then how will I dismiss it, I will need some buttons there..which sounds tricky.
-UIActionsheet with a uitextview on it, is reasonable here?
Also I found this code in S.O but dont know how to use this in my case;
newView.frame = CGRectMake(60, 140, 200, 200);
[parentView addSubview:newView];
Have a look at http://iosdevelopertips.com/open-source/ios-open-source-popover-api-for-iphone-wepopover.html. It's a Popover component for iPhone. I think it works best in your case. You can Google "iphone popover" for more options.
We built an open source library for iPad-like popovers on iPhone allowing you to customise the look and feel of the popovers and place any view or controller inside it.
Watch the project on Github and download it at http://www.50pixels.com/blog/labs/open-library-fppopover-ipad-like-popovers-for-iphone/
On dismissing it, see the following instructions:
Know when a new popover is displayed
- (void)presentedNewPopoverController:(FPPopoverController *)newPopoverController
shouldDismissVisiblePopover:(FPPopoverController*)visiblePopoverController;
Use this delegate method to know when a new different popover is displayed. If you want to dismiss the old popover, and release it, send the dismiss message inside this method.
- (void)presentedNewPopoverController:(FPPopoverController *)newPopoverController
shouldDismissVisiblePopover:(FPPopoverController*)visiblePopoverController
{
[visiblePopoverController dismissPopoverAnimated:YES];
[visiblePopoverController autorelease];
}
Know when the popover is dismissed
- (void)popoverControllerDidDismissPopover:(FPPopoverController *)popoverController;
Use this delegate method to know when the popover is dismissed. This could happen when the user taps outside the popover or when a dismiss message is sent by other actions.
Typically if you used a UIPopover on the iPad you use present a Modal view controller on the iPhone.
So if you create a subclass of UIViewController (e.g. called MyViewController), with the necessary subviews such as a UILabel.
MyViewController *infoViewController = [[MyViewController alloc] init];
//pass data to the new view controller, e.g.
//[infoViewController setInfoText:...];
[self presentModalViewController:infoViewController animated:YES];
[infoViewController release];

Custom UIAlertView?

Seeing as the blue doesn't go with my UI interface, im just wondering if there is a way to change the colour of the uialertview, or use a image instead. With all the buttons, 'dismiss' etc still there
Thanks
The fine folks at CodeCropper just put out an open-source control that lets you create custom alert views. It's awesome.
https://github.com/gpambrozio/BlockAlertsAnd-ActionSheets
You could try presenting a Modal View Controller with a transparent background.
ModalViewController *popupController = [[ModalViewController alloc] initWithNibName:#"ModalViewController" bundle:nil];
[self presentModalViewController:popupController animated:NO];
Something like this for the ModalView (http://stackoverflow.com/questions/849458/transparent-modal-view-on-navigation-controller)
This way you can create a custom Alert, but it's really a modal view that you can customize
You can either go through its subviews and change what you need to change, or subclass it. Because UIAlertView inherits from UIView you can use:
myAlertView.subViews
and modify the views or subclass UIAlertView to create your custom AlertView. Here is a very good article on how to sublass UIAlertView to get whatever design/color you want.
Subclassing UIAlertView
Basically what you want to override is this method:
- (void) drawRect:(CGRect)rect
Hope that helps.
you can use a uiview instead of uialertview and can easily customize uiview according to your needs
You could use CODialog. It's fully style-able and configurable.
Subclassing UIAlertView is not an option, this class is not intended to be subclassed and doing so might be a reason of app rejection.
Instead, you might try to go through all alert view's subviews or create your own class
In case you are going to create your own class, here's an example of how to fake UIAlertView:
http://iosdevtricks.blogspot.com/2013/04/creating-custom-alert-view-for-iphone.html
If looking for custom alert view then it might help.
https://github.com/Pradeepkn/PKCustomAlertView/
Hope it helps some one.
No need of setting delegate. You will get call back once the action completes on same method.
Enjoy :)
Custom Alert view
Table Alert view

Help Menu iPhone

I have a design question/technical question about my iPhone app.
I have a pretty simple (read really really simple) single view application. And it does everything that I need it to do. However I find myself in need of a help view. And I really don't quite know what to do!
I have a simple helpButton() method in my main view controller, and I really just want to display a scrollview with a bunch of images that show what to do during the use of my app. However, should I make a new viewcontroller class? How do I call it from my method?
Really I was thinking of an unfortunately simple method, just putting a scrollview behind everything and hiding it. Then showing it when the IBAction is called. Horrible...
Sorry if this is elementary, I haven't needed to do anything more yet!
You can push a modalViewController. To do that just make a new viewController with the scrollview and associated data in it, then
MyViewController *myViewController = [[MyViewController alloc] init];
[self presentModalViewController:myViewController animated:YES];
Create an IBAction in your new viewController and a hooked up button to that action to dismiss the modalView (something like this:
IBAction done {
[self dismissModalViewControllerAnimated:YES];
}
A couple options:
1) Create a new UIView object, either programmatically, or even in your existing XIB file. Use the [self.view addSubview:view] method to display it.
2) Create a new UIViewController with its own XIB file. Use [self presentModalViewController:anaimated:] to display it.
Either way, you'll need to add something to the new view to dismiss it when you're done.

xCode - Changing views between 2 existing xib-files

I'm very new to xCode and objective-C so I wanted to make a simple textRPG.
I'm currently making a character creation process consisting of 4 xib-files. The only way I got switching views to work was to look at the utility-template. Problem is, now I have the first screen being the delegate for the second screen, being the delegate for the third screen etc. So by the end of the character creation process I can't dismiss the views because that just "steps back" through the views.
When I've searched around for a solution I've found a addSubview-method but it seems like that makes a new view, like, empty to arrange programmatically.
All I need is a simple way to switch from one loaded xib to another xib. Have I misunderstood addSubview or do I need something completely different?
(If it helps: I've worked with VB for several years, in case you notice that I missed some kind of concept concerning views and such)
Thanks in advance! :)
Use this code. It is really simple and works well.
View *view = [[View alloc] initWithNibName:#"xibNameGoesHere" bundle:nil];
view.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentViewController:view animated:YES completion:nil];
This will switch to another xib file and the two views won't own one another. I am using it in my own game right now.
#Joakim Ok, this is the way I do it. I have a class called RootViewController : UIViewContoller, whose view I add directly to the window. Then I make a subclass of UIView i.e. MyView. All of my views then subclass MyView. I also make an enum for all my views. In RootViewController you should have a switchView:(int)view method that looks something like this:
-(void) switchView:(myView) view
{
[_currentView removeFromSuperview];
switch(view)
{
case titleView:
_currentView = [[TitleView alloc] initWithRoot:self];
break;
case homeView:
_currentView = [[HomeView alloc] initWithRoot:self];
break;
default: break;
}
[self.view addSubview:_currentView];
[_currentView release];
}
in #interface RootViewContoller define MyView *_currentView;
TitleView and HomeView both subclass MyView and have a common method -(id)initWithRoot:(RootViewController*) rvc.
To switch between views use [_rvc switchView:homeView];
Hope this helps :)
It is called UINavigationController. Idea is
1) You push corresponding 'next' controller into navigation controller each time user submits current screen. Bonus - you'll get 'back' button for free on each step of character creation.
2) After character is created you pop all character creation controllers from stack.
Please read View Controller Programming Guide for iOS before trying to 'switch views' and such. You'll save tons of time and nerves.
another idea is not to use interface builder at all. i have been working with iphone apps for two years now and found that interface builder really prolongs the time to actually make something. make your own root controller and think about the logic you need to navigate through the views.

Objective-C/iPhone: Windows' view not responding to button clicks!

So in my app delegate I add a call add the myViewController.view to the main window:
1. [window addSubview:myViewController.view];
In myViewController I do the following code in the viewDidAppear method:
2. [self presentModalViewController: yourViewController animated: YES];
In my yourViewController class I do the following to try and go back to the main window
3. [self dismissModalViewControllerAnimated:YES];
My main windows view appears with buttons in all, but the buttons won't react to any click or anything. It's like there is something over them that I can't see.
Also, the main windows button works before this process but doesn't after the process.
Any help would be appreciated.
If the dismiss method call is in the modal view controller (not the parent that presents it), then you actually want to call [self.parentController dismissModalViewControllerAnimated:YES];
There are a number of reasons why things might not be responding to your touches. Here are two that have happened to me:
The frame of the view you want to touch is too small. UIViews can draw outside of their frames, so it might look ok, but not respond if the touch is technically outside of the frame -- you also have to check that all the superview's up the hierarchy also have a large enough frame.
If anything in your view is a UIImageView or child thereof, it won't respond to user touches because UIImageView has userInteractionEnabled set to NO by default. You can fix this just by setting myImageView.userInteractionEnabled = YES;
Edit: Oli pointed out in the comments that dismissModalViewControllerAnimated: should work if called on either self.parentController or simply self, since that method is smart enough to call the parent if needed, according to the docs. The docs also make it sound like this might behave differently if you have multiple model views open at once, though, so I would still consider it cleaner code to call the method on self.parentController directly.