Flash Equivalent for iPhone - iphone

Anyone know of any flash equivalent software for the iPhone. Need to do some simple masking, animation...

As others have said, you can use AIR, but I'm guessing you want this to run in the browser, not as some native app. That is, you want something you can put on a web page, not distribute as an application through the App Store.
If that is the case, try Wallaby: http://labs.adobe.com/technologies/wallaby/
Wallaby can export certain Flash features to HTML5, which can be rendered in mobile Safari.
Hope that helps.

Depending on your exact needs (eg. if you want to work with timeline animations) then using the iOS packager part of AIR is a good option. For most uses however I would consider the performance of Flash iOS apps to be sub-par.
A development tool that is fairly similar to Flash programming-wise is Corona SDK:
http://www.anscamobile.com/corona/

Checkout Adobe's AIR. Its a run time that runs on the iPhone. You write in their flash language and then same code can run on iOS and Android.

Related

deploy iphone app in windows7

I have an app that I built in html and javascript that i would like to test on an iphone. I have a apple developers license. How can I get it from my windows computer to an iphone?
In fact there is a way. Please take a look at this step-by-step guide for that process.And also you can take a look at this question on programmers.stackexchange.com
You need to buy a Mac... no other way around this :(
To build anything development wise for iPhone or iOS in general, must have a Mac.
However, if it is something you need to test that is html and js like you mentioned. Have a look at this plug in for google chrome.
I used this before to develop for multi platform web app. It also simulates accelerometer and gps too.
google plug in Ripple Emulator

Running iOS Apps on Flash

I wrote an app for iOS on iPhone and iPad. I would like to make the app (a children's game) I wrote available on my website through Flash. I don't know if this is possible...
Would I just have to write the application in another language? I can't find any tools that would help me make it available.
If you wrote your app in HTML5, then you can make it available to your website, but if written with obj C, I highly doubt there is any easy way out solution beside re-write the app in another language.
There are no tools to make an iOS application run through Flash Player.
Probably your best bet on writing an application that will run as a native app and within the web is to pursue writing a web application optimized for smartphones. This way you could use a UIWebView to run it within a native application (and thus still have it in the App Store) but also make it available via the web. You could even consider leveraging tools like Phonegap to help with this. But of course this means re-writing your application.

Play SWF files one the iPhone

I am new to the iPhone development, I need to develop application in which I can load SWF files (shock wave file). I have done lots of research but I couldn't get it to work. How do I load it on the iPhone ? if it's not possible, what alternatives do I have ?
There is no Flash player on iOS and no other solution to play Flash in your app. However, you might want to look into Adobe AIR for iOS which is able to produce iOS apps.
The iPhone doesn't support flash.
iOS Doesn't support Flash so you won't be able to launch a swf. If you have the source for the SWF you could consider building an ios app through Flash CS5+. Also, you could try porting it to haxe, which is very similar to actionscript and should allow you to build for both Android and iOS at once.
As I know there is no such application (expect Frash, which is only available on jailbroken iPhones) which can load SWF Files on an iPhone.
The only way you can go is to convert that file in an iPhone readable format, which I can't recommend as the results are normally horrible.
Otherwise I suggest to recode the behaviour of that SWF File in Objective C or something similar to that.
There is no Flash player in iOS. Even more – it is forbidden by Apple iOS Developer Agreement to deploy them (and other technologies where you may use an app to execute another executable code of any kind (SWF, Java, AIR, etc.) on iOS devices.
You can also make your own flash player.

Can we Integrate flash in iPhone application?

I want to integrate flash in my iPhone application so is it possible to integrate?
You can write apps in Flash that will run on the iPhone by using the Packager for iPhone. It only works with Flash and not Flash Builder. Adobe just released a revision after Apple changed its SDK license again so that it can run. Note that to run on the iPhone your app has to be compiled by Flash to a native iPhone app. You can't run just any SWF.
Also yesterday Adobe announced AIR 2.5 which claims to let you program for one runtime (AIR) and target multiple platforms including iPhone and iPad. The release notes explain that they will be updating their Packager to work with AIR 2.5 for feature parity with AIR 2.5 for Android.
There is an application called Packager for iPhone from Adobe, which can be used to make iPhone app from Flash. I never used it though, but I think you should give it a try.
No.
Adobe Packager appears to only be able to create entire apps, not library code that will integrate inside a larger app. There also is no complete Flash interpreter in a form that you might be able to bundle with your app (although there appear to be a few open source projects that claim to run a limited subset of Flash). Thus there is no way to integrate Flash into a larger iPhone application that will run offline.
Online, you might be able to run a Flash application remotely on a server, and serve the graphic results to an iPhone app using something like the VNC protocol.
A new parser called hiramkei will soon be available for adding Flash animation SWF files into Xcode projects for iPhone. Here is the site http://www.flash-on-iphone.com/demo

Can I successfully do iPhone/iPad website development/testing on Windows?

Can I successfully do iPhone/iPad web development (not native apps) on Windows, and without having an iPhone/iPad device?
I.e. work like PSD-to-iPhone-optimized XHTML/CSS layout.
I’m interested to learn about and make iPhone/iPad optimized websites. Any tips? How different will it be from desktop? What’s different other than the smaller screen?
From experience I will say the only true way to test for the iPad is to test on an iPad. I have been developing a site in html5 specifically for an iPad and we initially used the iPhone to test. The drag function we had implemented with jQuery had worked almost perfectly on the iPhone but after the client had tested on the iPad they came back to us and said the function did not work period and they were correct.
I guess this could change depending on what type of development you are doing. From experience I would say either A. Make some trips to the apple store B. Make friends with iPad owner C. Buy and iPad
yes for an ipohne emulator... try MobiOne.
It's a good application to test the pages in iphone like environment.
http://www.genuitec.com/mobile/
I don’t think you can really do iPhone/iPad development successfully without an iPhone/iPad at all, whether on Windows, Mac or Commodore 64.
If you’re serious about iPhone/iPad development, how could you not try your software out yourself on the devices it’s going to run on? Your clients are going to want code that works on the iPhone/iPad. You need an iPhone/iPad to check that it works.
if your developing a web app then i think you can use this: http://ipadpeek.com/
The answer is: Yes you can absolutely do iPhone and iPad website development on a Windows PC.
However, you really should/must test the result on an actual iPhone/iPod Touch/iPad. Especially if you are integrating in any way with special device features like the dialing feature of the phone. (Yes you can have phone numbers in a webpage trigger dialing when you tap on them.)
However, you can do the bulk of the development on Windows, testing the WebApp in Safari or Chrome, which are the most fully compliant HTML5 WebKit based browsers out there.
Also highly recommend using an HTML5 touch framework like jQuery Mobile or Sencha Touch. This will go a long way to ensuring that your WebApp is optimized for the screen size and touch gestures of the mobile devices.
Remember that you can't deploy a pure WebApp to the app store, only download it from a website. You'll need a native wrapper like PhoneGap for that. And to compile a PhoneGap wrapped WebApp you'll need XCode on a Mac.
But there's a lot of power in adding your WebApp to the home screen on iOS. No native code involved and you get a full screen webapp with a home screen icon, loading image and no browser toolbars. Highly recommended.