I have an app that I built in html and javascript that i would like to test on an iphone. I have a apple developers license. How can I get it from my windows computer to an iphone?
In fact there is a way. Please take a look at this step-by-step guide for that process.And also you can take a look at this question on programmers.stackexchange.com
You need to buy a Mac... no other way around this :(
To build anything development wise for iPhone or iOS in general, must have a Mac.
However, if it is something you need to test that is html and js like you mentioned. Have a look at this plug in for google chrome.
I used this before to develop for multi platform web app. It also simulates accelerometer and gps too.
google plug in Ripple Emulator
Related
Anyone know of any flash equivalent software for the iPhone. Need to do some simple masking, animation...
As others have said, you can use AIR, but I'm guessing you want this to run in the browser, not as some native app. That is, you want something you can put on a web page, not distribute as an application through the App Store.
If that is the case, try Wallaby: http://labs.adobe.com/technologies/wallaby/
Wallaby can export certain Flash features to HTML5, which can be rendered in mobile Safari.
Hope that helps.
Depending on your exact needs (eg. if you want to work with timeline animations) then using the iOS packager part of AIR is a good option. For most uses however I would consider the performance of Flash iOS apps to be sub-par.
A development tool that is fairly similar to Flash programming-wise is Corona SDK:
http://www.anscamobile.com/corona/
Checkout Adobe's AIR. Its a run time that runs on the iPhone. You write in their flash language and then same code can run on iOS and Android.
I am using Titanium appcelerator for developing my android application, more over i am newbie to handle both of this together, even though i have made some digging to find some resources to start up with this, i am finding some difficulties in my first try.if anybody have resources that helps me move on further, please let me know...
Other one.. is it possible to run my android application that i have done using Titanium appcelerator in iPhone..if so please provide some resources...for doing the same...
Please let me know....
Thanks in advance...
Yes, titanium appcelerator apps can be packaged for the iPhone, and will work nearly the same as on android.
To do this, you need a Mac computer and the iPhone SDK (download from Apple). I believe you also need to pay Apple US$50 to deploy your own app to the phone.
If you want to put it on the App Store, you will need to submit it for Apple's approval.
The following link may help:
http://assets.appcelerator.com.s3.amazonaws.com/docs/GettingStartedTitanium_Mac.pdf
As far as general coding goes, I found the Twitter client example helpful.
I'm using win7.
and i have website which i want to test it with iPhone browser environment.
which it's use most flash (jISFR).
this is the website i talking for,
http://www.hamuranalodge.com/
may you can see menu navigation is using flash jSIFR, which it's seems not work in iPhone, and want to fix it. of course i need iphone Testing for it.
Is there somebody know how i can test it with iphone browser?
may there is a software can do it?
or a website give service like that?
Thanks
Not a perfect solution but you might be able to test it on the Android browser instead. The SDK runs on all major OSs and is free to download and install. Just make sure that flash support is turned off. I'm pretty sure iPhone and Android both use WebKit so you should get similar behaviour on both.
You could use the iPhone simulator if you have access to a Mac.
There are sites like this:
http://www.testiphone.com/
but this one doesn't work very well, at least not for this particular request. Go there and point it at www.worldsbk.com - it renders the Flash block on the top right hand side just fine on my desktop computer (Firefox3 Mac OS X), but have a look here:
http://www.flickr.com/photos/bigiain/5037577763/
to see a screen grab of that page from my iPhone... Note the big grey block where the flash bit should be...
This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Starting iPhone app development in Linux?
Is there a way to use Ubuntu Linux for developing iPhone applications destined to be listed on Apples app store ?
Many of the other solutions will work, but they all make use of the open-toolchain for the iPhone SDK. So, yes, you can write software for the iPhone on other platforms... BUT...
Since you specify that you want your app to end up on the App Store, then, no, there's not really any way to do this. There's certainly no time effective way to do this. Even if you only value your own time at $20/hr, it will be far more efficient to buy a used intel Mac, and download the free SDK.
Not officially, no. It's just Objective-C though and the compiler's open source - you could probably get the headers and compile it and somehow get the binary on the device. Another option is compiling on the device. All these options will require jailbreaking though.
A Mac Mini is just $599...
There are two things I think you could try to develop iPhone applications.
You can try the Aptana mobile wep app plugin for eclipse which is nice, although still in early stage. It comes with a emulator for running the applications so this could be helpful
You can try cocoa
(Extra) Here is a nice guide I found of guy who managed to get the iPhone SDK running in ubuntu, hope this help -_-. iPhone on Ubuntu
I found one interesting site which seems pretty detailed on how you could setup a ubuntu for iPhone development. But it's a little old from November 2008 for the SDK 2.0.
Ubuntu 8.10 for iPhone open toolchain SDK2.0
The instructions also include something about the Android SDK/Emulator which you can leave out.
With some tweaking and lots of sweat, it's probably possible to get gcc to compile your Obj-C source on Ubuntu to a binary form that will be compatible with an iPhone ARM processor. But that can't really be considered "iPhone Application development" because you won't have access to all the proprietary APIs of the iPhone (all the Cocoa stuff).
Another real problem is you need to sign your apps so that they can be made available to the app store. I know of no other tool than XCode to achieve that.
Also, you won't be able to test your code, as they is no open source iPhone simulator... maybe you might pull something off with qemu, but again, lots of effort ahead for a small result.
So you might as well buy a used mac or a Mac mini as it has been mentioned previously, you'll save yourself a lot of effort.
Probably not. While I can't log into the Apple Development site, according to this post you need an intel mac platform.
http://tinleyharrier.blogspot.com/2008/03/iphone-sdk-requirements.html
It can be done!!!!!!
There is someone who did it.
Enjoy :)
There are several way to do it, may decide to go the native way by downloading a VM application for linux and the install Mac OS in your VM and then download the Xcode application for mac But the true is i tried this path but it was really long so i decide to get sencha touch and phonegap for mobile phone,here the sencha-touch is a javascript framework that will help you in developing the interfaces and the phonegap is also javascript library which will help to access the feature of your Iphone or any oher mobile platform
I'm using sencha-touch and phonegap ,its really work for me
Perhaps the best way would be to implement your app as a web app. I think you can also make web apps that run direct on the phone, without internet access or a remote server.
Web app, sounds lame? But a lot can be done with DHTML / HTML5 / JavaScript. It's a rare app that requires more power and couldn't be done as a web app. And you get pretty good cross platform with Web / JavaScript - the browsers vary a bit but a good web dev can write one web app that works pretty much everywhere.
Of course if you're writing a high-performance 3D game, the browser might not deliver what you need! maybe in a few years... Apparently some Google hackers ported Quake 2 to HTML5 already!
http://web.appstorm.net/roundups/browsers/10-html5-games-paving-the-way/
I am planning to make an iPhone web application and I just wanted to know what is required for web development?
Can I do the web development on a windows machine? Does Apple provide any iPhone plugin so that we can develop web application using Windows?
What is required for developing on a Mac?
Regards,
Amit
If you are making a web application, you can download Safari for Windows and view it there.
You can also use Joe Hewitt's iUI framework to make your app look and feel all iPhone-y.
? If you are gonna build a web application, the application runs on the browser. To use your application the user use Safari (on the iPhone). Apple doesn't control web applications.
If you mean, embed your web application, INSIDE a native iPhone application, you need a Mac to build the wrapper, for the core application you can use whatever system you want.
May I suggest to take a look at phonegap (if you are looking to iPhone app).
Check out these three apple sites:
http://developer.apple.com/safari/library/codinghowtos/Mobile/GraphicsMediaAndVisualEffects/index.html
http://developer.apple.com/safari/
http://developer.apple.com/safari/library/navigation/CodingHow-Tos.html
I would check out these pages thoroughly, and also at a minimum, I'd download safari for mac or windows.
Yes, you can develop it on windows. They are just web apps.
For mac or windows, latest safari and a public website is probably all you need. Check out google app engine for a good free development site that supports a database/datastore. www.appspot.com
Also, you can look at the webapps on a regular computer. http://www.apple.com/webapps/travel/staycation.html
http://wsidecar.apple.com/cgi-bin/nph-reg3rdpty2.pl/product=25536&cat=94&platform=osx&method=sa/
http://www.apple.com/webapps/games/
I presume you are talking about creating a web application designed to be used from an iphone.
The iphone uses safari as its browser. You can download this for use on windows and it should give you an accurate representation of how your app will look when rendered on an iphone. However in order to test how well your app performs on the phone, and if it really is usable using the touch screen the I think the only way to be really sure is to test using the iPhone.
You can use safari for windows to test the rendering but for your final tests you need to use a real iphone in order to understand how your users will experience it.