I'm trying to integrate adWhirl into my iPad app, but I it's doesn't seem to work.
It seems like lot's of people encountered the same issue, but I couldn't find a remedy.
I tried to stretch the adView to fit the iPad screen, but the ad remains iPhone sized.
Is there a known solution to this problem ?
This requires that you change each adapter that you would like to use.
I have written up a tutorial on how to do this with admob, iad, greystripe, and mdotm.
Take a look at it here: http://goosesoft.com/blog/universal-adwhirl-ads-in-cocos2d-2/
Edit: I have now also made a UIKit Universal Adwhirl tutorial found here: http://goosesoft.com/blog/universal-adwhirl-uikit/
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I have an app with an iAd banner in the bottom of the view. I have played other apps that shows a window with an advertisement...
Anyone knows how to do that? I'm working on swift and spritekit, and I have not found documentation about that...
You are probably looking for "Interstitial Ads".
And you can find relevant information here
I have my existing application, I want to migrate these application to iPhone 5 resolution as well, I tried lot of links regarding these problem, I haven't get clear idea about actually to migrate the application, Please give the idea, regarding these problem.
I referred following link as well but haven't get clear idea about these problem....
How to develop or migrate apps for iPhone 5 screen resolution?
From above link I done with splash screen, but the remaining nib ui height not proper, in some screen, above will get more space and in some below space is more, SO how to solve these prob, please help me.
Are you going to support iOS 5 or earlier? If not, I recommend learning about Autolayout. With this feature, you can set up constraints that will ensure layouts between the devices appear similar (with just a little more room for your views).
First, read this to learn about the recommended usability recommendations for different devices (scroll down to the "Running on iPhone 5" section): http://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/TranslateApp/TranslateApp.html
Then, for Autolayout check out this WWDC video:
Introduction to Auto Layout for iOS and OS X
My app uses the UIGetscreenImage () method to take a Screenshot, which works perfectly fine using iPhone simulator or an iPhone.
Now I wanted to use my app, that is targeted for iPhone on my iPad too.
Doing so, the Screenshot will only be the upper right corner of the iPad display, in the size of an iPhone display.
Changing the app target to iPad would fix the problem, but screws the complete UI, so it is a rather bad fix.
You know some other way to fix the problem?
Using the UIGetScreenImage method is no problem, as it isn't targeted for the AppStore, and I like the advantage of the statusbar included in the screenshot.
But if their is no other way to fix it I can also use another method for making screenshots.
thx for your help :)
Hey guys, I've been looking at new ways to generate revenue from my iPhone apps, and have started to consider full screen ads. Do you guys know which networks provide them? I just recently read that full screen iAd only works on iPad, major bummer thumbs down
You need iAd. It shows banners which can become full-screen ads when tapped. You probably agree that full-screen ads are pretty useless if they occupy all the screen all the time, the banner idea works well.
See this iAd tutorial for the process.
I am a beginner in iphone development, and I want to make scrolling in the iphone simulator.
How can I make it possible? Can anybody give me code for it?
You should look into the ScrollViewSuite example that Apple gives then. They use scroll views in a couple different ways to show off what they can do.
More information here: http://developer.apple.com/iphone/library/samplecode/ScrollViewSuite/Introduction/Intro.html