Full screen ads on iPhone - iphone

Hey guys, I've been looking at new ways to generate revenue from my iPhone apps, and have started to consider full screen ads. Do you guys know which networks provide them? I just recently read that full screen iAd only works on iPad, major bummer thumbs down

You need iAd. It shows banners which can become full-screen ads when tapped. You probably agree that full-screen ads are pretty useless if they occupy all the screen all the time, the banner idea works well.
See this iAd tutorial for the process.

Related

How to get a finished iPhone 5 app to display AS IF in "compatibility mode" on iPad with retina display?

This is my first iPhone app (iPhone 5), and it's basically ready to submit to Apple except...
I'm stumped on how to get my app to display on the iPad like it would in compatibility mode if it had a 3.5 inch screen. But it has a 4-inch screen, of course. It's an iPhone 5 app. And Apple has not yet provided a compatibility mode (that I am aware of) that will display the 4-inch screen properly in compatibility mode on the iPad. Instead, compatibility mode distorts and cuts off the 4-inch layout and smushes it into a 3.5-inch compatibility mode box.
I have read all of the stackoverflow Q&A's that I could find, plus many other web pages, tried numerous approaches, but all solutions end up with my iPhone storyboard layout distorted on the iPad and/or nailed to the top left portion of the iPad screen, or both.
I've been banging my head on this for days.
I sure hope someone can help.
You know how 3.5-inch iphone apps look on the ipad in compatibility mode? That is EXACTLY how I want my iPhone 5, 4-inch screen to look on the iPad, but with the 4-inch dimensions. I do not want the app to occupy nearly all of the iPad screen. Just a box that looks like the iphone 5 app, hanging right there centered in the iPad screen. I don't have a problem with figuring out how to connect things to my view controllers, fwiw.
I don't know how to put this any more specifically. If my question is unclear, perhaps someone could help me to restate it? This is NOT a duplicate of other stackoverflow topics I have been able to find. But I'm willing to be corrected.
Hellllp! :-) Thanks in advance for any light you may be able to shed. I'm hoping to avoid starting from scratch to create a usable iPad presentation for my iPhone 5 app.
iPad doesn't work like that. I believe the reason is that the 2x button would not scale properly for the 4 inch screen.
Either way, you need to make sure your app works well for the 3.5 inch screen anyway, this may be a good time to rethink some of the design of your app to make sure it works well in a 3.5 inch screen.

On iPhone, do text only banner ads make as much money?

My app is in landscape and I am using kGADAdSizeSmartBannerLandscape to create banners across the screen. I am using AdMob Mediation with AdMob and iAd only.
The thing is, these size ads (480x32)or(960x64) are text only for the iphone. Does anyone have any experience of these size and type of ads. Can I expect a reduced fill rate?
The alternative is to use the standard portrait banner size which means the ad will not stretch across the whole screen and will be much fatter.
Thanks
The best practice is to use the ad size that best fits your application.
AdMob Text ads can be manipulated to fit the full width size. Images can't change their resolution, but since 480x32 is a popular format for iPhone, there may also be AdMob image inventory for this size at some point.

iOPhone: AdMob just blue banner with compass

I'm trying to ingegrate AdMob in one of my free iPhone Apps. In my last Apps the integration seems to work fine and I got real banners from AdMob.
But at the moment I'm getting only a blue banner with a small compass icon. Looks like a test banner.
Is that okay? I deactivated the test-mode, but the banner is still the naked blue one.
Thank you for your help :-)
Assuming you didn't create an empty house ad, this sounds like a bad creative being shown, not a problem on your end. Hopefully you will see a different ad if you continue testing.

iAds mess up my screen drawing?

I have a universal iPhone/iPad app that I'm in the process of completing. This is a music listening app that connects to and allows you to listen to music off of a user composed music site.
Since the user base for this app will be very small I've decided to put iAds in to try and get a little recovery on the programming costs.
The app is xib-less meaning that I create all components and draw every view manually. I have all of the code in place to place the iAd on screen and off screen for its various states. My app supports all rotations of all devices and my screens correctly reposition all components for every possible orientation.
After digging deep in the documentation I found that Apple always displays tapped on iAds in portrait mode. If my device is in portrait mode (upright) then there is no problem. However if I'm in landscape or upside down (yes it makes sense for this app), then the iAd displays in portrait but when closed my app is a mess.
The best way I can describe it is that each of my display items has a frame which I manually set to position it where I want it for each orientation. This works perfectly until the user taps on an iAd. The modal iAd dialog comes up then after it is closed even if I force a reposition of my components nothing draws correctly.
I've checked the view frame coordinates before and after the ad and I see some minor shifting. But what is so strange is that my components even when forced to their frame locations I desire are just a mess.
Any help would be greatly appreciated. Here is a link to the screen movie incase
embedding doesn't work: http://www.screencast.com/t/1pSwUI3EiMF

Adwhirl for iPad

I'm trying to integrate adWhirl into my iPad app, but I it's doesn't seem to work.
It seems like lot's of people encountered the same issue, but I couldn't find a remedy.
I tried to stretch the adView to fit the iPad screen, but the ad remains iPhone sized.
Is there a known solution to this problem ?
This requires that you change each adapter that you would like to use.
I have written up a tutorial on how to do this with admob, iad, greystripe, and mdotm.
Take a look at it here: http://goosesoft.com/blog/universal-adwhirl-ads-in-cocos2d-2/
Edit: I have now also made a UIKit Universal Adwhirl tutorial found here: http://goosesoft.com/blog/universal-adwhirl-uikit/