AdMob plugin for phonegap like iAd for iphone? - iphone

Is there any AdMob plugin for phonegap as we have iAd for iphone...?

There isn't because it's very straightforward to add an AdMob ad to a phonegap application by just pasting the HTML you'll obtain from http://www.admob.com/my_sites/create_site (selecting Smartphone Web) into your app wherever you want the ad to appear.

Related

Unity 3D Admob SDK Update

Admob sent me an e-mail.
On how to update to version 7.0.0 of the Google mobile ads SDK.
But I do not fully understand how to update.
Unity google mobile ads plugin and google play services are not working together.
The latest version of Unity google mobile ads plugin is enough for advertising.
What I want to ask;
I would like to update to google mobile ads SDK 7.0.0 in unity application.
If you import only Google Mobile Ads Plugin v7.0.1 into the app, AdMob will accept it.
Because the new Unity google mobile ads plugin and google play services do not work together.

How can i display Admob banners in SFSafariViewcontroller?

I am developing an app in SWIFT 2.0 to open external websites within my app by using SFSafariViewcontroller. Since im using Admob for displaying ads within my app , i want to know if there is anyway i can show the banners on top of SafariViewController webapages.

AdMob Facebook Mediation in Android

I am unable to mediate between admob and facebook audience network (FAN) in android app. The app is only serving ads from Admob network. The mediation between Admob and FAN is not working. Below is the process I have followed:
Integrated Admob in Android app. This is working fine.
Created a new developer account in facebook.
Added a new app (application id) in facebook.
Added two publishers id in facebook (one for banner and other for interstitial)
Included the adapter jar in the eclipse and added it to build path
Downloaded facebook sdk and added the classes.jar in eclipse. Added this to build path.
Added meta-data for facebook app id in Android Manifest
Project is compiled without any errors
Made proguard changes as per the instruction available at: https://firebase.google.com/docs/admob/android/mediation#include_network_adapters_and_sdks
Added mediation entries in Admob with ecpm 0.01 and 5.00.
When I run the code, I only get test ads from admob. On facebook, i see no ad requests. Till facebook doesn't recieves the ad request, it won't validate the app and ads.
Not sure if I need to make any change to android code. I am using the same code that worked for admob. It is just that I have now included the facebook jars and made changes to manifest file. No change is made to java code files or xml files?
Also, does facebook need activity context in adview request? I have adview defined in XML so I don't knw how to pass the activity context.
The code is driving me crazy.. and there is no single documentation available on how to make admob and FAN work in android code..
Prioritize facebook so the traffic/request will go to facebook instead admob just for testig purposes.
In my case to redirect traffic to facebook I set admob floor eCPM to $50 so it won't be served and surely it will try facebook since you configured it in the mediation stack.
NOTE: DO not use test ads on admob when doing above. Use real ads just don't click on it.
Here's what I did: For Facebook to validate your app, deactivate the mediation in your code and try loading just a Facebook ad instead as they show on their how-to-page. Once you see the ad from Facebook the status of your App turns to "validating". For me after like 3-4 hours it changed to "ready".
To get the Facebook ads delivered to your device, you need to have Facebook app installed and logged-in at least once. Do the following:
Install the Facebook app on your phone
Log in to the Facebook app with the same account from which you are requesting the ads
Now open your own app and request the ads from Facebook. If your integration is fine, you should get the ads.

FB.AppEvents.LogEvent for Facebook Canvas app

We have implemented Facebook SDK for our Unity app on iOS, Android and Facebook canvas app and want to use the FB.AppEvents.LogEvent method for analyzing in game events. For iOS and Android it works fine. But for Facebook canvas app with Unity binary it doesn't work. We find out that the following description of FB.AppEvents.LogEvent:
"Publish an app event, for deeper integration with Mobile App Install Ads. Mobile only, versions 4.3.3 and above."
Do we understand that the FB.AppEvents.LogEvent is actually for iOS and Android and can't use for Facebook app? If so then is there any substitute of FB.AppEvents.LogEvent for Facebook canvas apps?
Tanks a lot for any answers.

AdMob Iphone SDK Integration

I don't have any Application in the App Store. With the URL of my friend who has an application in the App store i have registered in Admob and Got the Iphone SDK.
I have integrated that SDK into my application. It was Successfully integrated but it is Displaying the "Iphone Test Web App" every time when iam Running the application.
It is not displaying the other Ads from the network.
I have guiven My UDID also in the code.
Please Help me.
You shoud set "test" to false to receive adds