Admob sent me an e-mail.
On how to update to version 7.0.0 of the Google mobile ads SDK.
But I do not fully understand how to update.
Unity google mobile ads plugin and google play services are not working together.
The latest version of Unity google mobile ads plugin is enough for advertising.
What I want to ask;
I would like to update to google mobile ads SDK 7.0.0 in unity application.
If you import only Google Mobile Ads Plugin v7.0.1 into the app, AdMob will accept it.
Because the new Unity google mobile ads plugin and google play services do not work together.
Related
Can we use
google mobile adds package for flutter to show ads through bidding from Facebook + unity or Facebook + AppLovin
Or Facebook + startup ads etc.
But not Admob ads. Is it possible with this package?
You need mediation for that. You integrate Ad Units to display ads, if you integrate ad units from Facebook only Facebook Ads will display and so.
I am working on an Oculus App for both Rift and Quest. I am trying to do user sign-in through Google and Facebook but couldn't find any plugin which can work on Oculus app developed in Unity. As far as i think this is because when user sign-in through social platforms in an Android or iOS app they open a webview for third party social platforms. Am i right or can we sign-in a user through social platforms in VR oculus app? Any help would be appreciated. Thank you
You can check out AuthPair
AuthPair is an easy to use device-pairing-solution with Firebase
Authentication. Easy sign in with any platform through pairing code
and authentication page -> perfect for all VR/AR apps
How integrate sharing via Facebook Messenger in Unity game. I have olready try to use Facebook Unity SDK 6.2.2 and 7.0.2 beta. Does Facebook SDK support it?
This is not possible at the current time via the Unity SDK. Right now there is no support for the Messenger SDK as it is only available for Android and iOS.
In the current versions of the Facebook Unity SDK the only options you have for sharing/sending requests are the FB.Feed and FB.AppRequest methods.
We have implemented Facebook SDK for our Unity app on iOS, Android and Facebook canvas app and want to use the FB.AppEvents.LogEvent method for analyzing in game events. For iOS and Android it works fine. But for Facebook canvas app with Unity binary it doesn't work. We find out that the following description of FB.AppEvents.LogEvent:
"Publish an app event, for deeper integration with Mobile App Install Ads. Mobile only, versions 4.3.3 and above."
Do we understand that the FB.AppEvents.LogEvent is actually for iOS and Android and can't use for Facebook app? If so then is there any substitute of FB.AppEvents.LogEvent for Facebook canvas apps?
Tanks a lot for any answers.
Is there any AdMob plugin for phonegap as we have iAd for iphone...?
There isn't because it's very straightforward to add an AdMob ad to a phonegap application by just pasting the HTML you'll obtain from http://www.admob.com/my_sites/create_site (selecting Smartphone Web) into your app wherever you want the ad to appear.