lite app and full app - best practise for dividing? - eclipse

What is the best practise for developing a lite app and a full app with additional features? It is better to create 2 projects in eclipse oder just one project with e.g a constant for switching the functionality? I think there are advantages and disadvantages for both approaches: With 2 projects you always have to do everything twice if you update your apps, with only one project the app is larger then needed.
I didn't find much about this topic, so I ask you, what is your approach or do you know some articles explaining solutions?
At least, I found this:
http://blog.donnfelker.com/2010/08/05/howto-android-full-and-lite-versions/
Any more approaches/ideas ?
Thanks.

I'm not familiar with the specifics of Android development, but in general I would move all the real code to one or more library projects and then reference that from specific projects that can take a "pick-and-mix" to assemble differently capabable applciations.
Taking that a step further component technologies like OSGi allow you to pull together arbitrary selections of components as specified in a configuration file.

Related

Wicket Application Structure Best Practice

I am working with an application that has some Wicket pages, divided into some Applications. We are expanding the Wicket development to substitute other legacy content. Right now, there is no clear path wether to write new Wicket Applications for each workflow, or if we should have one big Application with many URL mappings. I did not find any information about this either.
As far as we are, we see following issues:
Many Wicket Applications pattern:
Each Application (Workflow) can be easily mounted without much of a hassle.
Even if it's not more time consuming, you end up writing more Java Classes (at least for each Application you need at least some basic structure).
Each Application default URL get's accessed by it's homepage, so no further config is necessary.
One big Application pattern:
Each Workflow needs a Page, which has to be mapped in the Application class. As far as I've seen, there is no configuration in xml files to archieve this, but it should be possible to develop some schema that allows to structure this in some xml file. Disatvantage: more time consuming for the first time
For further addings, it should be somewhat easier than with the Application pattern, but it doesn't make a difference that would make a real difference considering that the workflow development is always way bigger than the initial config.
Each Workflow default URL can be accessed by the URL mapping, and can be changed easily, it seems a little easier than with the Application approach, but doesn't make a big difference either.
Now, what I'm looking for:
Opinion based on experiences, maybe arguments for deciding for one or another way.
Is there any documentation from Apache or some source for this? If so, some reference would be a great advice.
As I understand it, you would still deploy all of your Wicket Applications within one single Web Archive.
Doing that, in my opinion you lose the only real advantage of separating your code into different Wicket Applications. If you separate your code into multiple Wicket Application classes
you have to think of configuring each Wicket Application the same way and not forget a single one (include it in the web.xml, call the same settings in the init()-method, ...)
you are writing more boilerplate code as you already said yourself
The configuration and code would be more complex than with the "single application" approach. With a single application
you only have to mount the start page of each workflow in your single application class...which is one line of code compared to a new class and some lines of web.xml config with the multiple applications approac
So, if you don't want to deploy your workflows separately, I'd go with a single application. It makes it so much easier. Especially when you have accumulated more than a couple workflows the single application approach will probably be much easier to maintain.
How much shared coda are you likely to have?
Are there different performance/load tolerance/availability requirements for the different workflows?
These are the questions I use in general to decide whether two things should go in one application or not, and that's pretty much independent from Wicket.
Obviously much shared code points towards a single application. Of course you can still use separate applications with all of them depending on a set of shared modules but in practice you'll spend a lot of time trying to keep your modules in sync.
Similarly, wildly different availability requirements might steer you in the direction of separate applications as you'd probably want to deploy them separately.
The most difficult scenario is if you have much shared code AND you still want to deploy them separately, in that case a multi-tiered approach (multiple frontends connecting to a common backend) might be worth considering.

building an app to cater for WP7,Iphone & Android

I am about to start building an app that will be used across all platforms. I will using monotouch and monodriod so I can keep things in .net
I'm a little lazy so I want to be able to reuse as much code as possible.
Lets say I want to create an application that stores contact information. e.g. Name & Phone number
My application needs to be able to retrieve data from a web service and also store data locally.
The MVVM pattern looks like the way to go but im not sure my approach below is 100% correct
Is this correct?
A project that contains my models
A project that contains my views,local storage methods and also view models which I bind my views to. In this case there would be 3 different projects based on the 3 os's
A data access layer project that is used for binding to services and local data storage
Any suggestions would be great.
Thanks for your time
Not specifically answering your question, but here are some lazy pointers...
you can definitely reuse a lot of code across all 3 platforms (plus MonoWebOS?!)
reusing the code is pretty easy, but you'll need to maintain separate project files for every library on each platform (this can be a chore)
MVVM certainly works for WP7. It's not quite as well catered for in MonoTouch and MonoDroid
some of the main areas you'll need to code separately for each device are:
UI abstractions - each platform has their own idea of "tabs", "lists", "toasts", etc
network operations - the System.Net capabilities are slightly different on each
file IO
multitasking capabilities
device interaction (e.g. location, making calls etc)
interface abstraction and IoC (Ninject?) could help with all of these
The same unit tests should be able to run all 3 platforms?
Update - I can't believe I just stumbled across my own answer... :) In addition to this answer, you might want to look at MonoCross and MvvmCross - and no doubt plenty of other hybrid platforms on the way:
https://github.com/slodge/MvvmCross
http://monocross.net (MVC Rather then Mvvm)
Jonas Follesoe's cross platform development talk: Has to be the most comprehensive resource out there at the moment. He talks about how best to share code and resources, abstract out much of the UI and UX differences, shows viable reusable usage of MVVM across platforms and nice techniques for putting together an almost automated build. (yes, that includes a way for you to compile you monotouch stuff on Visual Studio)
Best of all he has a available source code for the finished product and for a number of the major component individually placed in its own workshop project and a 50 + page pdf detailing the steps to do so.FlightsNorway on github
IMO the only thing missing is how best to handle local data storage across all platforms. In which case I would direct you to Vici Cool Storage an ORM that can work with WP7, MonoTouch and (while not officially supported) MonoDroid.
*Disclaimer* The site documentation isn't the most updated but the source code is available. (Because documentation is Kriptonite to many a programmer)
I think the easiest way to write the code once and have it work on all three platforms will probably be a web-based application. Check out Untappd for example.
You can start by looking at Robert Kozak's MonoTouch MVVM framework. It's just a start though.
MonoTouch MVVM

Cafeteria Management System as a project. What should I use?

This is a part of my course project.
Basically, there are vendors which provide food and at peak hours the queue gets so large that people have to wait long for their order.
Our project is like an online site which will enable users to order food. After ordering the food, the user will get an info as to where does he lie in the queue. This way students can order from their hostel rooms without actually going to the vendor and getting their time wasted by waiting in the line. As soon as the user orders the food, vendor gets notified of the project so that he can start preparing the food.
I am completely new to web development so I am not sure what to use. This project will also work as an exercise to learn about web development.
I have heard about Drupal & Joomla CMS. Also, Django framework is also there and I am actually confused as to what technology to use.
I am also confused as to what is the difference between a framework and a CMS? How do they differ and which one will suit me.
So, how do I go about developing the
application?
A framework is a basic application without any concrete business logic. It contains basic structure and sometimes basic features (like database connectivity and other standard libraries). You have to write your code yourself.
A CMS is a content management system. It is essentially a complete website but without the content. it provides tools to write content (web pages). The most popular ones (like Joomla) come with a bunch of templates too that you can download to give your site any look you want.
A CMS probably doesn't have enough features to provide you with this logic. You will probably need to do some programming to get this done. It may still be useful to use a CMS, though. Lots of them support various plugins that allow you to add these kind of features and still allow you to easily edit regular pages.
Frameworks are libraries turned on their heads. You plug a library into your code; a framework turns this around by abstracting a particular problem in such a way that you plug your code into it to solve a problem. It's the Hollywood principle: "Don't call us; we'll call you."
People who write frameworks have deep knowledge of a particular problem domain. They usually represent the distillation of several attempts to solve a problem, with best practices, clear abstractions, and good plug-in points made clear from long experience.
Django is a Python framework for web applications that have a browser front end and relational databases for persistence.
That's one example of a framework.
A CMS (Content Management System) allows users to dynamically add and manage content in a web application. I think they solve slightly different problems from Django, because it is specialized to the problem of content management.
I'd recommend starting your queuing problem without a front end at all - just text. Concentrate on the subtleties of queuing. Get that right with your object model and then expose a user interface to display it to users.
CMS is a 'content management system'. If provides modules that you can plug in. The end effect is it sets up a website for you, and you have admin pages where you can enter content. For special stuff, you use plugins. If you have to, you can write your own plugins.
A development framework is just a stack of technologies you can use to develop an application. So for example, the Grails framework uses Hibernate(persistence) and Spring(dependency injection and other stuff) under the covers -- it is providing and using existing tools (which are themselves frameworks) which you will in turn use to build the application.
With a framework, you basically start with a bunch of tools in your toolbox, but little or no parts of a running web app out of the box. You have to develop the functionality with the tools. With a CMS system, it's like they have implemented something for you, but it is really generic and you will have to tailor it to your needs.

Advice for Beginners (Eclipse & Web Application)

I am about to start on a college project (a web application) and I have never used a full-fledged IDE such as Eclipse.
Turbo C/C++, Visual Basic 6,Java Basic, a bit of SQL, ASP, etc is the sort of exposure I have.
What things should I keep in mind before starting my project using Eclipse? Are the tools mentioned appropriate for the project?(If not please give a detailed answer)
Designing - UML (Rational Rose)
Language - Google Web Toolkit
Server - Google App Engine
IDE - Eclipse
Version Control - Subversion or Mercurial?
I would definitely recommend Googling first. There are a number of tutorials regarding Eclipse as it is a very popular IDE. A quick Google search of my own brought up all these results: developing web applications in eclipse
As for other things to consider, if you are developing a web application, you'll need:
web server (Tomcat is a popular one)
possibly a database (MySQL is an open source, easy to use DB)
language (I'm assuming you're going with Java since you are using Eclipse)
Of course, you'll also need to consider how you hook everything together and what technologies you want to use to do that. (Hibernate, Spring, etc) Eclipse itself has a ton of plugins to help bring together all these various aspects.
That list from Wikipedia is a good and comprehensive list, but if you are learning or developing on your own machine, you may not necessarily need all of that.
Hope that helps.
Since it is a web application, then start with the looks of it.
First, layout a template of how your pages should look, that is what users see. If it does not look good, the users will think the application (in its entirety) is also not good (it does not matter if the code behind the view is perfect; it will just make a first bad impression).
Start with that and be consistent with the design in all your pages. SiteMesh is a nice tool to dissociate the looks of the page from the functionality you put in it.
Then think what the application will do and what it will use:
you have a database? (use something like MySQL). With what are you going to access it? (IBatis is nice; Hibernate I think is a bit heavy weight for a first project)
you need a server: Tomcat is easy to use;
are you going for a simple Servlet/JSP approach or you want to use a framework (look at Spring or Struts);
try to find the good ways of writing the application, look at service layers, DAO pattern, DTO, MVC. Also, you must understand how HTTP works.
A lot more could be said.
Ah.. and also use a source repository. It’s a must (even if you work alone on this project).
Eclipse can handle all of these tools, but then so can Netbeans.
For your first project with GWT you should read through this tutorial:
http://code.google.com/webtoolkit/tutorials/1.6/gettingstarted.html
If you don't know Java then you will have some learning to do, and unlike Visual Studio your UI won't be just drag and drop, so it will be a bit harder than you are used to.
Subversion is fine, it is a nice source control, and any IDE will work with it.
Depending on your project would determine if GWT is the best choice though.
I expect UML may be overkill, and if you were following an agile methodology you wouldn't use it.
Your best bet is to get the UI done first, just have it appear as you want, and have some fake results, until you are happy with the look and feel.
Then, start to do the wiring to whatever you need on the backend.
Don't mean to be harping on you, but is Eclipse a must? For myself, in the beginning NetBeans turned out to be a really painless introduction to getting a web project up a running fast. I believe in the beginning one will spend a lot less time fighting the IDE with NetBeans.
A lot of the items from your bullet list NB makes super easy to ramp up as well. Just my $0.2

What level of complexity requires a framework?

At what level of complexity is it mandatory to switch to an existing framework for web development?
What measurement of complexity is practical for web development? Code length? Feature list? Database Size?
If you work on several different sites then by using a common framework across all of them you can spend time working on the code rather than trying to remember what is located where and why.
I'd always use a framework of some sort, even if it's your own, as the uniformity will help you structure your project. Unless it's a one page static HTML project.
There is no mandatory limit however.
I don't think there is a level of complexity that necessitates a framework. For me whenever I am writing a dynamic site I immediately consider a framework, and if it will save me time, I use it(it almost always does, and I almost always do).
Consider that the question may be faulty. Many of the most complex websites don't use any popular, preexisting, framework. Google has their own web server and their own custom way of doing things, as does Amazon, and probably lots of other sites.
If a framework makes your task easier, or provides added value, go for it. However, when you get that framework you are tied to a new dependancy. I'm starting to essentially recreate a Joel on Software post, so I will redirect you here for more on adding unneeded dependencies to your code:
http://www.joelonsoftware.com/articles/fog0000000007.html
All factors matter. You should measure how much time you can save using 3rd party framework and compare it to the risks of using other's code
Never "mandatory." Some problems are not well solved by any framework. It would be suggestible to switch to a framework when most of the code you are implementing has already be implemented by the framework in question in a way that suits your particular application. This saves you time, energy, and will most likely be more stable than the fresh code you would have written.
This is really two questions, you realize. :-) The answer to the first one is that it's never mandatory, but honestly, parsing HTML request parameters directly is pretty horrible right from the start. I don't want to do it even once, so I tend to go toward a framework relatively early on.
As far as what measurement is practical, well, what are you worried about? All of the descriptions that you list have value. Database size matters primarily for scaling, in my opinion (you can write a very simple app if you have a very simple schema, even if there are hundreds of thousands of rows in the database). The feature list will probably determine the number and complexity of UI pages, which will in turn help to dictate the code length.
There are frameworks that are there for getting moving very quickly with a simple blog, django or RoR all the way to enterprise full-stack applications Zope. Not to be tied to just the buzz world, you also have ASP.Net and J2EE, etc.
All frameworks and libraries are tools at your disposal. Determine which ones will make your life easier for your given project and use them.
I would say the reverse is true. At some point, your project gets so expansive, that you actually get slowed down by the shortcomings of the framework. For sufficiently large projects you may, in fact, be better off developing your own framework, to meet your own needs. I have seen many times where people were held back in the decisions they could make, or the work they could produce, because they were trying to do something that the framework didn't anticipate. And doing these things that the framework doesn't anticipate can be very troublesome. The nice thing about making your own framework, is that it can evolve with your project, to be a help to you system, instead of a hindrance.
So, to conclude, small projects should be use existing frameworks. Large projects should contain their own framework.