I'm following the Apple's guideline to make the screenshots needed for an app.
The thing is that no matter what I do inside the accepted variations, the screenshots
are being displayed with a little blur in the app store when browsing via iPad, but in the web store the look fine.
After some observations and research, this is not happening to my screenshots only, there are a lot of apps that suffer the same issue and the common factor seems to be: letters. When screenshots only display graphics or photos they look fine everywhere, but if your screenshots involves, i.e.: a simple table with text, the blurry effect appears.
Any ideas how can I avoid this? Anybody knows any details about how this screenshots are treated by apple to make the store versions?
Thanks in advance.
Try taking the screen shot yourself (pressing Home button and Power button at same time). Then email yourself the photos and upload through iTunes Connect. I use a tableview for one of my app screenshots and it comes out looking fine.
Related
Now I am trying to submit my first app to apple store. The screenshots requirement gives me headache. I just use the simulator and the command+shift+4 to capture the screenshots. Unfortunately, the apple store told me that the dimensions of the screenshots are wrong. But I already ensure the size is correct. for example, for the 3. 5 inch one, it is 640960, yes, my screenshot is 640960. What went wrong? Or do I need a professional screenshot tool for capture the screenshots? Your recommendation will be appreciated.
It is a pain.
What I do is take the screenshots in the simulator on a 6plus (cmd + s). Than you can use something like pixelmator to scale them for the smaller devices.
For iPads this works too although the images will appear slightly squashed since the iPad is not widescreen. In my experience however it's not that bad and is better than taking extra screenshots for the iPad.
Don't even ask about the videos, that's the biggest pain.
my app was rejected because apple saw it as a blank tab bar app, and all it did was load the first and second tab, with none of the images or text or anything else I coded! Does anyone know why apple sees it different than I do? Someone please help me out! I need to figure this issue out! I will really appreciate any help because This is my first app, and I am very anxious! Thank you
Apple sees my app as the blank image above, when really it really looks like the other image.
The problem was that I had Universal as the devices instead of iPhone
Hy folks, i have a "where to find" & "what rules" question this time rather then specific coding, so please exuse me if it is the wrong place, but i have just so much trust in stackO that i don't know where to look for after bad googling.
I'm doing a site for an iphone app, and in 99% all these sites have an iphone screenshot of their application, well, i need that iphone frame so that i can put a slideshow of the UI inside.
Are there any strict rules or a place where i can get such a frame or can i just take one from someones iphone app website?
Thanks a lot
You can get a great one from Apple. Go to the iOS Dev Center and log in. Then click on "Marketing Resources" under "App Store Resources" on the right. Then get the "App Store Badging and Artwork". You have to agree to their terms of use and send back a signed form, but you get access to the "official" images for all the latest hardware right away, along with the little "Available on the App Store" graphics.
These give you the frames, then you can crop the screenshots inside. It looks better than taking a screenshot of the simulator showing the App (which you can also do, using cmd-shift-4).
My iPhone app (created under iOS2), has a strange behavior.
The left arrow is not aligned with other controls (on both iOS3 and 4)
My other apps work fine...
Does someone have any idea ?
Update : That bug appear with all iPhone in my company, and in all iPhone in my customer's company (both compiled on many computers or distributed via adHoc)
Update2 : The app is now on the appStore without this problem... Really strange...
I don't know exactly what the problem is. Here is some guesses that may help:
Your development sdk has problems and then it generates something wrong. But, I think that it is less likely but you still need to try
You have some images with similar names of the system ones like : "play.png". It happened to me before when I have my image named "play.png" and then the system automatically pick my own images (which looks differently) to be the play button in the MPMoviePlayerController. So, double check that as well.
I would like to know if the app icon on the iPhone can be slightly different than the one shown in a large version in Apple's App Store.
It was discussed in short here: Tips for a successful AppStore submission?
But I wanted to make sure if anyone has more experience with that.
To give an example: The New York Times has many words incorporated in its app icon (see http://itunes.apple.com/de/app/nytimes/id284862083?mt=8). Would it be okay to have a full black colored background without the words in the small/homescreen version of the icon?
I had one application (RefFinder) rejected just because the two didn't match. But they were quite different; I guess it's OK if they're only slightly different.
yes i have submit couple of application with different app icon and big application icon on App store.
Here is one example: http://itunes.apple.com/us/app/the-business-credit-blueprint/id360499998?mt=8
They can be different, but they have to accomplish the same design. I mean, they have to be recognized as the same applications (same colors, fonts.. same feeling)
You could achieve this using the new UIApplication.setAlternateIconName(_:completionHandler:) API in iOS 10.3 to change the app icon at runtime.
Note you need to ship the updated app icon as part of the app bundle however.