How can I embed the OpenEars framework in my application?
When I download the sample project form this website http://www.politepix.com/openears/ it gives me 20 errors and (gcc- exit code 1 error)
If you have any tutorials for this project then please share it with me.
Without any description of what the errors are it's impossible to say what the issue is, but if you look at the first tutorial page for OpenEars here (this is what Jano is referring to):
http://www.politepix.com/openears/gettingstarted
And read onwards from the line "If (and only if) you get multiple build errors, you may have to take one more step of assigning the base SDK for the library and sample app" and follow the instructions and images there step by step, there is a good chance it will help with your problem. I agree with Jano that you should systematically go through the steps in the tutorial starting on the page I've linked and make sure you have downloaded the libraries and run the configuration script just as it says.
Jano, that is odd with the codesigning, I'll look into it.
Related
I'm starting to port over my web app that I've built with Sencha Touch into the Windows 8 world. I'm seeing a lot of WinJS.UI documentation, basically telling me that there are more 'native' feeling animations and UI actions already build into this framework.
My app is already structured, but I'd like to mix in WinJS.UI if I can. How do I go about doing this? I haven't found a link to download the library or anything of the sort.
For example, this link:
http://blogs.msdn.com/b/windowsappdev/archive/2012/05/01/fast-and-fluid-animations-in-your-metro-style-app.aspx
I see that they are using:
<script>
function runAnimation(){
enterPage = WinJS.UI.Animation.enterPage(input);
}
</script>
But I find no documentation on where to include the library.
Little bit lost, any help is appreciated!
These animations are included in the UI.Js from the WinJS Package -- this is the same WinJS that is included in the default Visual Studio Templates. Just create a new HTML Windows Store application, and the details will be there.
Here's your library: http://code.msdn.microsoft.com/windowsapps/Using-the-Animation-787f3720
You can deploy this on your computer and play with the animations.
i recently find haro library for pdf generation and i get a iPhonepdf sample from https://github.com/akisute/iPhonePDF, the sample works fine but actually i could nt use the library in my project, i do step by step as http://kishorek.com/?s=pdf&searchsubmit= said, but finally i got error :
Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 failed with exit code 1
is there anyone to use it before to help ...
thanks in advance
Do you only want to use haru library?? If it is not really needed.. then below link is really good for generating any type of PDFs. Also manipulating functions inside this link is really easy.. And integrations is also too easy without any additional framework and also fast.... Please follow the link
http://www.ioslearner.com/generate-pdf-programmatically-iphoneipad/
I want to render SVG images in iPhone without using a UIWebView. How can I do that?
I have checked these 2 links:
http://www.splashdust.net/2010/09/svgquartzrenderer-a-basic-iphone-sdk-compatible-svg-renderer/
https://github.com/splashdust/SVGQuartzRenderer
The above project on Github shows 102 errors showing UIKit framework missing and others and I are also not able to add that framework.
I think the application is for MacOS not for iOS.
http://maniacdev.com/2011/05/open-source-library-to-render-svg-graphics-as-core-animation-layers/
https://github.com/mattrajca/SVGKit
The project on the above url shows the error when i build the project.
Target specifies product type 'com.apple.product-type.framework', but there's no such product type for the 'iPhoneOS' platform.
Does anyone know how to solve that? Or other useful working examples that I can use for that? I want to render SVG's on iPhone.
UPDATE: I have got working SVGKit working by reading instructions. But when I tried to make project working which iI downloaded from Github (https://github.com/splashdust/SVGQuartzRenderer
) I got following errors:
1) UIKit/UIKit.h: No such file or directory (I am not able to add it using add existing framework)
2) Libxml/tree.h: No such file or directory
3) Expected specifier-qualifier-listbefore 'xmlParserCtxtPtr'.
Does anyone know that how to resolve it and make it work?
Jason Morrissey, author of the extremely excellent Alien Blue app, the best iOS Reddit client on the store (can you tell I'm a fan? I'm also a beta tester.) recently put up his SVGKit framework, which renders SVG images as Core Animation layers. I haven't used it, but I know it exists.
And then, look... if you're just getting lots of errors when you bring in other people's classes, my strong suspicion is that you're not following their "how to use" instructions. They'll mostly tell you what frameworks are required and what platforms they support. Every time I've tried to use something like this and had a compilation bloodbath, I've gone back and found some installation instruction step I missed.
I just managed to compile SVGFlashRenderer.
For iOS you need to open the project from the directory SVGRendererTouch.
And don't forget to separately download contents of the lib/MROGeometry dir from github (just follow the link in the source tree).
P.S. For me, the best working solution was SVGKit, but not the version from Jason Morissey (mentioned in another answer), but a fork from reklis. It has many bugs fixed and works in a much more correct way.
It's easy.
SVGKImage *svgImg = [SVGKImage imageNamed:#"add-control-panel"];
SVGKFastImageView *imgView = [[SVGKFastImageView alloc] initWithFrame:CGRectMake(10, 100, 420, 280)];
imgView.image = svgImg;
[self.view addSubview:imgView];
I need to be able to write and read from a rtf file in iOS.
The omnigroup framework has the 2 classes i am looking for :
OmniUI/iPad/RTF/OUIRTFReader
OmniUI/iPad/RTF/OUIRTFWriter
I managed to build the frameworks but i cant figure out how to integrate theses classes in my own project.
I had the following frameworks to my project :
OmniAppKit.framework
OmniFoundation.framework
OmniBase.framework
I still get some undefined identifier such as :
RCS_ID("$Id$");
OBINITIALIZE
OMNI_POOL_START
Has anybody been able to use the omnigroup framework in your own project ?
Thanks,
Vincent
We do need some better documentation for this, but the TextEditor example app in OmniUI/iPad/Examples/TextEditor may be a good starting point for seeing how we include the frameworks in our apps.
In this particular case, you may prefer to pull out the OUIRTFReader class and any dependencies it needs from OmniAppKit and OmniFoundation into your project. updating the #imports to be "..." instead of <OmniThis/AndOmniThat.h>.
Perhaps you could try following the instructions given as part of this thread on the Omni Group forums. They appear to have been able to build the framework under the iOS 4.2 SDK.
I don't think you want the OmniAppKit framework, as that is just for the Mac.
I am trying to add ASIHTTPRequest library to my iphone project
i followed these lines
Integrating ASIHTTPRequest
ASIHTTPRequest is a powerful open source library written by Ben Copsey from All-Seeing Interactive (and he’s a fellow cocos2d developer too!) It makes it easy to post data and files, and has tons of other great features too like cache support, easy access to HTTP headers, cookie support, and much more.
So let’s add ASIHTTPRequest to our project. Take the following steps:
1. Download the latest version of ASIHTTPRequest.
2. Back in FBFun, right click FBFun under “Groups & Files”, click “Add\New Group”, and name the group “ASIHTTPRequest”.
3. Drag all of the files from the “pokeb-asi-http-request-xxx\Classes” to your new group. Make sure “Copy items into destination group’s folder (if needed)” is checked, and click “Add”.
4. Repeat the above for the 2 files in “pokeb-asi-http-request-xxx\External\Reachability”.
5. Right click the Frameworks folder, and click “Add\Exisitng Frameworks…”. Choose CFNetwork from the list, and click Add.
6. Repeat the above for SystemConfiguration.framework, MobileCoreServices.framework, CoreGraphics.framework and libz.1.2.3.dylib (at the bottom of the list).
7. Compile your project. If it works, you’re integrated!
We’ll explain about how ASIHTTPRequest works when we start to use it. But first, let’s integrate the JSON Framework while we’re at it.
but it not worked for me .while building it showing errors
/Classes/Tests/GHUnitTestMain.m:32:26: error: GHUnit/GHUnit.h: No such file or directory
can anybody help me in this issue
Regards
Thanks
*Edit :
I fixed my problem by following these steps
http://allseeing-i.com/ASIHTTPRequest/Setup-instructions ,
If any one want to integrate ASIHTTPRequest just follow those steps :)*
You will need to add the XML library (it's missing in the instructions), and also make reference to it in the project header search paths with the following:
$(SDKROOT)/usr/include/libxml2