Difference between Development and Distribution Provisioning Profile on Provisioning Portal? [duplicate] - iphone

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iPhone development - what is the difference between a development and distribution provisioning?
(2 answers)
Closed 9 years ago.
I am going to activate APNS on my app, so i am having bit confusion over following.
What is basic difference between Development and Distribution Provisioning Profile on Provisioning Portal
I am going activate APNS(Apple Push notification Service) to an Application which i am going to upload on Apple Store. what should i use?
This will be great for me. Thanks in advance.

Just to explain a bit more, the development provisioning profile is for testing your App on a device (iPad, iPhone, iPod Touch), and the distribution profile is used when you're submitting your application to Apple to get it onto the store.
Both profiles are linked to your account as well as keychains on your computer.
If you'd like to install your software on several devices without using the App Store, you'll have to create an Ad Hoc distribution profile with the device ID numbers, and install that profile as well as the software, on all of the devices.

1) Development provisional profile, used for testing your app
2) Distribution provisional profile, used when you are ready to submit your app to the app store
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Test iPhone App without Apple Dev Account or Jailbreak [duplicate]

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How can I deploy an iPhone application from Xcode to a real iPhone device?
(12 answers)
Closed 9 years ago.
I made a small little app I want to test out on my iPhone 5. Problem is I cant fork out $100 for apple or since its an iPhone 5 I cannot jailbreak it. I really need to test this can somebody please help?
Thanks!
iPhones will only execute binary code that has been cryptographically signed by a private key which Apple has authorised.
The only way to get your encryption key authorised is to pay $100 per year and agree to their developer contract.
You can run the app in the iOS simulator on any modern mac without signing it and without paying any money. Just install Xcode, select "iPhone Simulator" as the target, and click the Run button.
If you can find a friend who has a developer account, they might be willing to sign your app with their private key. Build/Archive the app without signing it, email it to them along with your device UDID and a few other details, they will have to create a provisioning profile and then sign the app and email it back to you. Then you can drag it onto iTunes to install the app.
This deployment method is only intended for beta testing code, so it will expire after some months the steps have to be repeated.

IPhone device test [duplicate]

This question already has an answer here:
Closed 10 years ago.
Possible Duplicate:
Is there any way to test iphone application on real device without paying $99 to Apple?
I'm creating some app's for IPhone and I'm registered as Apple developer but I can't tested on my iPhone just on Xcode simulators. I didn't pay the 99$ to develop for IOS, do I need to pay it to be able to test on my device?
Thank you!
Legally yes. There's also the jailbreak way. If you jailbreak your device you can run applications signed with a self-signed certificate.
YES
You need to register to Apple Developer account, after that only you can create provisioning profile with your device UDID attached
But as you are developing apps, you are going to deploy on App Store for which Developer Account is mandatory. So its, better you go for Developer Account now it-self
Yes. Pay out. Anyway, later you will want to submit your app. Submitting will work only with paid account membership fee.

Enterprise distribution apps on iOS, possible to drag and drop the ipa into iTunes?

Just curious, if I compile an app configured for enterprise distribution can I simply drag and drop the IPA built into iTunes then install it on an iDevice?
Yes, you can also set it up for wireless distribution. This is assumping you know how to build and code sign it with the correct provisioning profile. See this question for info on how to distribute it wirelessly.
iOS 4: wireless app distribution for in-house applications
Definitely possible. That used to be the regular way, until OTA came along in iOS 4.0. The app can be mailed to the user, or can be downloaded by her from intranet portal, which is then copied to iTunes and synced like an app store app.

What happens an iOS App after the debugging on the device is finished?

I am not yet a member of the iOS Developer Program. I am familiar with the fact that all Apps on non jailbreaked iOS Devices must be downloaded from the App Store. But what about my own Apps I developed and tested on my iOS device. Do they remain on the device after I finished debugging so I am able to show the Apps some friends without having my iPhone or iPad connected to Xcode on my Mac?
Thanks
ksman
Apps that were put on a device have an associated provisioning profile. Each provisioning profile has an expiration date after which the app it is associated with will no longer run.
If I recall correctly, development profiles expire after 3 months and ad hoc distribution profiles expire after 1 year.
Yes, they remain on the device and are usable like any app until the corresponding development profile expires.

Development and Distribution certificate for iPhone dev

I am building an iPhone app that will be submitted to the App Store. I am a bit confused about Development and Distribution certificates that you get from Apple.
Do I need to install both? Why are both needed?
Does this mean that when I am ready to distribute that I need to sign the app with the Distribution certificate and when i am debugging, it should be signed with a Development certificate?
You just need development certificate for development, distribution is needed:
a) when you are doing ad-hoc distribution to multiple iphones/ipod touches. (this requires you to be enrolled in $299 dev program, you can also submit to app-store with this.)
b) Or when you want to submit your application to app-store for distribution (this requires you to be in $99 program)
You can start with development first and install the deployment only when you distribute or submit to app-store.
You can still distribute your iphone app using ad-hoc distribution with the Standard ($99) memberships, for beta-testing.