Getting same UIImageView onto two differant class screens (iOS) - iphone

I'm working on an iOS app and have had some trouble with getting photos from the user's photo gallery.
What I need help with doing is getting it so that the user chooses a photo from their photo gallery, and then on the next screen the photo is displayed in an UIImageView.
Unfortunately, while I can do this on one screen, I am having trouble with getting it to work on multiple ones.
I've been trying to import the class files from the first screen into the second but it doesn't seem to do much.
I'm getting user photos through a similar method to this tutorial (though slightly differant).
I'm fairly new to objective-c, so no doubt I've made some huge mistake somewhere

Pass the selected image from the second view to the first view. Then set the image to the UIImageView declared in first view.
The best way to pass the selected image is 'delegate' method. Declare a protocol. Implement that in first view. Set the delegate to the second view. So whenever an image is selected in second view, pass that to first view thru delegate method.

Related

How to show loading of content from YouTube?

I have a UIViewController with a UIScrollView inside it. This scroll view contains a few strings and images, and more recently it's own UIWebView which contains a YouTube video.
As a first case, assuming the user has Internet access, how should I show the user that the box contains content that is currently loading?
Musings:
I was able to place a UIView on top of this UIWebView (within the scroll view) which contained a UILabel with the text "Loading..." inside it. But I was unable to remove/hide the label based on when the video has fully appeared as I could not get viewDidAppear et al to respond. I also have access to a BOOL which tells me if the user has Internet access or not, so the other side to the question would be to set the same label to explain that they have no web access if that is true. (which would explain the presence of a white box in this scroll view)
I also looked at whether it'd be possible to write a custom responder to fire off when the video thumbnail in the web view had finished loading, but again I couldn't get any of the responder methods to be hit for this to work.
In short, how should I be tackling this problem? Thanks in advance for any advice or assistance.
Set your view controller as the web view's delegate. The UIWebViewDelegate protocol defines two methods, -webViewDidStartLoad: and -webViewDidFinishLoad:, that you should be able to use to track when the page has begun to load and (hopefully) when the thumbnail has appeared.

Whats the approach to create a view similar to the one at apple app store

I wanted to know how can we design the view controller such that.., the upper half of the screen remains fixed and the below part of the screen can be navigated through.. !!
Should we use slipScreenController here ?
Your description sounds nothing like the Appstore app but the Appstore app simply has one vertical UIScrollView and another horizontal UIScrollView inside that for images.
If you are referring to browsing categories in AppStore then:
That is a tableView implemented in such way that it doesn't take the whole screen area. You need to create a UIViewController (not UITableViewController) and than add a tableView to the view (using Interface Builder or code). That way you can change the size and position of the tableView and use the remaining area of the view for something else, for example a UISegmentedControl above the tableView.
If you are reffering to reading description and images of single app then I think that UIScrollView is used for displaying images, not sure about the rest.

how to add in uiview for images to button programmaticaly in iphone

im new to iphone development.here i added some images to button in uiview programmaticaly in iphone. Here my problem is i want to add some more images in uiview. i added next and previous buttons in view .if click nextbutton some more will displayed in next view. i tried but i dont no how to displayed programmaticaly some more images when i click nextbutton in iphone.
can any one plz help me for my problem.
Thank you in advance.
Add a UIImageView to the view and then do:
myUIImageView.image = [UIImage imageNamed:#"anImageInMyBundle"];
Now, if you want to have a bunch of images and go through them systematically, you have a few options. This is going to depend on what your app actually does.
If you're displaying local images that are in your bundle, you can just create an NSArray (mutable or immutable - per the situation) and add all your UIImages to it at run time.
If your app downloads data from the web, you're probably going to start making network calls in a secondary thread that downloads and sets the next image. Give us a better idea of what your app does, and we might be able to provide more specific code/examples.

how to reload a view again and again

hi i am a new iphone programmer
i am creating a imagedisplay type application where i have to display images on a view and by presssing a next button a new image should appear on same view (i am using database)...
therefore i need to reload my current view again and again...each time when i click that button....
i tried some suggesion which are given on this website but not satisfied because many of them are based on timer...
please help.....
May be I have missed something in your question. But why you need to reload the entire view? You are using an UIImageView to display your image, right? And you are not showing any kind of scroll, but only a next button, right? Then why don't you just set the image property of UIImageView when the button is tapped.
// in button handler
myImageView.image = [UIImage imageNamed:#"new_image.png"];
Perhaps you could use a paged UIScrollView with three uIImageViews and always have the previous, current and next image loaded. This way when the user hits next, it scrolls animated to the next image. When page 3 is loaded, it programmatically sets the second image view as the desired next image, sets the image you came from on the first image view, and sets the scroll view non-animated to page two and loads the next image in the third image view.
Sounds complicated but basically you are giving the appearance of an infinite scroller but only pulling one image at a time except for initial load of three.
You could try looking at the "PageControl" Example Project in the XCode Documentation. It should give you a good starting point.

UIButton Game character selection to UIImageView animation

I am almost at the end of coding my kids educational application, woohoo!.
But... Im stuck on something.
When app loads i have my main view. It has 4 buttons for flipviews(each with ten views of content) and 4 buttons for character selection(an image that will follow you through every screen of content).
Problem is im unsure on how to link UIButton selection to UIImage display in multiple views. I want the user to choose a character button and then continue to the flipviews and in the views the image displayed should be the one that they have selected on the main view. So everytime they return to the main view they can change the character that will follow them around the app.
Any thoughts, help or code would be much appreciated!
Thank You
Alex
Make a new object, a subclass of UIImageView, which has a -setImage method. Once you set the image, then where ever you embed that object, it will display the same image. You could even have that subclass view have a score displayed next to it, or a name or other stats, so as you go from one screen to another, you have all that info follow you around with the image. No need to create labels in all the screens for global info like that.
In summary:
make a new subclass of UIView or UIImageView in Xcode using the New File... menu. You would do new UIView if you will have other items than just an image.
add methods that allow you to set the image, update text stats etc.
BONUS: you can make the class handle taps, so if a user taps the image, you could do something like provide help or run a cute little animation
embed that object in any screens you wish. Keep in mind that you can have that view be sized differently in each screen using transforms. Cool, no?
that's pretty much it!
Good luck!