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I've been reading through Apples submission guidelines and was wondering if anyone has had experience including screenshots inside their app.
I want to include some screenshots of the Home Screen and maybe some other parts of iOS in my app.
Is this going to lead to instant rejection?
Why should you include parts of iOS in your App screenshots? I'm not thinking of anything (except notifications or showing App workflow) that could be included. I think that if you have a great reason for including those screenshots (like describing the workflow of your App), you have a chance to be accepted.
A common sense is to look screenshots of other apps - if they have it, you could too.
No as of now there is no rejection if you use images from your app into your application.There is no reason in rejecting that.Hope this helps You can go throuch this guidelines on http://developer.apple.com/appstore/guidelines.html , http://mobileorchard.com/avoiding-iphone-app-rejection-from-apple and http://iphoneincubator.com/blog/app-store/rejections .Hope this helps.
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I am not suer how Apple handles the registration of URL schemas for IOS Apps but a IOS game called "Supersonic" has registered fb:// as their own URL schema so whererever you click a link like fb://friends etc. IOS opens this game. and ignores if you have installed Facebook or not.
I don't think you posted this in the right place. But either way - try to uninstall and reinstall the facebook app. It might re-register itself as the handler for that URL type.
Scroll down the apple documentation to Implementing Custom URL Schemes,
http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/AdvancedAppTricks/AdvancedAppTricks.html
Apple should probably discourage this abuse, but as far as I can tell the SuperSonicHD app still does this.
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I have created a webapp which is for iPhone. I need 2 helps.
App URL: http://classictutorials.com/ts/
How do i submit it to http://www.apple.com/webapps/ ?
Whats the best way to share with people who would be using it. Its a free app and neither am asking for any donation. So don't want to share across using money.
Apple adds the webapps on its own, and it didnt add anything to that list after 12/03/2010. So that is a stale list.
If you dont want to spend anything, you may want to advertise it on some forums, where they discuss about the problem your app could solve. Other than that you could try telling people, writing blogs about it or do a link exchange with other apps.
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I have created an application. It was rejected by apple as it has less content.
Now I have added functionality in it. what should I do with that app? should I submit it with same id or create new id for the app?
If it's the same app, you should use the same app id. There should be no reason that you can't just re-submit it as the same app id as long as you've fixed whatever they rejected it for. Rejections happen all the time. If you've fixed what they wanted you to fix, they should accept it this time (barring any other issues).
There is no problem in submitting it with the same id.
Usually when Apple rejects your app they tell you the reason for it.
In my case, they also send me a link to the reference guide that I needed to fix my problem.
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There are a lot of useful apps already available in the app store and I don't want to reinvent them just because i think they'd be useful to be part of my app. So I'm wondering whether it is possible to sell them from within my app, whereby the user can purchase them without leaving the comfy confines of my app. Any idea about this? Or will the user always have to head over to the App Store to get their hands on them?
On a side note, it would be nice if i could get some commission for selling them within my app (can't imagine Apple would allow that though).
No this is not possible. Best you can do is redirect the user to the app store app from within your app to the app the user wants more info on.
That's a question for Apple. You might check out Apple's In App Purchase Programming Guide.
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A friend of mine told me that there is a new rule to pass the appstore approval process. The app also have to work on iPad otherwise it would get rejected. I didn't find something which supports his statement. Does somebody know what is true?
Yes, it is part of the new App Store guidelines posted by Apple.
Section 2.10 says: iPhone apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution.
You normally need a dev account to read these guidelines, but in the meantime they have been mirrored by other people. Google for "app store guidelines" and you'll find the document.