Readers,
I can't seem to find a way to install this framework to xCode 4. Everything that is to find on internet is about xCode 3. Can anyone tell me configure my project properly to include this framework?
Greetings
-Edit:
It has been fixed, by removing everything about GHUnit Testing scripts!
There is a quite easy how-to for setting up ASI framework to your project. It should be pretty straightforward, but please do let us know which step is not clear for you, so we can better help you.
The same way you do it under XCode 3, except that the library select is is no longer available onder the right mouse click. You can find it under clicking on your project -> Build Phases.
Related
I am googling from last two hour. and found many links for CoverFlow. but mostly are not working with iOS 5. and give errors. With many codes I change my compiler settings but it's not work for me.
please provide me tutorial link for Coverflow compatable with iOS 5 or any open source code.
thanks.
There is a cover flow implementation in tapkulibrary, and another one (with many variants) in iCarousel, which also has many example projects.
Try this project. It will help you to achieve your motive. http://www.chaosinmotion.com/flowcover.html I implemented it in iOS 5 by not using ARC also by choosing my latest compiler and SDK
Are you using ARC? If so, turn it off and most, if not all of the libraries will compile fine with iOS5.
I have an iphone app to upload to the AppStore and I am stuck with Xcode.
It keeps telling me when I want to create a build:
Library not found for -lOAuthConsumer_iPhone
I have checked everywhere on the web and haven't really found what the problem is.
Please bear in mind that I am not an iphone developer. I just know how to submit the apps but this bug here is really annoying as I can't find what it is.
Where can I find that library and how can I install it?
And where to install it??
It seems like the project is asking for the OAuthConsumer Library which can be found at: https://github.com/jdg/oauthconsumer.
You first need to check if your Project actually needs the library and ensure that the Security.framework is included as described in the OAuthConsumer readme
I want to create an application on Xcode from Empty application on Xcode from scratch, I think is a nice way to learn more what is going on behind the scenes...
did anybody try this already? recommend any specific tutorial?
the ones I found on the internet are pretty basic or using other templates which really abstracts a lot of cool code I would like to get to know better.
I'm using XCode 4.3.2
thanks
Beginning iOS 5 Development by David Mark, Jack Nutting, and Jeff LaMarche covers how to do this in depth. I would recommend checking it out if you haven't done so yet.
I'm using the mosync library for develop iPhone applications. It generates the Xcode project ,
now I need to compile it to make it run on a iphone. So for that I need a mac.
do anybody know somewhere online to find online compiler which do that with a web based interface?
--thanks in advance--
Its really a difficult ask, since apples terms of use on certificates stop people from doing this.
But I got a paid solution for the same problem you mentioned which provides Xcode on Macintosh with latest updates. It just cost about 10$-20$ per month. Initially, you will get the trial offer too. If you like it, then you can subscribe it.
But friends beware of those who provides hacintosh version.
You can refer to following link-
http://www.xcodeclub.com/
http://virtualmacosx.com/
If you want to compile C or C++ right on iPhone/iPad you can try CppCode ios app
What's the best practice to include existing C Libraries into an iPhone Project? I searched the Internet and actually found some pieces but nothing that explains the exact way to do it.
I'm trying to include the following Citrix XenServer SDK Library.
Any help is appreciated. Thanks!
You could try to build a static library and link against that.
I didn't try that myself yet, but as far as I could see, libxenserver has libxml2 as its only dependency.
libxml2 is available on the iPhone so you might have a chance.
To get started, create a Cocoa touch static library project and drag the C files into the project.
Now you have to figure out where to place the include files.
This might get a bit tricky and you will start with a lot of compile errors, but to me it seems possible to get it compiled.
The way I did it was to just create an iPhone static library project in Xcode and drop all the library's files in there. Then check if it builds and if the build settings are appropriate for the library you wish to compile. To add the newly-created library to your binary, you should follow the steps explained in the bottom part of the Three20 readme.
Note that you can only add static libraries to iPhone projects if you wish to get them into the App Store. Xcode also doesn't provide means to create dynamic iPhone libraries.