I am googling from last two hour. and found many links for CoverFlow. but mostly are not working with iOS 5. and give errors. With many codes I change my compiler settings but it's not work for me.
please provide me tutorial link for Coverflow compatable with iOS 5 or any open source code.
thanks.
There is a cover flow implementation in tapkulibrary, and another one (with many variants) in iCarousel, which also has many example projects.
Try this project. It will help you to achieve your motive. http://www.chaosinmotion.com/flowcover.html I implemented it in iOS 5 by not using ARC also by choosing my latest compiler and SDK
Are you using ARC? If so, turn it off and most, if not all of the libraries will compile fine with iOS5.
Related
I am creating an app that have to work on iPhone3G which supports ios4..I need a bundle of images that have to be view as page style.But i came to know that ios4 doesn't support UIPageViewController..Is there a way to get that programmatically?..
If u share any tutorial or link regarding this it will be greatful...
You cant do the same animation but you could use something similar check this project it has its own demo
Please note that i had done a project similar to yours, what i did is to present different readers for ios4 and iOS5 in iOS4 i used the link i gave you, in iOS 5 i used UIPageViewController
I want to create an application on Xcode from Empty application on Xcode from scratch, I think is a nice way to learn more what is going on behind the scenes...
did anybody try this already? recommend any specific tutorial?
the ones I found on the internet are pretty basic or using other templates which really abstracts a lot of cool code I would like to get to know better.
I'm using XCode 4.3.2
thanks
Beginning iOS 5 Development by David Mark, Jack Nutting, and Jeff LaMarche covers how to do this in depth. I would recommend checking it out if you haven't done so yet.
I'm using the mosync library for develop iPhone applications. It generates the Xcode project ,
now I need to compile it to make it run on a iphone. So for that I need a mac.
do anybody know somewhere online to find online compiler which do that with a web based interface?
--thanks in advance--
Its really a difficult ask, since apples terms of use on certificates stop people from doing this.
But I got a paid solution for the same problem you mentioned which provides Xcode on Macintosh with latest updates. It just cost about 10$-20$ per month. Initially, you will get the trial offer too. If you like it, then you can subscribe it.
But friends beware of those who provides hacintosh version.
You can refer to following link-
http://www.xcodeclub.com/
http://virtualmacosx.com/
If you want to compile C or C++ right on iPhone/iPad you can try CppCode ios app
Has anybody used the panoramaGL from http://code.google.com/p/panoramagl/ ?
How did you setup the project?
I have changed the base sdk to 4.0 but I am getting 75 errors.
If not is there any free library to do 360 photo on iPhone?
The last version of PanoramaGL runs fine on iOS 4 or better. Please check http://code.google.com/p/panoramagl/ and download HelloPanoramaGL example that uses hotspots.
There is a sample Xcode project source code called HelloPanorama in the Downloads section of the PanoramaGL. It is very self explanatory, but here is a walk thru tutorial.
The non-ARC errors for a project with ARC could be fixed using the following instructions. If you'll get any ** errors, just replace **variableName with *__autoreleasing *variableName.
That did it for me.
Note: also if your PLSpherical2Panorama class renders a messed up panorama, you need to have at least one hotspot on it to fix it. Took me some time to find out.
Not a real answer but look here and here. Although the guy behind PanoramaGL is still working on the lib, It seems that people consider It sort of deprecated. I managed to correct lot of the errors to have It compile well on my iPad, but the user experience looking around the panoramic photo, it's not so good like I'd like It to be. The documentation about the tesselation algorithm It's not easy, so I preferred starting over.
In order to avoid having the hotspot image in the middle of the image you can use this. It's an empty image and it's completely transparent :) http://it.wikipedia.org/wiki/File:ImmagineVuota.png
Are there any tutorials describing how to create a library or is it framework for the iPhone? I have a number of methods that are shared between applications. These will be better maintained as a library.
Put your code in a static library (as Roger indicated via his link). However, consider using an Xcode cross-project reference to "import" that static library into all the other projects that need it. I've whipped up a tutorial explaining how to do this (and why I think it's better than creating a "fat" Universal Binary): http://www.clintharris.net/2009/iphone-app-shared-libraries/
There is a lot of information on the web that can help with this for example this.
A much more recent (and more powerful) way to do the "single library file that covers both simulator and devices":
Build fat static library (device + simulator) using Xcode and SDK 4+
(I wrote one of the posts referred to in the accepted answer; that was valid for Xcode3 at the time, but Apple deliberately broke it with later versions, and offered no alternative. So, we ended up with the SO question / answer above)