custom titanium module not doing proper work with using xcode 4 - iphone

i have created a iphone module later on. it's work on xcode 3 and titanium 1.6.2 but not proper work on xcode 4 and titanium 1.7.2 giving error that Tiproxy.h and TiModule.h file not found pls solve this problem

i experiences something same. building the application with an older titanium sdk version (1.5.x) worked.

Related

parse.com Linker Error xcode 6 swift

After I installing xcode6 I got some errors with parse.The project was working just fine in beta versions of xcode 6. I think i might be parse.com that is not compatible with xcode6. I think I have added all the frameworks properly
I experienced the same problem,
first, download the latest SDK version from Parse.com
second, I noticed that when I run it NOT on the iPhone 6 simulator it works fine.
You're targeting the iOS Simulator, which the Parse framework does not seem to support. So:
Clean project.
Change the destination from iOS Simulator to iOS Device.
Build.
That's all you need to do.

iOS 6 WebDriver compilation

I tried to compile Selenium WebDriver for iPhone 6.1.3 and got some errors, like
Objective-C declarations may only appear in global scope
in HTTPVirtualDirectory+FindElement.mm file.
I use XCode 4.6.2 , iOS 6.1 SDK and WebDriver sources from https://code.google.com/p/selenium/
Someone compiled WebDriver for iOS6 successfully? Had you same problem?
Also, if you have any useful information about automated web testing on real devices (iPhone with iOS 6) please, share it with me =)
I have not used the iOSDriver but it is now deprecated in favor of something else, specifically the ios-driver created by a third party:
http://freynaud.github.io/ios-driver/
I would set that up, come back if you have any further questions.
Go to https://code.google.com/p/selenium/wiki/IPhoneDriver
take trunk from https://code.google.com/p/selenium/
Add project from trunk to Xcode
In Xcode Build and run thorugh Iphone 6.1 Emulator
P.S i think that will help you

ZXing Library running perfectly fine in iOS 4.3, generates errors in iOS 5

I have integrated the Zxing Library for QRCode Reader in one of my iPhone app.
It was running fine when I was using iOS 4.3 SDK.
But after I have installed iOS 5 SDK and Mac OS Lion on my Mac, it has started giving errors like
How can it be resolved?
I was going mad with that problem, but I found the solution!
Redownload the 1.7 version, replace all files, build, close xcode and rebuild the project! It should work :)

Errors running xcode 3.2.2 on Lion

Just installed xcode 3.2.2 (on Lion) so I can test my app for the iOS 3.0 and 3.2
Created a simple test app based on View application template.
Just trying to build it gives me the following error.
I doubt you can use XCode 3 with Lion, even I was using XCode 4 and had to update to 4.1 to run on Lion.
However if using XCode 3 is mandatory for you I found some post explaining how to do so but it seemed tricky. In his original post he clearly mentions the same problem as you're having.
You can (must? should?) use the latest version Xcode and still target the older iOS. I see that you're trying to do this presumably to use the simulator, but I'd strongly recommend testing on the actual devices with the older versions of iOS.

How to find iOS 4 only code in iPhone project

i have a iPhone Project with Base SDK 4.0 and Deployment Target set to 3.0 with XCode 3.2.3. Is there an "easy" way to find out whether i use iOS 4 only API calls in my Source Code. I'm aware that i could install an old XCode to run my project against an e.g. 3.1.3 Simulator, but i hope there is a simpler way for checking this.
Anybody has an idea?
Thanks
Roland
Set the SDK to a 3.x SDK and recompile. If you have any new errors or warnings, it's probably a sign you have 4.0-specific code, and the errors will tell you where.