"Cannot find Rhodes" creating a new Rhodes application in Eclipse - rhodes

I just started with Rhodes cross platform mobile application development. I followed the rhostudio tutorial to install RhoStudio and to start creating a Rhodes application.
Once I click the Finish button in create new project wizard I get an error message:
Cannot find Rhodes, need rhodes version equal or greater 3.0.1

Your linked tutorial says:
RhoStudio is an Eclipse plugin [...]
You'll need to install the actual development-platform, too. A tutorial on how to do this can be found here.
You should also be sure to enter the path to your Rhodes-installation as illustrated here.

Make sure you're opening Rhodes from the correct file. On a Mac, the file to open is /Applications/Motorola RhoStudio/RhoStudio 64 bits (UNIX Executable File). The terminal prompt will ask you what version of Ruby you want to work with, and RhoStudio will open correctly once you answer. I would assume that on the PC you'll want to open whatever link leads you to the same prompt:
Select Ruby version to start RhoStudio:
1) ruby-1.9.3-p194
On the other hand if I open macosx.cocoa.x86_64/RhoStudio.app, then everything seems fine at first but you get the "Cannot Find Rhodes" error when creating a new RhoMobile project.

This is what worked for me:
1) Uninstall rhode studio
2) Run "install gems" file
3) Reinstall rhodestudio
4) Create your project

Related

How do I create an Android App Bundle using Android Studio, command line (first steps from Android instructions don't work, not fully explained)?

Hello and thanks for helping me solve my problem! I ask for an easier way, as I am trying to figure it out without success in this tutorial https://developer.android.com/guide/app-bundle. So far, I only worked with the Google Play Console itself, did not create an application in a third-party service. I first tried to download the Android App Bundle using Android Studio as described in this article https://medium.com/androiddevelopers/building-your-first-app-bundle-bbcd228bf631, but the first step describes pressing buttons that are not on Android Studio Panel "In Android Studio, select“ Build => Generate Signed Bundle / APK ”and follow the dialog." I do not see the options I need in the Android Studio panel (I attach a screenshot)enter image description here
, where do I need to click to create an Android App Bundle? Then I tried to create the Android App Bundle from this tutorial using the command line https://developer.android.com/studio/build/building-cmdline, I installed Grable manually as described in this tutorial https://docs.gradle.org/current/userguide/installation.html#installation unpacked and configured the system environment, as well as installed and unpacked JDK 17 for Windows/x64 (also on disk C but in a different non-Grable folder), but verifying the Grable installation when typing gradle -v in Windows PowerShell throws an error, and these instructions https://docs.gradle.org/current/userguide/troubleshooting.html#sec:troubleshooting_installation does not offer a solution what is displayed in my Windows PowerShell enter image description here
(The sentence highlighted in red from the screenshot in English looks like this "grable: The name grable is not recognized as the name of a cmdlet, function, script file or executable program. Check the spelling of the name, as well as the presence and correctness of the path, and then try again."), and when I enter gradle -v into the command line, it says "Grable is not an internal or external command, an executable program or a batch file.", I face the same problem if I enter into command line ./gradlew bundleRelease as suggested in this tutorial https://medium.com/androiddevelopers/building-your-first-app-bundle-bbcd228bf631. I'm stumped, what am I doing wrong, and what method is easier for me to create an Android App Bundle? Thanks again for the help in solving my problem and I apologize in advance if I have provided little information necessary to solve my problem.

Windows app: fatal error C1083: Cannot open include file: 'gdiplus.h': No such file or directory

I was trying to compile the windows application for visual studio 2017 and I'm coming across this:
fatal error C1083: Cannot open include file: 'gdiplus.h': No such file or directory
I've tried searching for where to download this file but I can't seem to find it. I contacted vidyo and they redirected me to this link but I don't understand what to do with the file. It compiles and then runs without any real effect.
https://code.msdn.microsoft.com/windowsdesktop/GDI-bb1a3ba3
Anyone have any insights?
Thank you!
I am assuming you are trying out the vidyo.io Windows sample project. This sample project was probably compiled to an older version of Windows SDK, so you can either try it on an older version of Visual Studio, or the better approach would be to retarget the sample project in Visual Studio, so that it would refer to the newer Windows SDK. Here are the steps to follow:
Go to the "Solution Explorer" view.
Right-click the "VidyoConnector15" solution or the "VidyoConnector" project icon.
In the context menu, select "Retarget solution" or "Retarget Projects", respectively.
In the resulting dialog, the preselected option is probably a newer Windows SDK version that is already installed on your computer. Accept that option, and let Visual Studio update the sample project.
Built the app without errors.
Good luck!

using libGDX/gradle with Netbeans

I want to learn to use libGDX to create android apps/games.
I used the installer from the libGDX website to create a new project, installed gradle (on windows10) and am able to build/run my project through command line. (tested desktop version and apk via bluestacks, both work nice)
My problem is now, that Netbeans cannot display my code correctly. It says cannot access java.lang at the first line, and things like cannot find symbol, package * does not exist or Override is not an annotation type at the other errors.
I mean, it works somehow, but it's not nice development like that. How can i fix those errors?

Type Conversion to Dalvik format failed: Unable to execute dex: wrapper was not properly loaded first

I have had all sorts of bizarre errors, like the one in the title, happen when I am using the Android SDK and AVD Manager with Eclipse. Generally I just unplug the phone and plug it back in or close and reopen Eclipse but it is frustrating. Apparently Conversion to Dalvik format failed: Unable to execute dex: wrapper was not properly loaded first doesn't allow me to compile my app, i think it is because I was trying to run the emulator with some suggestions from emulator is so slow to no avail. thought i should add im running eclipse 3.5.2 on Ubuntu 11.04
Just restart the eclipse and run the project. The error arises while installing a new target version. After completion of the installation it will get fix automatically. Else restart eclipse.
I met with the same error on my Macbook. I tried one of the methods explained at this link http://techmologies.blogspot.com/2009/05/conversion-to-dalvik-format-failed-with_06.html and solved the problem.
Put the following 2 lines in the eclipse.ini file:
-vm
C:\Program Files\Java\jdk1.6.0_07\bin\javaw.exe
Please modify the 2nd line according to the actual situation.
If you have upgraded your SDK, and if you have not updated ADT plugin it will show this error. Please check it once by updating ADT plugin
I made a new installation of Eclipse in different folder(with the same SDK folder) and imported the code to the workspace & it started to work again.

How to build and install yajl-objc on iOS

Hey I am trying to get http://github.com/gabriel/yajl-objc to work on iOS. It says to "Add the YAJLIOS.framework to your project" but I am not sure how I can get/build YAJLIOS.framework
Thanks!
-Ray
Although this is an old question, I came across the issue today updating a client's old project. The YAJL-objC project requires you to run a makefile command in order to compile the .framework file needed for installation.
To create the framework, checkout the latest from github, and then open Terminal. Change your directory to: yajl-objc\Project-iOS
Next, type the command make and run it. This will execute the compiling for you and create a new framework file here: yajl-objc\Project-iOS\Framework\YAJLiOS.framework
You can then drag that framework into the project you wish to use it in. Good luck!
I should have looked harder, but there is simply a download under the github download link that includes the framework.