Type Conversion to Dalvik format failed: Unable to execute dex: wrapper was not properly loaded first - eclipse

I have had all sorts of bizarre errors, like the one in the title, happen when I am using the Android SDK and AVD Manager with Eclipse. Generally I just unplug the phone and plug it back in or close and reopen Eclipse but it is frustrating. Apparently Conversion to Dalvik format failed: Unable to execute dex: wrapper was not properly loaded first doesn't allow me to compile my app, i think it is because I was trying to run the emulator with some suggestions from emulator is so slow to no avail. thought i should add im running eclipse 3.5.2 on Ubuntu 11.04

Just restart the eclipse and run the project. The error arises while installing a new target version. After completion of the installation it will get fix automatically. Else restart eclipse.

I met with the same error on my Macbook. I tried one of the methods explained at this link http://techmologies.blogspot.com/2009/05/conversion-to-dalvik-format-failed-with_06.html and solved the problem.
Put the following 2 lines in the eclipse.ini file:
-vm
C:\Program Files\Java\jdk1.6.0_07\bin\javaw.exe
Please modify the 2nd line according to the actual situation.

If you have upgraded your SDK, and if you have not updated ADT plugin it will show this error. Please check it once by updating ADT plugin

I made a new installation of Eclipse in different folder(with the same SDK folder) and imported the code to the workspace & it started to work again.

Related

Running an Erlang Application in Eclipse is throwing an exception

I have installed Erlang OTP 25.0, erlide 0.56.0, Eclipse 2022-09 & Java 18. I have created a new Erlang project and module. I am facing 2 issues.
Issue #1:
Getting an error when I tried to launch the Eclipse after creating the Erlang project.
Issue #2:
When I tried to run the application, I am getting an exception "Launching App1 has encountered a problem. An internal error occurred during launching App1. Expected the service OtpNodeProxy 5756dc#null FAILED to be running, but the service has FAILED" as shown in the screenshot ErlangRunConfigException. Please help me in resolving the issue.
I have followed the procedure given below.
Installed Eclipse and Erlide plugin
Installed Erlang OTP 25.0 from https://www.erlang.org/patches/otp-25.0
Updated the environment PATH to refer to the Erlang installation path. I cross-checked this setting by typing "werl".
In Eclipse, Erlang InstalledRuntimes is automatically updated with the Erlang version 25.0. Refer to the screenshot ErlangInstalledRuntime
Created a Erlang project and module.
Edited the Hello.erl with HelloWorld code.
In Eclipse->RunConfguration, created an ErlangApplication (refer to the screenshot RunConfig-ErlangApp-Erlang). I set RunTime and Node name as shown in the screenshot RunConfig-ErlangApp-Runtime. Selected the Windows PATH as shown in the screenshot RunConfig-ErlangApp-Environment.
Hello.erl
```
-module(hello).
-export([hello_world/0]).
hello_world() -> io:fwrite("hello, world\n").
```
Images:
ErlangRunConfigException.png
ErlangInstalledRuntime.png
RunConfig-ErlangApp-Environment.png
RunConfig-ErlangApp-Runtime.png
werl output
RunConfig-ErlangApp-Erlang.png
Project structure
Eclipse Launching Error
Unfortunately, Erlang 25 doesn't load beam files older than v21, and the files included in erlide are that old. I am not really maintaining the project anymore, I can try to rebuild with v25, but can make no promises. Even then, the debugger will no longer work, it can be good to note.
The reported issue is seen with the latest Erlang version 25.0 and the older versions I have checked till 23.0. As a workaround, I have migrated to IntelliJ IDE.

Flutter error: Unable to locate gradlew script

I can't run all of my flutter apps, because in the console appears everytime this error message:
Downloading Gradle Wrapper... 1,2s
Launching lib\main.dart on SM G960F in debug mode...
Running Gradle task 'assembleDebug'...
Finished with error: Unable to locate gradlew script. Please check that C:\Users\...\android\gradlew.bat exists or that C:\Users\...\android can be read.
I try to fix this problem more than ten hours and don't find a solution.
I will advise you to check your pc properly for unwanted programs. Something is preventing your pc from running the Gradle. I had the same issue only to realize that antivirus was installed on my pc alongside a cd burner that I just installed. Check for any antivirus that might be preventing Gradle from running.
I also faced the same error initially. While creating a flutter application from scratch I just ran the default flutter application which is a counter app in a flutter. I faced the same issue at first. If you are in this same context as described earlier the following could be the solution
1.Java 8 is more suitable for the flutter/android development. The next versions of java have some exceptions. I used the Java 14 and stuck at this issue for some time
The next could be the JAVA_HOME path in your environment variables. If it is not provided the set the JAVA_HOME path.
Run flutter --doctor and check the requirements if satisfied like Android SDK is updated or not, upgrade flutter if required. In some cases having good Internet connection also plays a role in this issue some times.
These are the major points to be satisfied in order to get rid of this error. Mostly this could be the a solution or part of it.
The error suggests that something is preventing gradle to run properly on your machine. Check whether you have any unwanted programs or anti-virus on your machine running that might be preventing gradle to run. If so, remove or stop those programs / anti-virus and try again.
After that, delete the .gradle folder located here C:\Users\yourPcName\.gradle containing the unfinished file and try again . It will work now .
You can also manually download Gradle and map it in Android studio , Learn more with this article here .
Warning, the gradle versions change quickly, so make sure you manually
downloaded the exact version that flutter wanted to download and the
download failed. Download the gradle here and then replace it in the
gradle folder.
C:\Users\yourPcName\.gradle\wrapper\dists\gradle-x.x.x-all
If it still doesn't work,
Try to run flutter --doctor
From a console window that has the Flutter directory in the path (see above), run the following command to see if there are any platform dependencies you need to complete the setup:
C:\src\flutter> : flutter doctor
This command checks your environment and displays a report of the status of your Flutter installation. Check the output carefully for other software you might need to install or further tasks to perform (shown in bold text).
You can learn more here :
If flutter doctor itself doesn't work, then know that flutter is not installed on your machine (or you forgot to add it to the environment
variable).
I also faced this problem and I made something to run my app on android
tried to open anything on android files and android studio ask me if I want to open for editing android file in android studio then click on it and it will open android project then click run enter image description here

Getting "Error: Failed to connect to OmniSharp"

I'm trying to get VSCode working with my Unity projects, and every time I select the Project icon (the little fire at the bottom) I get the following error:
Error: Failed to connect to OmniSharp
Is anyone else getting this?
You need to download the most recent version of "mono". Open up terminal and pass in brew install mono. Then "Pick a project" and select the ..-csharp.sln file and you should be up and running.
Ok, made some progress and gotten a few Unity projects working. It seems that you need some prerequisites installed, a clean up of your Unity project folder, and possibly some hand editing of your .sln and .csproj files.
I posted a (possibly) better answer over on Reddit. Hope that's not breaking stack etiquitte.
http://www.reddit.com/r/Unity3D/comments/34d6gc/visual_studio_for_mac_help_us_vote_for_unity/
i get this on windows when my project directory has a space in it
i removed the space and removed the error
i expect it will be fixed soom
I have a completely different answer: it's the runtime that VSCode is using. It doesn't match up with what it thinks it needs. I have to remember that we're still in beta and that things are changing rapidly. I had my dnvm running beta 7, but VSCode (and OmniSharp, by extension) is looking for beta 6, so it was failing. I updated my runtime using this this post as a clue. Now I have VSCode 0.7.0 using the beta 6 runtime. I have no idea how to tell what it's looking for...I just guessed based on when they were both released. HTH

HelloCompute: where is the reflected layer?

New to Android. I'm trying to build the HelloCompute sample code for API 17 with ADT v22.0.1 under Windows 7. I do File:New Project:Android Sample Project, and select HelloCompute. In the Package Explorer I see HelloCompute.java and mono.rs in src under com.example.android.rs.hellocompute. However, I don't see any reflected layer code under gen, and I get the error "ScriptC_mono cannot be resolved to a type". I have tried re-installing eclipse / adt, and re-installing the sample code.
Is there some manual step I need to perform to generate the reflected layer?
Thanks.
I ran into a similar problem.
I got around it by running llvm-rs-cc on mono.rs and generating the ScriptC_mono.java file. Eclipse then picks up this source and compiles everything successfully.
I do not know yet whether is there a way of telling eclipse to do it automatically.
The latest ADT does have a problem in generating RenderScript code as part of the build process, so you need to do this step manually right now (or look at other threads suggesting workarounds). Hopefully the upcoming ADT will actually fix this issue so that everything gets created automatically.
Had the same problem.
Win 7 64bit.
Eclipse 4.2.2.
Upgraded to:
SDK Tools: 22.0.5.
Platform-tools: 18.0.1.
Build-tols: 18.0.1.
Problem solved.
Renderscript compilation was broken in ADT 22.0.1. Fixed for non-Windows platforms on 22.0.4. Fixed for Windows platform on 22.0.5.

FB4Linux―debugger disconnects after a while

I am running ubuntu 12.04 64 bit, I have set up FB4Linux (FlashBuilder for Linux) and installed the »flash-installer« installer plugin via »apt-get«. I downloaded the latest version of the plugin-debugger from adobe and followed the install instructions from the included README.txt file. Running eclipse (Version: 3.7.2, Build id: I20110613-1736), creating a new as3 project works, build works, everything fine, I can start the debugger and step through the code BUT after a while the debugger just disconnects and stops. No error, no crashes, debug session just over.
Any Ideas?
.log
about:plugins:
Flash - Version: 11.2 r202
Shockwave Flash 11.2 r202
I think , this is happenning more fequently due the enhanced breakpoint listener support in eclipse.When a breakpoint is removed, it is trying to notify its "breakpoint specific" listeners, which were stored in the breakpoint. Of course, this will not work since the underlying marker has been deleted. but things will happen after removing break point. so one way to resolve this problem is to try to un-select
Window > Preferences > Java > Debug : Suspend execution on uncaught exceptions
may this will help you!!
The solution to this issue occurred as side effect after I applied the changes from the answer of this question. When I tried to set the compiler options to target version 11.2, which is actually installed on my system errors occurred because their were files missing in the sdk folder (which are the described changes) and I could only develop for version 11.1. Kind of wired but the update of the sdk made the debugger run stable.