Remove the Standard callout from MapView - iphone

I need to remove the Standard Callout from the mapview and want to display my custom callout. My custom Callout is having image and many fields. I am designing my custom callout in interface builder.
How I can display my custom callout ?
I have referred to the link "Custom callout Bubble", But I want to display the custom callout from xib.

It's not simple, but you can do it.
You need to create an alternative MKAnnotationView (BubbleView) and show it when you select the first one.
It's possible to differentiate the AnnotationView from BubbleView in delegate.
You have a lot of work to do, this tutorial can help you to understand the passages, but pay attention on iOS 6, some things are changed and there are some problems in BubbleView positioning
http://www.jakeri.net/2009/12/custom-callout-bubble-in-mkmapview-final-solution/

Custom callouts are nearly impossible to implement. You have to simulate a callout by adding your own custom MKAnnotationView to your MKAnnotations, listen to their selection, then listen to your MKANnotationView's didMoveToSuperView callbacks to handle your own animations and drawing.
My implementation on the iPad took weeks to get right and if I were to do it again I wouldn't use Apple's MapKit at all. I'd use another mapping framework altogether that made the process easier.
tldr - you can't do it - trust me

Related

How to make the entire annotation(title) callout clickable

How to make the entire annotation(title) callout clickable?I am using MKAnnotation to show the callout.Is it possible without custom callout method?
Need help on this

Custom MKAnnotation with drag & drop animation

I have an annotation with custom image and drag'n'drop support. But I need to animate the annotation the same way default Google pin is animated. That means the annotation should "jump up" when I drag it and "fall down" when I release it.
I was quite surprised that this animation isn't working anymore when I change annotation's image.
Thanks.
I have found the answer here: Subclassing MKAnnotationView and overriding setDragState. I used bad keywords when I was trying to find the answer before.

how do i fully customize a tableview

i want to customize my tableview, like the tipulator app for the iphone.
And heres my app:
Each UITableViewCell has a few subviews which you can replace with your own. They are:
UITableViewCell.imageView
UITableViewCell.contentView
UITableViewCell.backgroundView
UITableViewCell.accessoryView
As Gendolkari pointed out, Cocoa With Love has a great guide on custom UITableViews.
The theory is that you replace each of those views with an appropriate view to "skin" your UITableViewCells.
When replacing the background view, you check for the first and last cells when skinning the background view, otherwise you can use a "middle" background image. Implement it as a UIImageView. As far as the other views, use what you want.
Additionally, you can use a completely custom NIB file and load that in instead of the default styles provided by UIKit.
While the others are right in suggesting ways to subclass UITableView or its components, this screenshot doesn't look like it's showing a UITableView.
My guess is that they're just drawing custom images onto a background and checking certain areas for taps. What you should do is read up on the drawing methods as well as on intercepting taps and touches.
Here's a really good guide on custom styling for your table:
http://cocoawithlove.com/2009/04/easy-custom-uitableview-drawing.html
Create your own UITableViewCell, and use it, rather than a "generic" one.
You can do this directly in XCode with "File->New File" Then in "Cocoa Touch Class", choose "Objective-C Class" - and under the "Subclass" popup, select "UITableViewCell".
It well generate a XIB, which you can use in IB to customize the look.
Instantiate and pass-in there cells in your UITableView code, instead of the normal UITableViewCells.

Custom MKPinAnnotation callout bubble similar to default callout bubble

I want to create a custom callout bubble on MKMapView. But I want to create the call out bubble in the same manner of default bubble. So how to create a View look like annotaion in this image
(source: objectgraph.com)
I want a custom custom view which look like "Parked Location" annotaion in the following image. With custom width, height etc. P
I am not able to add required details in Default bubble. That's why am creating custom bubble.
I have developed a custom callout bubble that is nearly identical to the system callout bubble, but gives more flexibility over the height and content. It should be fairly trivial to adjust the appearance to suit your needs. See my post on the Asynchrony Solutions blog for example code and the steps required to implement a good callout replacement.
You need to use MKCircle and MKCircleView.

MKAnnotationView in both hovering and pinned states

I'm trying to add a pin (MKAnnotation and MKAnnotationView) to my MKMapView and allow the user to drag it around.
I'd also like to make the dragging of the pin animated and interactive like the iPhone's Map App.
My question is how do I change the state of the MKAnnoationView so that it's hovering over the map (so the pin isn't actually inside the map)?
I'm not 100% sure how to do this.
At present, my colleague as found an hovering image that he swaps with the default MKAnnotationView, but that means I can't easily animate between the two.
Not sure what you exactly want to do but I have used Apple's example in the iPhone App Programming Guide (Handling Events in an Annotation View) to implement the draggable pin.
It has a partial code but tha may be enough for you to figure it out.
Basically, you must subclass the MKAnnnotation and MKPinAnnotationView and in your CustomAnnotationView class you have to implement delegate methods to handle touch events, as shown in the Apple example.
There was a bit of filling out or modification needed because the code snippet was not complete, but I have reproduced the behaviour of the pin on the Apple's iPhone Map app exactly (except that I did not implement the right accessory button).
In it, the pin feels like it is hovering. So, I suspect that you have no need for the hovering image you have mentioned.
I also presume that by providing a BOOL property, you could make the pin draggable or "fixed" programmatically.
Does this help?