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Why does apple require me to buy the developer fee to access documentation in xcode? I get the following message when I try accessing the documentation within xcode.
You do not have access to this resource based on your membership.
Access to technical resources such as pre-release software and associated documentation, and information related to distributing iOS or Mac apps on the App Store are benefits offered to Apple Developer Program members.
Either the Apple ID and password you entered is not associated with an Apple Developer Program, or the Program that you are enrolled in does not have access to this resource.
You need a developer account to access any of the documentation pertaining to any sort of Apple development. I assume they want you to log in to they can see how many developers are floating around and also so you can authenticate your profile and download the docs from their servers.
If you trying to access documentation that is part of the beta build then you for sure need to purchase and development account versus using the free version, since only paid developers can download, use and distribute their apps.
If you are having this issue, but local docs are installed. Try removing the iOS 5.0 library and adding it again via Preferences-> Documentation. The Base URL changed when iOS 5 was released (no longer pre-release), but the updater doesn't trigger an update of that automatically.
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currently i am having the app that has lot of functionality and it is available free for users on Appstore but i want that the user can upgrade the same app to paid version to view more functionality ? How we do this
PLZ Help
you can update your app which is currently on appstore and in that update you can include inAppPurchase for the item you need to lock so this way your app will be there in appstore and with the feature of free and paid version ;)
So you need to add new update to your app and in this version you need to directly add your app as a paid app...
Perhaps, the only way is to release free update with all the new features initially locked, but can be unlocked with in-app purchases.
The other way is to release full paid version of your app and share data between free and paid version.
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I've been doing research about the enterprise program and something still isn't clear with me.
The apple guidelines say that when you purchase a enterprise license you can use this license for the following:
Distribution outside the App Store
Distribution to unlimited devices
No review from Apple necessary
The program is intended for distribution within your enterprise. But aside these concrete rules I also read it's allowed to put the software on the devices that are owned by the company. That doesn't explicitly says that the user of the application has to be employed at the company.
My question is: Is it a violation of the rules when the company owns the device but customers/clients uses it?
Regards,
Leon
You should ask the Apple Enterprise team this question to be sure. Note that the apps phone home from the device to Apple (if possible) to verify that the Enterprise license is still valid and thus records what devices are using this. However there are no registration of the devices so it's up to Apple to challenge any questionable practices. Always best to ask Apple.
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Let's assume that somehow my company manages to get the Developer name changed in the Developer Account at the App Store. In this case, what would happen to the existing apps:
Will the existing apps remain happily at the App Store without any effect?
Will I need to get new certificates from the Developer portal?
If yes, will I need to submit a new build of my Apps to the App Store?
If yes, will the bundle identifier of my subsequent releases would be different?
If yes, then how would the users be able to get updates to the apps?
Any help would be great!
I asked about it here, and we made renaming.
Non of our apps were forced to be resubmitted. We used all certificates with old names and it worked fine. I can't provide info about legal information that we send to Apple (not a coders did that), but one day we just saw another company name in the App Store and we did nothing to our apps.
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I have a scenario in that I have paid application. If I download that app and install in my device using iTunes. I have few question regarding to that.
What if I install it in multiple devices?
Will iTunes takes care about this that the paid app can not be installed in multiple devices?
If no for second question should I have to manage this using some other way? In case plese tell me the preferable way.
Does iTunes deduct money from the account we have if we install it in multiple devices?
Will iTunes take care automatically that the app is getting installed in same device multiple time or in different devices?
I think there should be a way that we can not install a paid application in multiple devices by paying once.
Thanks
Apple allows appstore customers to install apps they purchased on up to 5 devices. I'm not 100% sure, but I think by preventing this in a technical manner you'll violate some of your own appstore foobar agreements.
I cannot think of any feasible technical way to prevent this anyway. You can't tie the UDID to the users account because you receive no receipt for a "classic" appstore purchase (as opposed to an in-app purchase). So even if you implemented some sort of license managing system (including some servers to keep track of user accounts), you couldn't prevent that the user simply creates a new account with your system on another device, because you cannot link them in any way.
You can install paid apps on 5 Device, if those device are all using the same iTunes account.
Per 5 device you will only have to pay once for the app.
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I am going to develop on iPhone platform. Can some one make an explanation about how to do this? Here is some of my question?
If I want to publish my iPhone software (totally free, and will be free forever), do I have to register apple developer with $99?
If I don't pay for apple, where else can I get detail development information (such as API documentation, library references, etc)?
What are the steps to develop and publish my software by the official way if I want to spend as little money as I can?
If you want to publish in the app store, you have to pay the $99.
There are tons of tutorials, and several good books available.
See #1. You've got to pay the $99 to publish the official way (through the app store.)
All that said, there is the concept of ad-hoc deployment which lets you share a limited number of apps with other people. The limit is 100 phones, and the users will have to go through a much more complicated process to get the app installed. The real purpose for ad-hoc distribution is getting your app to people who can test it before you send it to the app store.
In my opinion, after you've bought the iPhone and the Mac you have to have to run XCode, $99 is a pretty small price to pay. You're probably paying that much every month to keep the phone.