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I would like to create a custom action XXX "got nailed at" (nail polish promotion for a chain of stores) with the object being one of the physical store locations i.e. got nailed at XXX store in London or Got nailed at XXX store in NY.
Is this possible?
Also, when it comes to submitting action and object types, is this vetted by a human at Facebook? Or is this an automated process?
All the things you have listed here are very possible. I haven't dealt too much with custom Open Graph actions but I'll get you started with some information taken from the Facebook Documentation on the Open Graph Protocol.Here are some guide lines for the approval process of your custom actions :
https://developers.facebook.com/docs/opengraph/opengraph-approval/
There is no reference to whether is it "human verified" there might be some sort of initial filtering of obscenities or some other filter of "saved words" but ultimately I would imagine there is a good possibility that it is reviewed manually (at least to some stage).
Another reason I chose to answer was that little "yet" (in brackets).
The official Facebook Documentation contains a wealth of information about developing on and for Facebook's platform.
The Facebook Blog that contains lots of tutorials about basic and advanced techniques.
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I have an idea for an app that rewards users for completing real-life actions (things like recycling, eating healthy .etc) but I want to avoid having a button on every action saying "I did it" because then some users will just click all the buttons to get the rewards.
I have tried searching Stack Overflow for things like "confirming a users actions" and have not turned up any promising results.
Some examples of actions I would like to try and confirm if possible are:
recycling
certain food items the user buys (barcode scanner maybe?)
donations to thrift shops (goodwill .etc)
users energy bills/use
I understand that some of these may need to be trust-based (I.e. With a "I'm done" button) but I would like to minimize the use of this as much as possible to prevent users from cheating the system. Does anyone know of some reliable ways to verify that the user has completed the tasks before offering rewards?
You have to look at the sensors that are available to you on the device. Honestly I can't see a way to do many of the things you suggested. Location based actions may be a good route. Checking in within 1Km of the gym or thrift store for example.
I heard about an app (i forget the name) where you would program in what exercise you are trying to do then the gyro and accelerometer in the phone would determine if you are performing the exercise correctly and verifying how many times you did it.
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Last year we submitted a Facebook app for review and our use of user_likes was approved as an item. I didn't keep a record of the text I used to describe how we use user_likes. Now I need to submit a very similar app for a different customer. Is there a way to dig up the old approval form contents?
You should ask the Facebook crew about that. However, I believe that should not be interesting. You should fill the values according to your best understanding of the features, especially, because some features might have been changed in the meantime. You have been already waiting for half an hour. Instead you have been able to complete the fields...
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We've received an automated message "Our systems have flagged your app <> for receiving a high amount of negative user feedback. Accordingly, we might be forced to place a temporary restriction on your app in order to protect the user experience on Platform. We ask you to promptly address this issue within 48 hours of the sending of this notice, after which our automated systems will evaluate your app once again. Please note we reserve the right to take action against your app even before the end of this 48 hour period.
Specifically, users are responding negatively to Stream stories from their friends using your app."
We're struggling to triage and rectify this ASAP. We're not aware of any engineering change that would introduce an issue and we manage a news-style website from which a user can share any number of stories. BUT we can't find anything in insight that gives us an idea if a specific story was shared and is the root cause of being reported as spam.
IS anybody aware of how one might "drill down" within insight and get down to the metadata regarding the specific posts being flagged/reported?
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Is there a way to track visitors to the App Store? I'd like to find out how many people are viewing my app's App Store page. Thanks.
No way to see how many App store visitors you get for your App unless they buy/download your App (or leave a review), but check out the iTunes Connect App. It is one of the best ways to track everything you can track about your Apps.
The [iTunes Connect] app goes into good detail, allowing you to break down sales by
day, week, month and six months. Complete with graphs that display
sold units and updates, you can also see how your apps are doing in
all the markets they are being sold in.
Unless they post a comment, you can't know who is visiting your page.
There are third party services too that give in-deapth analytics. A few to name are:
http://www.flurry.com, http://www.appannie.com and
http://www.appfigures.com
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Does apple allow that? I remember a $30K contest that a team from MIT ended up winning. I think it had to do with locating red balloons on a GPS that were scattered all over the world. Something like that.
From the App Store Review Guidelines:
Contests, sweepstakes, lotteries, and raffles
1 Sweepstakes and contests must be sponsored by the developer/company of
the app
2 Official rules for sweepstakes and contests, must be presented in the
app and make it clear that Apple is
not a sponsor or involved in the
activity in any manner
3 It must be permissible by law for the developer to run a lottery app,
and a lottery app must have all of the
following characteristics:
consideration, chance, and a prize
4 Apps that allow a user to directly purchase a lottery or raffle
ticket in the app will be rejected
I'm not sure why they wouldn't, but if you offer anything of value on your "game" I'm almost 100% sure that hackers will find a way to the top =/.
As long as the game continues to function after the competition period you should be fine