Does Linkshare support tracking of in-app purchases?
What if a user download my free version from an affiliate link, and then decide to purchase an in-app only after two days. How can I track these sales?
Does Linkshare support tracking of in-app purchases?
LinkShare will report sales of in-app purchases but at a "category" level. Look for something like "ITS 3P IOS INAPP PX4." This can be found in an "Individual Items" report. Further, if you have been using Signature tracking you can find these sales in an Signature Orders report.
What if a user download my free version from an affiliate link, and then decide to purchase an in-app only after two days. How can I track these sales?
Yes, this is the only way to earn commissions an in-app purchase. You can't initiate an affiliate session with an in-app purchase. In-app purchases can only earn a commission if the affiliate session is already open.
Related
I want to provide auto or even Manuel renewable subscription in my Flutter App for iOS devices. Users can subscribe for 1 Month or 1 year.
Which one is the best? How to implement? Are these secure?
i tired Square Plugin; but got this response from Apple
Guideline 3.1.1 - Business - Payments - In-App Purchase
We noticed that your app offers a subscription with a mechanism other
than the in-app purchase API.
Specifically, subscription to view digital content within the app.
Next Steps
To resolve this issue, please revise your app to ensure that the
subscription for products used within the app is offered using the
in-app purchase API, with the exception of the content specified in
guideline 3.1.3 of the App Store Review Guidelines.
and
In-App Purchase
It may be appropriate to revise your app to use the in-app purchase
API to provide content purchasing functionality.
In-app purchase provides several benefits, including:
The flexibility to support a variety of business models.
Impacting your app ranking by consolidating your sales to one app rather than distributing them across multiple apps.
An effective marketing vehicle to drive additional sales of new content.
For information on in-app purchase, please refer to the following
documentation:
In-App Purchase for Developers
In-App Purchase Programming Guide
For step-by-step instructions on in-app purchase creation within App
Store Connect, refer to App Store Connect Help.
You can't use Square to sell digital goods in your app. Apple will only allow you to use StoreKit.
You can implement this directly, which may be annoying for flutter especially for subscriptions. You can also use an SDK like RevenueCat's Flutter SDK. (Full disclosure, I'm the CEO of RevenueCat).
I'm working on an iPhone app for iOS 8. The app is free but users need to buy an in-app purchase to unlock premium features.
I would like to give some users the in-app purchase for free. Can I unlock an in-app purchase for a user if I know the UDID of his device?
There is no way to grant an in app purchase by udid. all apple purchases are bound to appleid's, not to devices and you can't give it for free to specific adresses.
the in app developing guide states:
You must provide any additional
functionality, including unlocking
built-in features or downloading
content from your own servers.
you can also check the answers there: Giving in-app purchases to specific users for free
Apple recently (within the last month or two) made a bunch of changes to their affiliate program. Can you answer this question: do affiliate links earn money for in-app purchases?
Example: will an affiliate link to a free app that then results in an in-app purchases in that app earn a commission for the link owner?
Thank you in advance,
The short answer is "yes" - in-app purchases can earn affiliate commissions. However, there are a few technical details.
With the new platform (PHG, that took over for LinkShare and DGM on Oct. 1), only in app purchases from within the app that was referred in your affiliate link will be eligible for commissions.
Previously, and still with Tradedoubler, an in app purchase from any app is eligible for a commission.
It's also important to point out that the affiliate window (how long the affiliation lasts for) is/was 72 hours for LinkShare, DGM, and Tradedoubler while it's 24 hours for PHG.
SKStoreProductParameterAffiliateToken
The value of this token is an instance of NSString, representing the affiliate identifier you wish to use for any purchase made through the view controller.
Looks like you can use this.
I am adding couple of new In-App Purchase Products to my existing App(Available on App Store).
These Products are shown in my App through web service.Now, I want to show a message to users that these items are not available for sale while reviewing these products by Apple. Is there any API for it and If I does't show these new Products in my app while review by Apple. will Apple approve my In-App Purchase products? .... suggest me.
Regards,
Pankaj
No, there is (unfortunately) no interface in iTunes Connect to determine if in-app purchases have passed the review process: you will need to set up an option in your web service that filters out products that have not yet been approved, and then once they pass through the review process you can make them available to the app.
I have a few questions regarding inApp Purchase as follows:
Do we need to make a product (in App purchase) live before submission or we can make it after app approval.
Suppose I have a product in inApp Purchase that is to be in sale by Next week, and if my app with inApp purchase version gets approved this week, then how do the Apple store test my app.
Do any one know how the apple app store guys test the inApp purchase in the application. Do they buy our product in the inApp purchases and then test the product. What does the screen shot submitted to approve the product in iTunes for inApp Purchase refers to.
Apple submission is largely guesswork.
I don't think you need to worry about how Apple test the In-App Purchase. If your app currently has no purchases available for it; but it still works, then I would think that's okay.
From a 'making-your-users-happy' point of view it would make sense to be able to buy at least some In-App content the day it goes live - but I don't think it would be necessary to pass Apple approval.
The screen shot is supposed to show what the user gets in return for their purchase. However, that can be tough - just do the best you can. We have an In-App purchase for the 'full version' of a game, to demonstrate that I just used the splash screen of the game. It passed.