Apple recently (within the last month or two) made a bunch of changes to their affiliate program. Can you answer this question: do affiliate links earn money for in-app purchases?
Example: will an affiliate link to a free app that then results in an in-app purchases in that app earn a commission for the link owner?
Thank you in advance,
The short answer is "yes" - in-app purchases can earn affiliate commissions. However, there are a few technical details.
With the new platform (PHG, that took over for LinkShare and DGM on Oct. 1), only in app purchases from within the app that was referred in your affiliate link will be eligible for commissions.
Previously, and still with Tradedoubler, an in app purchase from any app is eligible for a commission.
It's also important to point out that the affiliate window (how long the affiliation lasts for) is/was 72 hours for LinkShare, DGM, and Tradedoubler while it's 24 hours for PHG.
SKStoreProductParameterAffiliateToken
The value of this token is an instance of NSString, representing the affiliate identifier you wish to use for any purchase made through the view controller.
Looks like you can use this.
Related
in App Purchase only allows my to create Free Subscription in App, Can any body help me to resolve it.
I know you can say this question is duplicated, but I didn't find any help from those links.
so please take this question serious and answer it. Thanks.
Free Subscription is the only In-App purchase type
You've to agree the terms and conditions for paid app from iTune Connect.
Go to iTuneConnect home screen and select Contact, Tax & Banking there you have to send request for iOS Paid Apps. Accept the terms, and done. now you'll be able to see all types on In-App Purchases.
My boss asked me an interesting question about if the developer gets a cut of the ads ran on their app page. I was unable to give him an answer. I tried to search for an answer and could not find one.
Nope. You get no money whatsoever from just running your app.
The only way to make money, is to sell token to buy in-app stuff.
See this documentation for more information about in-app payments:
https://developers.facebook.com/docs/payments/
More than 1000 apps are made on facebook on each day.The facebook apps are primarily made by different service level companies as a medium of promotion .They are in no mood or temptation to sell them .But if some people really want to sell the token id of the apps .
I would like to know my options for letting users make payments in my iPhone application for goods in an e-Commerce store. This will be an app rather than a mobile website.
Ideally, I would just like to use Authorize.net or SagePay - is this possible? I found some posts from a year ago saying that Apple only allow their In App purchase, is this still true?
Thanks for any guidance.
Assuming you have access to Apple's developer member center, have a look at the App Store Review Guidelines, section 11.
To my understanding it is allowed (or required even) to have your own payment-system, as long as you're not selling (digital) items that are supposed to be used in the App.
Does Linkshare support tracking of in-app purchases?
What if a user download my free version from an affiliate link, and then decide to purchase an in-app only after two days. How can I track these sales?
Does Linkshare support tracking of in-app purchases?
LinkShare will report sales of in-app purchases but at a "category" level. Look for something like "ITS 3P IOS INAPP PX4." This can be found in an "Individual Items" report. Further, if you have been using Signature tracking you can find these sales in an Signature Orders report.
What if a user download my free version from an affiliate link, and then decide to purchase an in-app only after two days. How can I track these sales?
Yes, this is the only way to earn commissions an in-app purchase. You can't initiate an affiliate session with an in-app purchase. In-app purchases can only earn a commission if the affiliate session is already open.
I have many versions released so far for an App (without In-App purchase).
Do I have to submit anything to be able to test In-App purchase?
What do I have to do?
I've implemented this - http://troybrant.net/blog/2010/01/in-app-purchases-a-full-walkthrough/ - so far, nothing happens when hit Product Details, or Purchase.
No, there exists an In-App Purchase Sandbox. All you have to do is creating the App in iTunes Connect (under "Manage my applications") to add your In-App purchase items.
You don't need to submit and reject a binary in order to advance your development process or test In-App Purchase. The link you're referring to, although helpful, is now out of date and the quirks in iTunes Connect that it refers to are gone, so don't follow it blindly!
The Apple doc is much more reliable and I recommend you use it instead. I actually wish I had started with the Apple docs rather than the link you provided when I implemented In-App Purchase in my app a few months ago--I can't recall the details but I do remember that it led me astray, particularly regarding the need to submit and reject a binary.