Developing iOS apps using adobe flash cs5? - iphone

I remember that I've heard about a flash cs5 feature which lets the developers export their project to iphone (.ipa file) and pretty much make games for the iphone using actionscript 3,
Is that really possible to do?
I've also heard that now in order to develop games for the iphone I could use the adobe AIR
I have no idea what or where to go to start,
if it's really possible to do so with Flash CS5 then I'd get it,
But I'd be glad if you guys could give me some direction.
Thanks

Yes now you can use Flash CS5 and AIR Sdk to do the development.. Its 100% legal.

Related

Play SWF files one the iPhone

I am new to the iPhone development, I need to develop application in which I can load SWF files (shock wave file). I have done lots of research but I couldn't get it to work. How do I load it on the iPhone ? if it's not possible, what alternatives do I have ?
There is no Flash player on iOS and no other solution to play Flash in your app. However, you might want to look into Adobe AIR for iOS which is able to produce iOS apps.
The iPhone doesn't support flash.
iOS Doesn't support Flash so you won't be able to launch a swf. If you have the source for the SWF you could consider building an ios app through Flash CS5+. Also, you could try porting it to haxe, which is very similar to actionscript and should allow you to build for both Android and iOS at once.
As I know there is no such application (expect Frash, which is only available on jailbroken iPhones) which can load SWF Files on an iPhone.
The only way you can go is to convert that file in an iPhone readable format, which I can't recommend as the results are normally horrible.
Otherwise I suggest to recode the behaviour of that SWF File in Objective C or something similar to that.
There is no Flash player in iOS. Even more – it is forbidden by Apple iOS Developer Agreement to deploy them (and other technologies where you may use an app to execute another executable code of any kind (SWF, Java, AIR, etc.) on iOS devices.
You can also make your own flash player.

Can Flash CS5.5 for iOS support features like Bluetooth for multiplayer and in-app purchases?

I'm looking to get into iOS development, and I'd much rather use the flash platform than Apple's Xcode (since Flash is able to compile for android etc.) However, I can't find info on using iOS features like Bluetooth for multiplayer or in-app purchases, which is something of a deal breaker for me. So, is there any way to implement these in flash? I only really need to know if it's possible at this point, not how to do it.
Thanks in advance.

Flash Equivalent for iPhone

Anyone know of any flash equivalent software for the iPhone. Need to do some simple masking, animation...
As others have said, you can use AIR, but I'm guessing you want this to run in the browser, not as some native app. That is, you want something you can put on a web page, not distribute as an application through the App Store.
If that is the case, try Wallaby: http://labs.adobe.com/technologies/wallaby/
Wallaby can export certain Flash features to HTML5, which can be rendered in mobile Safari.
Hope that helps.
Depending on your exact needs (eg. if you want to work with timeline animations) then using the iOS packager part of AIR is a good option. For most uses however I would consider the performance of Flash iOS apps to be sub-par.
A development tool that is fairly similar to Flash programming-wise is Corona SDK:
http://www.anscamobile.com/corona/
Checkout Adobe's AIR. Its a run time that runs on the iPhone. You write in their flash language and then same code can run on iOS and Android.

flash cs5 animations on ipad

Hi all
Ive just started messing around with flash cs5 and trying to make a simple app for the ipad and have it eventually on the app store. The thing that has me concerned is that the animations seem to be struggling on the ipad.
im running it at 24 fps and there is zero physics and very simple AS3 for touch to stop animations. But the animations are running so slowly and the sound layer is no longer in sync with the animation.
Does anyone have any experience with this that can advise me on what the issue may be? why would a simple flash cs5 animation struggle as an ipad app? would the file type of the sound files be an issue?
any advise would be appreciated
We have updates on flash now.
Flash Professional 5.5 and adobe AIR 2.7.
You can see Adobe video demonstration the very same problem.Our team also faced same sort of performance problems here
The problem is Flash. Period. (It's actually the interpreter but that's besides the point...)
For best results, you need to code using the native SDK in objective-C.
You can use Adobe's porting tools but it's not going to work right because you're not using the tools designed for the platform.
In my opinion, Flash porting (if that IS what you're referring to) is for lazy developers who can't be bothering making a native app. They use this mostly for converting a Flash app to work on iOS.

Game in iphone using Flash Lite

Hai everyone, may I ask whether iphone can support .swf file or not? This is because I have developed a mini game using Adobe Flash Lite by using action script 2.0 and save as .fla file and export as .swf file. If can, can give me some guidances on how to import .swf to iphone. Thank a lot.:)
The iPhone and other iOS devices cannot run Flash apps (at least not without being jailbroken first). See http://www.apple.com/hotnews/thoughts-on-flash/ for Apple's official position on Flash.
Somedays the iPhone can support flash, others it can not. It all depends how Apple are feeling at the moment...
Currently the only way to run flash on iPhone is to jailbreak it first.