Corona SDK, build for iOS device works not correctly - iphone

I build my Corona app for iPhone Simulator, and it running well. But if I installed my app on my device(iPad), and i have many issues(no scrollview and tabbar working) buttons is visible only.
How to solve the problem?

Look at what happens when you run it in the iPad simulator- Do you get any errors in the console if you check it while running the app on your iPad? If so this could shed some light on the issue. One possibility is a corrupted image, or an incorrect image format.
If only the buttons are visible it sounds like you app has an error that is preventing all of the display objects from loading. (Just based on the fact you mention your buttons display but nothing else.)

Related

Launch images xcode issue, Iphone 6s launched app zoomed

When I launch the app through the Xcode in my Iphone 6s, the app is being launched zoomed. The specific app is already on the app store with all the assets and launch images set correctly and everything was working fine. All the resolutions were correct for all IOS devices. But now, after I launched it again through the xcode as I want to make an update the app is being launched zoomed. Any ideas why this is happening? I managed to test it only in Iphone 6s.
Happened to me when I gave a wrong resolution to the splash image (750x1134 instead of 750x1334). I guess Xcode assumes you want to use the app with that resolution overall and adapts accordingly. Was fixed when I gave the correct resolution splash image.
At least I didn't find a solution and what caused this issue, but I used the storyboard file as a launch screen which was much easier to develop.

Titanium iPad displays Appcelerator's splash before custom splash

I have a problem with a custom splash screen. This is an iphone-only app (meaning it's targeting only iphone in the tiapp.xml), running in the iPad simulator sdk 3.3.0, ios7.1 and Alloy.
The app should run in compatibility mode, the problem is that even though I have all resources inside my assets/ folder, the standard Appcelerator's splash screen briefly appears before the simulator switches to my custom one.
here's the folder structure:
And here's the sequence of images when the app is loaded:
From the last pic, We can still see the appcelerator's icon, so I'm guessing Titanium is loading my custom image on top of the standard one?
Could this be a bug? I figured if Titanium CAN find my img, then it isn't a problem on my end?
The weirdest thing is that I've looked in all folders for this default Appcelerator picture and couldn't find it. I've also tried a clean build & manually deleting the build and Resources generated folders.
Thanks for all the help, this is driving me nuts!
I got this to work after manually deleting the app from the Simulator's system before running the project.
I'm not sure why, but it seems that the simulator somehow 'caches' the last img, and maybe it had this old img of my splash.

PhotoScroller Zooming/Appearance

I have been looking through the code and .xib files which are included in the Photoscroller app provided by Apple. Through all of this and a few internet searches I have not been able to locate where the button which controls whether the image is 1x or 2x zoom is located in the code or any events which are fired as a result of clicking it.
If someone cant point me to where this button is held that would be very helpful. My end goal is to implement the tiling in full screen so any advice on this would also be appreciated.
Thanks for any help you can provide.
The 1x/2x button is not in the application at all. The app is set to iPhone only so when you run it on the iPad it still runs at iPhone size. Any time you run an iPhone only app on an iPad it will display the 1x/2x button allowing you to zoom the app to a bigger size. You can see the difference by going to the Project Build Settings and changing Targeted Device Family to iPhone/iPad and running it again.

Universal app splash screen errors

I have created a universal app in x code 4 and am attempting to use their "launch images". I am however running into an issue where once the iPad splash screen displays it will flash to the iPhone splash screen quickly before going into the application. Has anyone else run into this and is there a fix?
Thanks!
I experienced this on a universal app, but it was because I implemented a custom fade sequence that referenced the iPhone default.png during launch (even on an iPad). Once I figured that out, I just set a check for whether the device was an iPad, and if so, disabled the fade call. Do you reference the file in any way aside from the typical launch?

How to get iOS to properly respect the "apple-touch-icon-precomposed" link attribute for a "web app"

I have created several web apps for iOS that employ the apple-touch-icon-precomposed link attribute method for custom home screen icons without the gloss. However, I have run into an issue recently, where, after adding the home screen bookmark and then running the app and exiting the app (via multitasking), gloss is applied to the icon! I don't understand why this happens. I can't reproduce it on an iPad 2, but this keeps happening on my iPhone 3GS running 4.3.3. Also, it seems that it might have something to do with putting it in a folder?
The app is located at http://pattern86.com/apps/color if you'd like to inspect the code.
Basically this is what happens:
Add the app to the home screen. (No gloss--everything's good at this point.)
Quit the app from multitasking (It already shows the gloss here!)
Now the icon has the gloss effect! What gives?
(reposting as an answer, as requested:)
Could be something to do with the icon itself. Does the image have an alpha channel? Do your other, working, apps’?