unable to run the code for Rtsp Play from Github - iphone

I am trying to run the rtsp protocol in iphone so i have downloaded the code for RtspPlay from this link :
RTSPPLAY Github
I am using latest Xcode 4.4.1.
But I am facing problem to run this code in my device because of error.
Error is: Entitlements.plist could not be find.
Please download this code from given link and let me know what can i do.
Any help would be very appreciated.
Thanks

others have run this code without issue, we've tested with Xcode 4.3 , entitlement file reference can just be deleted in the build settings, I think no entitlement is better than trying to use one from a different app.
We will investigate further, and update our repository if needed, we want rtspplay to be a serious contender in mobile video , thank you for your feedback

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Is it possible to get app code from uploaded build?

I just had the unfortunate of losing my app source code. Is it possible to get it from google appbundle or apple build?
This question should help you turn your android app bundle into apk.
If you have the apk file, then it might be possible to turn it back into code. This answer might help you out.
I'm not sure if this is gonna work or not but it's worth trying so keep me updated
Let this be a lesson for you to use Github next time!

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Here is a short YouTube video to show you how adding a framework in Xcode 4 : http://www.youtube.com/watch?v=v-4TDlcsZRo
Hope this helps

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I am trying to play RTSP url in my iPhone app. I have used many Third-party API's like Live555,FFMpeg
I got code Live555 but it is not running in simulator as well as device. There is showing no error. It is always showing Build Succeeded.
Pls let me know what and how can i do in this case.
Thanks in advance.
We can certainly help, but I need some more details on what you are trying to do , and the type of errors you are getting. We also have some other frameworks to try, what would help best I think is if you had a public url for whatever feed you are attempting to play.
If you like you can also compile and try it on the device using
https://github.com/mooncatventures-group
performance on device and simulator vary so much, that we just don't bother with the simulator , so everything is compiled for the device.

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Thanks a lot, mavrick3.
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