Is it possible to get app code from uploaded build? - flutter

I just had the unfortunate of losing my app source code. Is it possible to get it from google appbundle or apple build?

This question should help you turn your android app bundle into apk.
If you have the apk file, then it might be possible to turn it back into code. This answer might help you out.
I'm not sure if this is gonna work or not but it's worth trying so keep me updated
Let this be a lesson for you to use Github next time!

Related

release APK not working properly but every thing in debug APK is working perfectly fine

I am new to flutter build some applications only. Currently, I was working on a small project with API every this was fine but when I build the release of the application it starts showing nothing (no API are able to load data)and I am unable to find what is a problem with my app. Tried almost every possible this I can find out.
already given all the permission that is required for the application.
any help will be appreciated.
thank you in advance.
Did you mentioned INTERNET permission in the mamifest file?

Download flutter app and code back to laptoo

I was almost finished building my first app with Flutter with VScode when my laptops hard drive crashed. All my code gone... I know I should have made a back up and really learnt my lesson now.. I have the app installed on my phone. Is there a way to get it back on my laptop with the full code?
If you have the debug APK you might have a shot. Have a look at this: Flutter debug Apk decompile to get source code
If you don't have the debug APK you are probably in trouble. The code on your phone is compiled and deliberately obfuscated, since usually you want to prevent someone with your app from getting the source code.
Really hope you can get it back. Good luck

unable to run the code for Rtsp Play from Github

I am trying to run the rtsp protocol in iphone so i have downloaded the code for RtspPlay from this link :
RTSPPLAY Github
I am using latest Xcode 4.4.1.
But I am facing problem to run this code in my device because of error.
Error is: Entitlements.plist could not be find.
Please download this code from given link and let me know what can i do.
Any help would be very appreciated.
Thanks
others have run this code without issue, we've tested with Xcode 4.3 , entitlement file reference can just be deleted in the build settings, I think no entitlement is better than trying to use one from a different app.
We will investigate further, and update our repository if needed, we want rtspplay to be a serious contender in mobile video , thank you for your feedback

Apple rejects our latest App

Our latest app was rejected by giving following reason
"when the user launches the app, a blank black screen is produced"
We had tested this many times and did not notice this issue. We tested again now, but it is working properly for us.
Can someone help us to find out the issue?
I don't think anyone can help you find this issue, My suggestion would be to follow up with the Review Team and try to obtain as much information as you can from them. Such as, what device was it tested on, what OS version and so forth.
Ah, the many woes of the app store process.
Make sure that you have tested your app not only on the simulator but also on a physical device.
Secondly the issue might be that you have made some (false) assumptions about the data on the device, that you might have put there manually, but isn't handled when installing anew.
Therefore a plan of attack might be to remove the application complete from both device and simulator and try running them from a fresh install rather than on top of an already installed installation.
Best of luck!
Try to build and install your app from a clean state. You may not be seeing the same as the reviewer, because if you only "build&run" all the time, old files, which are not part of the final build, are still present on your device or in the simulator.
So clean the build folder, remove the app from your device, and try again. Also, check if you app can live without an internet connection.
Your best bet is to discuss this directly with the Apple guys (Resolution Center).

iPhone App Upload - CodeSign Missing?

For a long time now I have been searching through the forum whilst teaching myself the delights of iPhone programming, and I thank you all for the massive number of questions you have unknowingly helped me with!
I seem to have come up against a brick wall regarding the upload of my finished application to Apple and would appreciate any help/advice that you may be willing to give.
This is my first upload to apple so apologies if this is all a little sketchy!
After some tweaking I have successfully managed to follow Apples guidelines on creating a new Distribution profile for my project, applied my new Distribution certificates in the Target info and got the project to successfully build. Sounds good! Problem is when I upload this to apple i get their generic "App is not Signed" error.
After one hell of a late night and some research I realised that in the detailed Build Log of my application there is no line that includes the word "CodeSign" as apple suggest. It appears that XCode when compiling isn’t even attempting to CodeSign .app.
What I have tried:
Creating new AppIDs, Certificates and Distriution profiles (a number of times).
Trying to package an Apple example (untampered).
After a 7.5 hour download i have reinstalled XCode to no avail.
Is there something simple I am missing? Has anyone else experienced this where XCode doesn’t add a CodeSign row to the Detailed build log?
Any help would be very much appreciated.
Regards,
Ralph
Solved
I think the fact I wasn’t building under device played quite a big part in this. After much (more) tweaking I managed to get it to CodeSign by:
Re-installing XCode
Running the Clean All targets function a huge number of times in-between everything I did.
Deleted all certs on my Keychain and downloaded all new ones.
Making sure I was using device and my Distribution profile on both Target and Project settings.
And a lot of sweat and tears..!
Thanks for your help!
That's weird. You're definitely building for the device and not the simulator?
Double check your Code Signing Identity in your Release/Appstore configuration settings.
It should be Any iPhone Device: iPhone Distribution: Your company name