iOS:Fetch all gmail Contacts into your iOS app - iphone

I have gone through gdata-objectivec-client but i am not getting any way to include
gdata api(framework) into my iPhone app as Gdata.framework file is in red color means missing in downloaded source code
I have also downloaded sample code(http://gdata-objectivec-client.googlecode.com/svn/trunk/) but none of them is running on simulator
Please help me with any Tutorial or sample code
Thanks in advance

Hi Dinesh I'm not sure whether u have solved your problem or not but to overcome from this issue what you can do is open the Xcode Home window select the second option named Connect to repository and paste the link into Location then click on checkout. Select the destination where you want to import it. And you are done.
It worked pretty well for me. Hope it helps

Related

unity 5.4 apk installed but won't open

Okay, so basically I build my game in unity, saved it in a folder and drag the file in a folder on my phone, made sure unknown source was checked and installed it on my phone.
However when I open it it shows the unity splash page but then it closes for some reason I do not know, I searched it up tried all different resources but nothing worked, it still did the same thing, I tried it out on my brother's mobile and it worked fine for him (it didn't close and it let him play my game).
It just doesn't work on mine. I'm using unity 5.4
Can anyone help me with this problem?
Okay problem has returned agian
Thank you. :)
Try to uninstall all the previous version of the app from your Phone and then try to re-install it.
If the above plan didn't work, Change the build settings in Unity from Prefer External to Automatic,
I hope this will help you...
my problem got resolved by deleting the android manifest file and then building again.
I hope this will help for people like me in future.
P.S : for me manifest was located at plugins/android/androidmanifest.xml

mergExt support for background tasks

I just bought the mergBgTask.
while using the demo file included with mergBgTask, I tried to run it in iPhone simulator but it didnt seem to make any difference pushing the With BG button or the Without BG, leaving the app and returning to it shows the counter at 1 and not counting anything.
I did copy the mergBgTask.lcext to its placein the standalone application settings.
Please advise.
Also, Does it support Livecode 6.0.1?
Regards,
Shmulik
Have you followed the instructions in the README and/or here http://www.youtube.com/watch?v=8qrnVGJ7lFA

unable to run the code for Rtsp Play from Github

I am trying to run the rtsp protocol in iphone so i have downloaded the code for RtspPlay from this link :
RTSPPLAY Github
I am using latest Xcode 4.4.1.
But I am facing problem to run this code in my device because of error.
Error is: Entitlements.plist could not be find.
Please download this code from given link and let me know what can i do.
Any help would be very appreciated.
Thanks
others have run this code without issue, we've tested with Xcode 4.3 , entitlement file reference can just be deleted in the build settings, I think no entitlement is better than trying to use one from a different app.
We will investigate further, and update our repository if needed, we want rtspplay to be a serious contender in mobile video , thank you for your feedback

is libsqlite3.0.dylib missed?

I want to use sqlite in my iPhone app, but I read the first I have to do is add the framework, but it seems not to exists in my Mac.
As I read it is in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhone02.0.sdk/usr/lib/
but there is not, i looked for it with finder, but it havn't found the file (In Developer folder it's only an Application folder).
Should I install something?
I'm using Xcode4.3
Thank you in advance
You don't have anything to install, this is indeed already included in the iOS SDK.
Here is a short YouTube video to show you how adding a framework in Xcode 4 : http://www.youtube.com/watch?v=v-4TDlcsZRo
Hope this helps

Help adding a live device to an Xcode 4 project

Argggh, I have built a couple Apps in Xcode 4 but I cannot remember/find how to add my live device to my schemes drop down. I have the simulator options, but in the newest project I created I do not have my iphone listed.
Can anyone tell me what I forgot to do??
Thanks in advance for any help!!!
EDIT: Any new project I create does not create anything for my Device, however, some of the sample apps I open have my device listed... there are a lot of developers out there... hopefully someone has had this issue and can shed some light on what I am not understanding.
I solved my own problem. I forgot that my device is ios 4.2, so to make it work in xCode, I need to change the deployment target to the correct ios version and it works as expected.
I've never had to do anything special, just plug the device in. After about 30 seconds or so it will show up as an option in your target list.