Buying servers for Push Notifications [closed] - iphone

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Because of the outcome of another question I asked: Push or Local notifications alerting user to change between saved and remote data
I have decided to tackle Push Notifications head on. I don't, however, really know where to begin when buying a server. Once I start following tutorials and the like, I should be good to follow along relatively unchallenged, but I'd hate to buy a server not capable of running background processes, installing SSL certificates, and making outgoing TLS connections on certain ports (Those were the requirements on one tutorial). Could anyone recommend a company that offers servers at relatively cheap prices since I don't want to spend huge amounts on it, and have the correct specifications for push notifications. I live in the UK, but since I'm localising the app a couple of countries, would it be worth having the server in another country?
Anyway, any help would be greatly appreciated.
Regards,
Mike

I would consider using a service like Urban Airship to start. https://go.urbanairship.com/accounts/register/
It'll be free until you are doing more than 1 million pushes a month and will save you the hassle of setting up a server.

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We don't have an SSL site and will be unable to get one. How do I work around this? [closed]

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My organization has created a Facebook tab but because our site is not SSL certified the tab only works on some computers. We will not be getting SSL certified any time soon. Is there a way to work around this?
Your question can be paraphrased as 'how can we show HTTPS content to our users without needing to serve HTTPS content' - it's not possible
It shouldn't be difficult to buy a certificate for your domain and install it to the server - costs $15-$100 for the cert depending on where you get it and a few minutes (or hours, i guess) to reconfigure a web server
Obviously if you've a complicated setup with firewalls and strict procedures and processes in the company this will take a lot longer than the few minutes it would take a single developer, but surely in that case not supporting SSL is also seen as a big problem since you'll lose a relatively large percentage of users
(source: It was >10% of users about a year ago - it's higher now.)

How does critsend gather "Spam folder statistics with addresses"? [closed]

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Apologies if this is the wrong site - not really sure which site is best for this, but since it's SMTP-related (or is it?), I figured maybe this site had the best audience.
My company just set all of our live servers to route email through Critsend (at a cost). Apparently we've had some people complain about emails going missing, and this service lets us track it better...
I was pretty shocked, and said "There's nothing they can possibly tell us, that we can't get from the SMTP server logs!". However, I was given a huge list of features they support, including this:
Spam folder statistics with addresses
Apparently, they can tell us how many (and which!) emails went into spam folders.
I've done a little SMTP in my time, and I'm certain there is no way to get this information. So, what are they doing to claim this feature? (Note: Sadly, I don't have any access to actually see one of these reports).

Best way to go about sharing iPhone app revenue with client(s)? [closed]

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Finally got my first iPhone app ready for launch.
There's a large publisher backing the IP.
There's a third party between me (developer) and the publisher.
Everybody wants a cut.
What are some ways of going about this? There's probably enough of you who have expierences, do's, don't and tips?
I was thinking of just putting it all on my account and have them invoice me for the various amounts every 3 months.
If they agree to it then you idea is the best because it keeps you in control of the process, although you might have to consider tax issues. For example, depending on where you live you might get charged tax on 100% of the revenue rather than just your cut.
No matter what you do though, make sure you have a legal agreement between you and all of the parties involved regarding the the revenue split. This way everyone is on the same page and you can be reasonably assured that someone won't change their mind once the money rolls in.

Is there any cost for using Push Notification Service? [closed]

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Is there any cost for using the Push Notification Service?
I know it requires using my own server to send notifications, but the signals are passed through an Apple server. There are no server transfer fees?
No, there is no cost. The only "gotchas" are that your app has to be in the app store(i.e. no jailbroken apps), and you have to maintain a server for pushing the events.
If you are building you own push server, which you mention above, there are hosting expenses and the cost of time to set up and administer it. Alternatively, you can use a service like iLime (www.ilime.com), which provides a RESTful API and a lot of free push alerts up-front to handle the server infrastructure for you.
Disclosure: I work for KeyLimeTie, who produces iLime - let me know if you have any questions.
Best wishes integrating APNS into your app, however you choose to do so.
Tim

Have you created a proprietorship to sell apps on Apple’s App Store? [closed]

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I’m almost ready to offer an IPhone application on the Apple App. Store and make my millions. ;)
For those of you that have gone before, have you formed a business (LLC or proprietorship) to keep things legal?
In the end, it really depends on your plans for your app development. If you're intending to make this a "real" business you'd absolutely want to incorporate for the legal protection and tax advantages. If this is just a hobby/something you're doing in your spare time then I wouldn't bother.
We've used LegalZoom a couple of times to incorporate; plan to spend <= $2K or so to get it done from soup-to-nuts.
I would say that depends largely on the nature of your application. If your app deals with personal information or in some way could damage other data or information on the phone itself, you might want to make sure you're covered liability wise.
If it's a game or something that won't (shouldn't) affect that type of thing, then you might be just fine going it alone.
I used my name. At the time I signed up, I was hearing horror stories about how long it was taking companies to be approved, while approval for individuals was flying through. Perhaps that's changed.
Don't assume that incorporating will protect you from liability. See here