I can not edit mushup service in AS 5.0.1 - service

I can not edit mushup service in AS 5.0.1 like that, even the example the platform provides like admin/RESTSample
it shows message "error occured"

Related

iOS 16.1.1 runtime error: RB query for the extension process state failed

I am working on a project and getting a runtime error when running our app on some colleague's iPhone 11 device(iOS 16.1.1) :
[lifecycle] [u 68C8D161-6D2A-412E-A4F2-CEDE8D1C83EF:m (null)]
[*PRODUCT_BUNDLE_IDENTIFIER(MARKETING_VERSION)*] RB query for the extension process state failed with error: Error Domain=RBSServiceErrorDomain Code=1
"Client not entitled" UserInfo={RBSEntitlement=com.apple.runningboard.process-state,
NSLocalizedFailureReason=Client not entitled, RBSPermanent=false}
The [PRODUCT_BUNDLE_IDENTIFIER(MARKETING_VERSION)] is something like : com.companyName.AppName.Keyboard(1.0.10)
This error message is only appears when the customized keyboard is loaded,
and the keyboard is also part of app group
I've checked iOS16 release note, seems like nothing is relevant to this error, I'm not sure what is causing this error message?

Unity WebGL build error in NON-development mode only

I'm using Unity 2017.3.03f free personal edition, I've an application in unity that works normally in desktop and android platforms. However, When it's built for WebGL release (unchecked "development build" option") it gives this error in browser during loading splash screen:
> An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort(-1) at jsStackTrace (webgl-11B.asm.framework.unityweb:2:27460)
stackTrace (webgl-11B.asm.framework.unityweb:2:27631)
abort (webgl-11B.asm.framework.unityweb:4:33732)
_il2cpp_gc_disable (webgl-11B.asm.framework.unityweb:2:204426)
scripting_gc_disable() [vNc] (webgl-11B.asm.code.unityweb:10:1)
_main [eNc] (webgl-11B.asm.code.unityweb:10:1)
callMain (webgl-11B.asm.framework.unityweb:4:32097)
doRun (webgl-11B.asm.framework.unityweb:4:32800)
_String_Join_m2050845953 [run] (webgl-11B.asm.framework.unityweb:4:32986)
runCaller (webgl-11B.asm.framework.unityweb:4:31614)
removeRunDependency (webgl-11B.asm.framework.unityweb:2:34407)
processDataJob#file:.../Build/UnityLoader.js:1:17079
I've tried to enable the development option and apply the steps of this article:
https://community.gamedev.tv/t/webgl-debugging/54948
to enable debugging symbols and disable stripping code engine to see the errors in browser console. But the Development version works without error, but when I return to release build "unchecking the development option" again, the same error appears.
and the log of browser console contains the following message:
> IndexedDB is not available. Data will not persist in cache and PlayerPrefs will not be saved.
a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:124
unreachable code after return statement[Learn More]
a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:4519
missing function: il2cpp_gc_disable
UnityLoader.js:1:8039
-1
UnityLoader.js:1:8002
-1
UnityLoader.js:1:8039
Use of the motion sensor is deprecated.
a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:54097
Use of the orientation sensor is deprecated.
a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:54097
uncaught exception: abort(-1) at jsStackTrace#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:27460
stackTrace#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:27631
abort#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:4:33732
_il2cpp_gc_disable#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:204426
vNc#blob:null/036e0461-a7f5-4bf6-9bcd-65ad983ad95c:10:1
eNc#blob:null/036e0461-a7f5-4bf6-9bcd-65ad983ad95c:10:1
callMain#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:4:32097
doRun#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:4:32800
run#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:4:32986
runCaller#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:4:31614
removeRunDependency#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:34407
processDataJob.../UnityLoader.js:1:17079
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
154
UnityLoader.js:1:8002
154
UnityLoader.js:1:8039
uncaught exception: abort(154) at jsStackTrace#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:27460
stackTrace#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:27631
abort#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:4:33732
Vxq#blob:null/036e0461-a7f5-4bf6-9bcd-65ad983ad95c:32:1
y7c#blob:null/036e0461-a7f5-4bf6-9bcd-65ad983ad95c:23:1
ynq#blob:null/036e0461-a7f5-4bf6-9bcd-65ad983ad95c:32:1
handlerFunc#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:57395
jsEventHandler#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:53935
why does this error happen? is it because of using unity free edition, or because the application reads some text file from Resources folder at loading?
thanks in advance.

Realm, Swift and App Sandbox not working?

I can't get Realm (lastest version), Swift and Sandboxing to work.
I created a Hello Word app with RealmSwift / Realm embedded binaries included correctly.
import RealmSwift
..add one class and only the line:
let realm = try! Realm ()
Then I got this error when I run the app:
*2016-08-17 21:04:05.404 testprosjekt1[37407:21624950] ***storageTaskManagerExistsWithIdentifier:withIdentifier failed: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.nsurlstorage-cache was invalidated." UserInfo={NSDebugDescription=The connection to service named com.apple.nsurlstorage-cache was invalidated.}; {
NSDebugDescription = "The connection to service named com.apple.nsurlstorage-cache was invalidated.";
}
2016-08-17 21:04:05.412 testprosjekt1[37407:21624950] ***cachedResponseDictionaryForRequest:key:handler failed: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.nsurlstorage-cache was invalidated." UserInfo={NSDebugDescription=The connection to service named com.apple.nsurlstorage-cache was invalidated.}; {
NSDebugDescription = "The connection to service named com.apple.nsurlstorage-cache was invalidated.";*
}
If I turn off sandboxing - I got NO error at all.
So, my question is: Is the latest version of Realm NOT working with sandboxed apps?
I have tried set Read / write on to all the directories in sandboxing, but this does not help.
I use xCode 7.3
Realm works well with sandboxing (until you try to reader or write to a directory you don't have access to).
Realm collects anonymous analytics and checks for updates when your app is run with a debugger attached, or when it runs in a simulator. This call does not run when your app is in production, or running on your user’s devices. See more at FAQ.
Also if you perform any network calls in your app add com.apple.security.network.client to your entitlement (or simply enable Outgoing connection (Client) in Capabilities tab of your project's settings).

Gettng Error WLClient onInvokeProcedureFailure:userInfo in WLClient.m

We are getting below error while calling a simple HTTP Adaptor through iOS Apple Watch OS1. We have mobilefirst 6.3 with WorklightAPI iOS deployed on server.
[WL_CLIENT] -[WLClient onInvokeProcedureFailure:userInfo:] in WLClient.m
Status: 0
InvocationResult: (null)
InvocationContext: (null)
Error code: 3
Error message: Procedure invocation error.
It runs fine when we run it on development server. Only difference we see is on Test server TLSv1.2 is enabled while on development it is not.
We defined ATS --> Allow Arbitrary Loads = YES in info.plist
but we are still getting an error.
Any Advice ?
As mentioned multiple times, Apple Watch is not supported. And in any case, since this is Watch OS 1 it means you invoke the code from the "parent" iOS app, no? In which case this was answered in your other question: https://stackoverflow.com/questions/34206002/there-is-no-registered-challenge-handler

Trying to send an email through an iphone app and getting an error using MFMailComposeViewController in iOS 8

I imported the MessageUI.h class and implemented the function in MFMailComposeViewControllerDelegate.
I was following the tutorial on : http://www.appcoda.com/ios-programming-101-send-email-iphone-app/
I am currently using Xcode 6.0.1 and iOS SDK 8.0 to build and run the app on the simulator. The issue is:
On running the app in the simulator, I get the following error
2014-09-26 03:39:07.687 SendMessage[44465:2674263] Mail cancelled
2014-09-26 03:39:07.743 SendMessage[44465:2673753] viewServiceDidTerminateWithError: Error Domain=_UIViewServiceInterfaceErrorDomain Code=3 "The operation couldn’t be completed. (_UIViewServiceInterfaceErrorDomain error 3.)" UserInfo=0x7fe873e01d30 {Message=Service Connection Interrupted}
2014-09-26 03:39:25.172 SendMessage[44465:2674263] <MFMailComposeRemoteViewController: 0x7fe873c389e0> timed out waiting for fence barrier from com.apple.MailCompositionService
Any suggestions on what should be done to get this working?
This is a known error in the simulator. It does not appear when you run on a device. So, try it on a device and if it runs normally, then you should be ok.