iOS 16.1.1 runtime error: RB query for the extension process state failed - swift

I am working on a project and getting a runtime error when running our app on some colleague's iPhone 11 device(iOS 16.1.1) :
[lifecycle] [u 68C8D161-6D2A-412E-A4F2-CEDE8D1C83EF:m (null)]
[*PRODUCT_BUNDLE_IDENTIFIER(MARKETING_VERSION)*] RB query for the extension process state failed with error: Error Domain=RBSServiceErrorDomain Code=1
"Client not entitled" UserInfo={RBSEntitlement=com.apple.runningboard.process-state,
NSLocalizedFailureReason=Client not entitled, RBSPermanent=false}
The [PRODUCT_BUNDLE_IDENTIFIER(MARKETING_VERSION)] is something like : com.companyName.AppName.Keyboard(1.0.10)
This error message is only appears when the customized keyboard is loaded,
and the keyboard is also part of app group
I've checked iOS16 release note, seems like nothing is relevant to this error, I'm not sure what is causing this error message?

Related

FLTFirebaseMessaging: An error occurred while calling method Messaging#getToken, errorOrNil { NSLocalizedFailureReason = "Too many server requests.";}

I had removed my IOS folder and re-added it with flutter create . --platforms iOS .Did this as I was receiving some error and saw this was the solution for it. I tried adding firebase again and I am getting this error:
FLTFirebaseMessaging: An error occurred while calling method Messaging#getToken, errorOrNil => {
NSLocalizedFailureReason = "Too many server requests.";
}
flutter: null
[VERBOSE-2:ui_dart_state.cc(198)] Unhandled Exception: [firebase_messaging/unknown] An unknown error has occurred.
I checked my bundleID it matches exactly and I added google service info plist file.
I have to done these steps multiple times but still receive this error.
Any suggestions regarding this will be greatly appreciated.App working completely fine on android

zoom swift sdk crashes after connecting to a meeting

i am trying run the zoom swiftdemo app referenced in their Github repo
but i keep getting this error whenever i connected to a meeting
ZoomiOSSDKDemo[1944:343363] *** CFMessagePort: bootstrap_register(): failed 1100 (0x44c) 'Permission denied', port = 0xe10f, name = '.1516928314.rpc'
See /usr/include/servers/bootstrap_defs.h for the error codes.
I can connect to a meeting but it crashes a few second after connecting. What does the error message mean and how can i fix this?

Exception: ideviceinfo returned an error: ERROR: Could not connect to lockdownd, error code -17

I tried install flutter on my mac but these error always show up :
⢿Unhandled exception:
Exception: ideviceinfo returned an error:
ERROR: Could not connect to lockdownd, error code -17
can anyone help me?
I've tried many ways but the error always show up.
I think it is caused by having an iOS device plugged in to your computer. I had the same issue and it went away after unplugging my phone. You won't get this message if the device is plugged in and the computer is marked as a trusted device.

Unity WebGL build error in NON-development mode only

I'm using Unity 2017.3.03f free personal edition, I've an application in unity that works normally in desktop and android platforms. However, When it's built for WebGL release (unchecked "development build" option") it gives this error in browser during loading splash screen:
> An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort(-1) at jsStackTrace (webgl-11B.asm.framework.unityweb:2:27460)
stackTrace (webgl-11B.asm.framework.unityweb:2:27631)
abort (webgl-11B.asm.framework.unityweb:4:33732)
_il2cpp_gc_disable (webgl-11B.asm.framework.unityweb:2:204426)
scripting_gc_disable() [vNc] (webgl-11B.asm.code.unityweb:10:1)
_main [eNc] (webgl-11B.asm.code.unityweb:10:1)
callMain (webgl-11B.asm.framework.unityweb:4:32097)
doRun (webgl-11B.asm.framework.unityweb:4:32800)
_String_Join_m2050845953 [run] (webgl-11B.asm.framework.unityweb:4:32986)
runCaller (webgl-11B.asm.framework.unityweb:4:31614)
removeRunDependency (webgl-11B.asm.framework.unityweb:2:34407)
processDataJob#file:.../Build/UnityLoader.js:1:17079
I've tried to enable the development option and apply the steps of this article:
https://community.gamedev.tv/t/webgl-debugging/54948
to enable debugging symbols and disable stripping code engine to see the errors in browser console. But the Development version works without error, but when I return to release build "unchecking the development option" again, the same error appears.
and the log of browser console contains the following message:
> IndexedDB is not available. Data will not persist in cache and PlayerPrefs will not be saved.
a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:124
unreachable code after return statement[Learn More]
a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:4519
missing function: il2cpp_gc_disable
UnityLoader.js:1:8039
-1
UnityLoader.js:1:8002
-1
UnityLoader.js:1:8039
Use of the motion sensor is deprecated.
a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:54097
Use of the orientation sensor is deprecated.
a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:54097
uncaught exception: abort(-1) at jsStackTrace#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:27460
stackTrace#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:27631
abort#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:4:33732
_il2cpp_gc_disable#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:204426
vNc#blob:null/036e0461-a7f5-4bf6-9bcd-65ad983ad95c:10:1
eNc#blob:null/036e0461-a7f5-4bf6-9bcd-65ad983ad95c:10:1
callMain#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:4:32097
doRun#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:4:32800
run#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:4:32986
runCaller#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:4:31614
removeRunDependency#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:34407
processDataJob.../UnityLoader.js:1:17079
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
154
UnityLoader.js:1:8002
154
UnityLoader.js:1:8039
uncaught exception: abort(154) at jsStackTrace#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:27460
stackTrace#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:27631
abort#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:4:33732
Vxq#blob:null/036e0461-a7f5-4bf6-9bcd-65ad983ad95c:32:1
y7c#blob:null/036e0461-a7f5-4bf6-9bcd-65ad983ad95c:23:1
ynq#blob:null/036e0461-a7f5-4bf6-9bcd-65ad983ad95c:32:1
handlerFunc#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:57395
jsEventHandler#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:53935
why does this error happen? is it because of using unity free edition, or because the application reads some text file from Resources folder at loading?
thanks in advance.

Trying to send an email through an iphone app and getting an error using MFMailComposeViewController in iOS 8

I imported the MessageUI.h class and implemented the function in MFMailComposeViewControllerDelegate.
I was following the tutorial on : http://www.appcoda.com/ios-programming-101-send-email-iphone-app/
I am currently using Xcode 6.0.1 and iOS SDK 8.0 to build and run the app on the simulator. The issue is:
On running the app in the simulator, I get the following error
2014-09-26 03:39:07.687 SendMessage[44465:2674263] Mail cancelled
2014-09-26 03:39:07.743 SendMessage[44465:2673753] viewServiceDidTerminateWithError: Error Domain=_UIViewServiceInterfaceErrorDomain Code=3 "The operation couldn’t be completed. (_UIViewServiceInterfaceErrorDomain error 3.)" UserInfo=0x7fe873e01d30 {Message=Service Connection Interrupted}
2014-09-26 03:39:25.172 SendMessage[44465:2674263] <MFMailComposeRemoteViewController: 0x7fe873c389e0> timed out waiting for fence barrier from com.apple.MailCompositionService
Any suggestions on what should be done to get this working?
This is a known error in the simulator. It does not appear when you run on a device. So, try it on a device and if it runs normally, then you should be ok.