I can't get Realm (lastest version), Swift and Sandboxing to work.
I created a Hello Word app with RealmSwift / Realm embedded binaries included correctly.
import RealmSwift
..add one class and only the line:
let realm = try! Realm ()
Then I got this error when I run the app:
*2016-08-17 21:04:05.404 testprosjekt1[37407:21624950] ***storageTaskManagerExistsWithIdentifier:withIdentifier failed: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.nsurlstorage-cache was invalidated." UserInfo={NSDebugDescription=The connection to service named com.apple.nsurlstorage-cache was invalidated.}; {
NSDebugDescription = "The connection to service named com.apple.nsurlstorage-cache was invalidated.";
}
2016-08-17 21:04:05.412 testprosjekt1[37407:21624950] ***cachedResponseDictionaryForRequest:key:handler failed: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.nsurlstorage-cache was invalidated." UserInfo={NSDebugDescription=The connection to service named com.apple.nsurlstorage-cache was invalidated.}; {
NSDebugDescription = "The connection to service named com.apple.nsurlstorage-cache was invalidated.";*
}
If I turn off sandboxing - I got NO error at all.
So, my question is: Is the latest version of Realm NOT working with sandboxed apps?
I have tried set Read / write on to all the directories in sandboxing, but this does not help.
I use xCode 7.3
Realm works well with sandboxing (until you try to reader or write to a directory you don't have access to).
Realm collects anonymous analytics and checks for updates when your app is run with a debugger attached, or when it runs in a simulator. This call does not run when your app is in production, or running on your user’s devices. See more at FAQ.
Also if you perform any network calls in your app add com.apple.security.network.client to your entitlement (or simply enable Outgoing connection (Client) in Capabilities tab of your project's settings).
Related
Is anyone able to explain this error, and what might have caused it? I've been trying to create a messaging app using Firebase's Realtime Database in SwiftUI, but am unable to read from the database and have been getting this error.
Updating selectors after delegate addition failed with: Error
Domain=NSCocoaErrorDomain Code=4099 "The connection to service named
com.apple.commcenter.coretelephony.xpc was invalidated: failed at
lookup with error 3 - No such process."
I'm able to write to the database just fine but it doesn't seem to want to be read from, so I'm assuming it's because of whatever this error is. Thanks
Can anyone of you please explain to me what this error is, and how this can be fixed. I have a swift app available in app store, i am trying to Monetize it by adding advertisements. I tried reaching out to the support team of the add platform, but no reply from their end. Below is the display i get in console. I would like to know what this means. I do see few comments in the board, to run a command in terminal, i did not try it yet... would like to know more about this error before i suppress the logs using the command. Thanks in advance.
I am trying to use INMOBI in my app for advertisements:
2020-01-19 23:18:26.769190-0500 testadv[4386:92650] [Client] Updating selectors failed with: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service on pid 0 named com.apple.commcenter.coretelephony.xpc was invalidated." UserInfo={NSDebugDescription=The connection to service on pid 0 named com.apple.commcenter.coretelephony.xpc was invalidated.}
2020-01-19 23:18:26.769421-0500 testadv[4386:92650] [Client] Updating selectors after delegate addition failed with: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service on pid 0 named com.apple.commcenter.coretelephony.xpc was invalidated." UserInfo={NSDebugDescription=The connection to service on pid 0 named com.apple.commcenter.coretelephony.xpc was invalidated.}
Please write below command in you terminal as I have same issue and it was resolved with same command!
xcrun simctl spawn booted log config
--mode "level:off"
--subsystem com.apple.CoreTelephony
Currently working on a Network Extension that lets me stablish a connection using a VPN using a .ovpn file, by using OpenVPNAdapter library. I have saved correcly my configuration to the System settings and when running the extension to perform debug my extension status changes from disconnected, stays in connecting for a while and then disconnects. Further inspecting the console logs for the device anf filtering by the network extension I get three main error messages.
Log message from provider: TUN Error: cannot acquire tun interface socket
SIOCGIFMTU failed: Device not configured
NEVirtualInterfaceAdjustReadBufferSize: interface_get_mtu failed (6), defaulting to max mtu
I don't know where to head now as I am debugging the network extension using the Console from the device.
Okay I managed to solve this on my own. I created a Packet Tunnel Network Extension and in my PacketTunnelProvider class came the problems. It did not crash so setting up the debugger in that class was not worth it. I ran my target and started my app and set several NSLogs in the functions so I could see in the device's console what was happening. My problem was that I tried to set a nil value in a dictionary for a key thus terminating the extension. That crash message can easily be seen in the console.
The problem was when extending PacketTunnelProvider with OpenVPNAdapterDelegate in the function to configure the tunnel
func openVPNAdapter(_ openVPNAdapter: OpenVPNAdapter, configureTunnelWithNetworkSettings networkSettings: NEPacketTunnelNetworkSettings?, completionHandler: #escaping (OpenVPNAdapterPacketFlow?) -> Void) {
networkSettings?.dnsSettings?.matchDomains = [""];
}
Previously I had networkSettings.dnsSettings?.matchDomains = [""]; so networkSettings was unwrapped and it was nil making it crash the extension and the tunnel not being able to get connected.
Following the instruction on google play games plugin for unity, I have not been able to set it up correctly. My application crashes on signing in, with the following log output (with no more details). I've got no luck in finding a probable cause and searches seems to be out of any useful tip.
The actual error is displayed as:
Application ID () must be a numeric value. Please verify that your manifest refers to the correct project ID
The complete log output:
10-08 19:43:49.581 25688-25734/? E/linker: readlink('/proc/self/fd/49') failed: Permission denied [fd=49]
10-08 19:43:49.581 25688-25734/? E/linker: warning: unable to get realpath for the library "/data/data/com.testcompany.testapp/app_.gpg.classloader/d75c8e1bbeab9e1ddffb9d332585db71.dex". Will use given name.
10-08 19:43:49.667 25688-25734/? W/PopupManager: You have not specified a View to use as content view for popups. Falling back to the Activity content view. Note that this may not work as expected in multi-screen environments
10-08 19:43:49.675 25688-26526/? I/GamesNativeSDK: Auth operation started: SIGN IN
10-08 19:43:49.675 25688-26526/? I/GamesNativeSDK: Connecting to Google Play...
10-08 19:43:49.802 10946-10956/? W/GamesServiceBroker: Client connected with SDK 9683000, Services 9683438, and Games 37240038
10-08 19:43:49.837 10946-26540/? E/ValidateServiceOp: Application ID () must be a numeric value. Please verify that your manifest refers to the correct project ID.
10-08 19:43:49.842 25688-25688/? D/AndroidRuntime: Shutting down VM
10-08 19:43:49.846 25688-25688/? E/AndroidRuntime: FATAL EXCEPTION: main
Process: com.testcompany.testapp, PID: 25688
java.lang.Error: FATAL EXCEPTION [main]
Unity version : 5.4.0f3
Device model : LGE Nexus 5
Device fingerprint: google/hammerhead/hammerhead:6.0/MRA58K/2256973:user/release-keys
Caused by: java.lang.IllegalStateException: A fatal developer error has occurred. Check the logs for further information.
at com.google.android.gms.common.internal.zze$zza.zzc(Unknown Source)
at com.google.android.gms.common.internal.zze$zza.zzv(Unknown Source)
at com.google.android.gms.common.internal.zze$zze.zzauc(Unknown Source)
at com.google.android.gms.common.internal.zze$zzd.handleMessage(Unknown Source)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:148)
at android.app.ActivityThread.main(ActivityThread.java:5417)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:726)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616)
I've taken the steps needed to generate OAuth2 client ID and I've successfully applied that to GooglePlayGame plugin in unity. What could be the reason of the error message?
If we refer to the actual error as shown in your log output, the problem is caused by the application ID declared in your Manifest which is actually one of the top setup mistakes committed by developers as shown in this video.
To troubleshoot this kind of error, please check the following:
For Android:
please verify that the value of the #string/app_id resource matches your application's numeric ID. The value of this resource should only contain digits. For example:
<string name="app_id">123456789012</string>
Warning: Do not use the full client ID (1233456789012.apps.googleusercontent.com) as your app ID. This will result in errors.
For iOS:
The application_ID is the number that Google Play Developer Console assigns to your project. Please note that is not the same as your Apple application_ID.
Then, after checking the application ID, please also check the certificate fingerprint. Please be noted that:
If you are debugging your game using your debug certificate but have configured games services using your release certificate, you should add a second linked app using the same package name and your debug certificate's SHA1 fingerprint. This will allow you to sign in to the application whether it's signed with the debug or release certificates.
For additional tips, refer to these related resources:
Top 7 Google Play games services setup mistakes - Video that describes common Google Play games services setup pitfalls and scenarios.
Android troubleshooting guide - Developer documentation that describes how to troubleshoot issues while developing Android games.
Lastly, this Q&A thread might also help wherein this GitHub post was suggested.
The problem was caused by multiple application configurations in Google play services. Although the game services panel was showing only one application with my package name, there were several instances of the same application configured in google cloud services previously for google cloud messaging and other services. The problem was only solved when I shut down all services, deleted the applications and patiently created one unified application configuration in Google play services.
I got this problem too. Here's My solution:
Delete old version of GooglePlayService and Admob plugins and import the new ones.
Open Android SDK Manager(In Unity, Window -> Google Play Games -> Downloads -> Google Play Gamse SDK(Android)), update the following ones:
Then try to set up Goole Play Service.
Additional, current verion of GooglPlayServices and Admob both import PlayServicesResolver/Editor/Google.JarResolverLib.dll(JarResolverLib.dll), just delete Google.JarResolerLib.dll.
Hope this can help you!
(Note, this seems related to this question, but is with a different flavor of the Dropbox SDK.)
Using the latest version of the Dropbox Datastore API on iOS, I am getting an exception after performing these steps:
Successfully connect my app to Dropbox
Disconnect my app from Dropbox.
Reconnect app to same, or another, Dropbox account.
Then this happens:
The console in Xcode shows this:
*** WebKit discarded an uncaught exception in the webView:
decidePolicyForNavigationAction:request:frame:decisionListener:
delegate: <NSInvalidArgumentException> -[PilotPro.SettingsTableViewController
dropboxWasLinked:]: unrecognized selector sent to instance 0x7fc489cb94d0
And then this:
[WARNING] DropboxSDK: error loading DBConnectController - Error
Domain=NSURLErrorDomain Code=-1002 "unsupported URL"
UserInfo=0x7fc48c11bc50 {NSUnderlyingError=0x7fc48c4418c0 "unsupported URL",
NSErrorFailingURLStringKey=db-***://1/connect?
oauth_token_secret=***&state=***&oauth_token=***&uid=***,
NSErrorFailingURLKey=db-***://1/connect?
oauth_token_secret=***&state=***&oauth_token=***&uid=***,
NSLocalizedDescription=unsupported URL}
I suspect I am not doing enough to disconnect Dropbox from my account, so it's conflicting with a Dropbox session somehow. Here's what I'm doing to disconnect:
//===::: Disable Dropbox :::===
DBAccountManager.sharedManager().linkedAccount.unlink()
// Shutdown and stop listening for changes to the datastores
DBDatastoreManager.sharedManager().shutDown()
DBDatastoreManager.sharedManager().removeObserver(self)
//Migrate back to local datastores
DBDatastoreManager.setSharedManager(DBDatastoreManager.localManagerForAccountManager(DBAccountManager.sharedManager()))
Any ideas? Thanks in advance.
It turns out that the errors given by Xcode were a bit of a red herring in this case. I was firing an NSNotification after Dropbox finished authenticating, and in doing so I was using this:
NSNotificationCenter.defaultCenter().addObserver(self, selector: "dropboxWasLinked:", name: "dropboxLinked", object: nil)
...but my dropboxWasLinked method wasn't set up to receive any arguments:
func dropboxWasLinked(){ ... }
So Xcode was firing an exception that messed up the authentication and made other things appear to be the cause, when in reality all I needed to do was remove the : from my selector in the NSNotification listener.
Ah, the joys of programming. :)