how to create .ipa file from Corona SDK - app-store

Please tell me how to create .ipa file instead of .app file in Corona SDK? and how to submit Corona Application in Appstore?

I got a solution for creating .ipa file while creating build file from Corona.
Steps are given below -
Step 1 - Create a .app file
Step 2 - Create a folder with name "Payload"
Step 3 - Compress the "Payload" folder and rename it to your file name.ipa
from "Payload.zip".

You need to go Corona Simulator -> File -> Build ->iOS
If you are going to get the build with distribution profile, corona will create compressed file for you so you can download it directly with application loader.

You need to have paid version of corona and you should use macOS. When you have those, the rest is easy

Related

Generate .ipa file in Xcode 7.2

I had created an iOS application successfully. Now I want to generate an executable file (.ipa).
I know the following steps:
Product
archive
save ipa file
But my archive is disabled. Any ideas?
1.You need to connect to a real device.
2.Build not for emulator, build for real device.
3.Now you can see "archive"

How to build signed Phonegap2.9 project for iOS

This is a project which use phonegap 2.9 for iPhone app. Now I use phonegap's build tool to build an .app file, But this .app file is not signed. What I want to know is:
Can I use phonegap's build tool to build a signed .app file?
More about my project:
I have to use command line to build my project.
I have tried to use xcodebuild with param CODE_SIGN_IDENTITY to build it, but is failed with <Cordova/CDVViewController.h> file not found message.
I need you help. Thansk a lot!
To publish the in apple store at first you need to build an ipa file.
To build ipa file you need to archive the project.
Archive can be found here:
Project>Archive. (Be sure to choose iOS device in Run option).
To carry out all these task you will need provision file from your developer account.
For more detail you can go through these links:
How to get ipa file from Xcode to run an iPhone app in real device?
Deploy .ipa file in App store generated by Phonegap?
Publish Phonegap Build App at Apple's App Store - Experiences?

Xcode can't build ipa file for iOS app. Instead builds .pkg

I want to export my iOS app as an ipa file for Testflight. For some reason only on this project there is no option to build an .ipa file. Instead I can only export it as a Mac OS X application. It runs fine on the simulator and on the real device.
I already tried recreating the Ad-Hoc Provisioning profile, but it didn't change anything.
Would be great if someone knows how to fix that.
Thanks in advance!
I use TestFlight a lot and I do this:
Take the .app and put it in a folder called "Payload", compress that folder to a .zip file, then change the extension of the file from .zip to .ipa (you will have Payload.ipa), and your file is ready for TestFlight.
This is the way I do it and it works.
I finally found a solution for this problem: I used the "Validate Settings"-button underneath the build settings. The only property Xcode changed for me was the deployment target from iOS 4 to iOS 5.

Can't upload application from Application Loader

I finished work on an iPhone app in MonoDevelop and got a distribution provision from Apple. In the Release|iPhone build of MonoDevelop I set the 'Iphone App Bundle Signing' option to use the distribution user/provision and I built the app.
It created a .app in the bin/release folder. I tried uploading it using the application uploader but it wouldn't let me select the .app I had just built (it was greyed out)
Any ideas why that might happen?
I believe that the Application Loader only accepts zip files. Have you zipped up your app bundle?
Double Click 'Deliver your app', then you should be able to select the .ipa which is different than a template.
you have to create an .ipa file. take a look a this: MonoTouch Enterprise - Deployment

Format of applications submitted through Application Loader?

When I am using Application Loader to upload the app binary to the Apple do I submit a .zip file of my whole application or the .ipa file. I am confused about this process.
For iOS applications you just need to submit a zipped .app, the same .app generated by Xcode is enough, no need to put it into an IPA before archiving it.
For Mac OS X applications (Mac App Store), you need to submit the PKG generated by Xcode's Organizer Share/Save To Disk… command.
Alternatively, you can use the Build And Archive command and submit via the Xcode Organizer window… as another user points out.
If you have Xcode 3.2.5 then you can verify and upload your application through Organizer.
1.) Xcode -> Run -> Build and Archive
2.) Xcode -> Organizer -> Your Application (under Archives) -> Verify / Submit
Your app must already be setup and in waiting for upload mode in iTunes Connect.
I was able to create the archive in XCode 4, export as .ipa and upload that using Application Loader.
You have to submit a .zip file containing your Release build (the .app file inside the build/Release-iphoneos/ folder).
There are several options.
One that worked for me is to use the Finder to find and select the .app bundle, then use the Finder menu item to Compress this .app bundle. You can then select the resulting compressed file in the Application loader when your app is marked "Waiting for upload" in iTunes Connect.