When I am using Application Loader to upload the app binary to the Apple do I submit a .zip file of my whole application or the .ipa file. I am confused about this process.
For iOS applications you just need to submit a zipped .app, the same .app generated by Xcode is enough, no need to put it into an IPA before archiving it.
For Mac OS X applications (Mac App Store), you need to submit the PKG generated by Xcode's Organizer Share/Save To Disk… command.
Alternatively, you can use the Build And Archive command and submit via the Xcode Organizer window… as another user points out.
If you have Xcode 3.2.5 then you can verify and upload your application through Organizer.
1.) Xcode -> Run -> Build and Archive
2.) Xcode -> Organizer -> Your Application (under Archives) -> Verify / Submit
Your app must already be setup and in waiting for upload mode in iTunes Connect.
I was able to create the archive in XCode 4, export as .ipa and upload that using Application Loader.
You have to submit a .zip file containing your Release build (the .app file inside the build/Release-iphoneos/ folder).
There are several options.
One that worked for me is to use the Finder to find and select the .app bundle, then use the Finder menu item to Compress this .app bundle. You can then select the resulting compressed file in the Application loader when your app is marked "Waiting for upload" in iTunes Connect.
Related
I had created an iOS application successfully. Now I want to generate an executable file (.ipa).
I know the following steps:
Product
archive
save ipa file
But my archive is disabled. Any ideas?
1.You need to connect to a real device.
2.Build not for emulator, build for real device.
3.Now you can see "archive"
I been distributed with myapp.app.dSYM and myapp.mobileprovision files, is it possible to install the app on device using these two files using iTunes? if yes. please mention how?
Note : I tried to drag and drop myapp.app.dSYM and myapp.mobileprovision on iTunes, only myapp.mobileprovision is installed on device (Settings>General>Profiles) but myapp.app.dSYM is not getting listed in the Sync apps in iTunes.
To make installable ad-hoc package you should Archive your project, then select archive in Organizer and press Distribute button, then select "Save for Enterprise or Ad-Hoc Deployment", sign it and you'll get ipa file. Drag this ipa file to iTunes library and sync with your device to install it.
p.s. dSYM file it's just debugger information to symbolicate crashlogs.
I have an old version of Xcode so have been unable to create an .ipa file. I also only have leopard installed as the company I work for does not wish to purchase an upgrade so close to a new version being released.
The issue I am having is that when I drag the .mobileprovision file into iTunes that seems to be ok and it does ask if I wish to replace it. When I drag the .app file into iTunes it states 'An provisioning profile named "embedded.mobileprovision" already exists on this computer. Do you wish to replace it?'. If I click Yes then nothing happens.
I had this working on an old iTunes version this morning then updated as a client was having issues importing the .app file. Are all ad hoc distributions done with .ipa files now?
Basic steps I have been following:
2) Unzip the contents of “Sample.zip”
3) On Mac you will have two files, on PC you will have one file and one folder. These will be called “Sample.app” and “XXXX.mobileprovision”. The XXXX refers to whatever name the developer chose for their Adhoc profile (I use Andrews_Adhoc_DP).
4) Open iTunes.
5) Select both “Sample.app” and XXXX.mobileprovision and drag them to the Library panel
6) In your Applications pane you should now see the application which can be synced with your phone.
tldr; Can ad hoc installations still be done with a .mobileprovision file and a .app folder?
Many thanks!
Note to self and anyone who has the same issue:
In the info.plist file "Application requires iPhone environment" should be set to true. (got unticked for some reason)
I finished work on an iPhone app in MonoDevelop and got a distribution provision from Apple. In the Release|iPhone build of MonoDevelop I set the 'Iphone App Bundle Signing' option to use the distribution user/provision and I built the app.
It created a .app in the bin/release folder. I tried uploading it using the application uploader but it wouldn't let me select the .app I had just built (it was greyed out)
Any ideas why that might happen?
I believe that the Application Loader only accepts zip files. Have you zipped up your app bundle?
Double Click 'Deliver your app', then you should be able to select the .ipa which is different than a template.
you have to create an .ipa file. take a look a this: MonoTouch Enterprise - Deployment
Thank you
I learned a lot from this site
I have a question
I finished the application is running
webview
But I remain one step keeping the program
And send it to the iPhone to try it on two ipa
I want to save formulas ipa
Thank you
You can't just save an app as an IPA. Only if you submit it to the app store with a proper developer's license will they then distribute it in the store in that format
Running "Build and Archive" from the Build menu in Xcode will create an ipa file.
Stepwise Procedure to create an IPA file,
1.First of all,choose your device as IOS Device in Scheme near Breakpoint tab in Xcode.
2.In Xcode menu,Product->Clean and build your application.
3.If the provisioning certificate is not valid,it will lead to build failed with an error.If so you have to change it to a valid certificate through your project->build settings.Else if build succeeded just leave this step.
4.Then select Product->archive,it will create an archive file in Organiser->archives and open it up for you after archive finished.
5.choose share tab in Organiser followed by contents->.ipa and Identity->choose your valid distribution certificate and click next.
6.within a minute it will ask name for your IPA file to save.Give a name and save it in Desktop.
7.Open iTunes and drag and drop your IPA file in Library->Apps.
8.Now connect and select your Device in itunes->choose apps tab under it and sync your app ipa to the Device.It will install your IPA file to the device.
9.Thats all.Now you can run your App IPA file in your device.