Can't upload application from Application Loader - iphone

I finished work on an iPhone app in MonoDevelop and got a distribution provision from Apple. In the Release|iPhone build of MonoDevelop I set the 'Iphone App Bundle Signing' option to use the distribution user/provision and I built the app.
It created a .app in the bin/release folder. I tried uploading it using the application uploader but it wouldn't let me select the .app I had just built (it was greyed out)
Any ideas why that might happen?

I believe that the Application Loader only accepts zip files. Have you zipped up your app bundle?

Double Click 'Deliver your app', then you should be able to select the .ipa which is different than a template.

you have to create an .ipa file. take a look a this: MonoTouch Enterprise - Deployment

Related

Generate .ipa file in Xcode 7.2

I had created an iOS application successfully. Now I want to generate an executable file (.ipa).
I know the following steps:
Product
archive
save ipa file
But my archive is disabled. Any ideas?
1.You need to connect to a real device.
2.Build not for emulator, build for real device.
3.Now you can see "archive"

How to build signed Phonegap2.9 project for iOS

This is a project which use phonegap 2.9 for iPhone app. Now I use phonegap's build tool to build an .app file, But this .app file is not signed. What I want to know is:
Can I use phonegap's build tool to build a signed .app file?
More about my project:
I have to use command line to build my project.
I have tried to use xcodebuild with param CODE_SIGN_IDENTITY to build it, but is failed with <Cordova/CDVViewController.h> file not found message.
I need you help. Thansk a lot!
To publish the in apple store at first you need to build an ipa file.
To build ipa file you need to archive the project.
Archive can be found here:
Project>Archive. (Be sure to choose iOS device in Run option).
To carry out all these task you will need provision file from your developer account.
For more detail you can go through these links:
How to get ipa file from Xcode to run an iPhone app in real device?
Deploy .ipa file in App store generated by Phonegap?
Publish Phonegap Build App at Apple's App Store - Experiences?

Where does the compiled .ipa reside when I compile and deploy the app for the iOS simulator from Xcode?

I'd like to be able to pass around the version of my iphone application that was compiled for the simulator. The idea here is to be able to give copies of the app to different vms where they would deploy the app to the iOS simulator and run some tests.
But after I compile the app for the iOS simulator, I can't find the darn *.ipa. Does anyone know where it resides?
There’s no .ipa—Xcode copies the .app bundle by itself into the simulator. You can check:
~/Library/Developer/Xcode/DerivedData/YourProject-<some garbage>/Build/Products/Debug-iphonesimulator/
(swap Debug for Release if you’re looking to distribute a release build, obviously), or, alternately, get the version that’s actually installed in the simulator from:
~/Library/Application Support/iPhone Simulator/<OS version>/Applications/<some UUID>/.
You can copy that app bundle into another simulator by creating an arbitrarily-named folder in the above Applications directory and placing the .app inside it.
You can see where it is putting your build products by looking on:
Xcode Menu-> Preferences-> Locations
Or if you have project Specific settings they will be found by looking on
Xcode Menu-> File-> Project Settings
I think it builds the ipas from the products in those locations and loads them into the simulator. So you might not find an actual .ipa there you find .app in these locations.
If you want an ipa. Do an Archive build.
Do an Ad Hoc distribution and save the resulting .ipa to your desktop.
have you already tried the following location???
Library/Developer/Xcode/DerivedData

Xcode can't build ipa file for iOS app. Instead builds .pkg

I want to export my iOS app as an ipa file for Testflight. For some reason only on this project there is no option to build an .ipa file. Instead I can only export it as a Mac OS X application. It runs fine on the simulator and on the real device.
I already tried recreating the Ad-Hoc Provisioning profile, but it didn't change anything.
Would be great if someone knows how to fix that.
Thanks in advance!
I use TestFlight a lot and I do this:
Take the .app and put it in a folder called "Payload", compress that folder to a .zip file, then change the extension of the file from .zip to .ipa (you will have Payload.ipa), and your file is ready for TestFlight.
This is the way I do it and it works.
I finally found a solution for this problem: I used the "Validate Settings"-button underneath the build settings. The only property Xcode changed for me was the deployment target from iOS 4 to iOS 5.

Format of applications submitted through Application Loader?

When I am using Application Loader to upload the app binary to the Apple do I submit a .zip file of my whole application or the .ipa file. I am confused about this process.
For iOS applications you just need to submit a zipped .app, the same .app generated by Xcode is enough, no need to put it into an IPA before archiving it.
For Mac OS X applications (Mac App Store), you need to submit the PKG generated by Xcode's Organizer Share/Save To Disk… command.
Alternatively, you can use the Build And Archive command and submit via the Xcode Organizer window… as another user points out.
If you have Xcode 3.2.5 then you can verify and upload your application through Organizer.
1.) Xcode -> Run -> Build and Archive
2.) Xcode -> Organizer -> Your Application (under Archives) -> Verify / Submit
Your app must already be setup and in waiting for upload mode in iTunes Connect.
I was able to create the archive in XCode 4, export as .ipa and upload that using Application Loader.
You have to submit a .zip file containing your Release build (the .app file inside the build/Release-iphoneos/ folder).
There are several options.
One that worked for me is to use the Finder to find and select the .app bundle, then use the Finder menu item to Compress this .app bundle. You can then select the resulting compressed file in the Application loader when your app is marked "Waiting for upload" in iTunes Connect.