System.out.write() not properly writing out certain bytes - eclipse

A buddy and me are doing an assignment which involves writing out bytes to a file. Normally we'd use something like a FileOutputStream but this assignment explicitly asks us to write out the data (which is, in this case, in bytes) to standard out. Unfortunately it's not working as expected.
For example, writing this code:
System.out.write(144); // write the byte 0x90, which is 144 as an int
System.out.flush();
...actually writes to standard out the byte corresponding to 63 as an integer, rather than 144.
We didn't seem to come across this issue when using a FileOutputStream, but as I said earlier, the assignment wants us to write to standard out. Any ideas?
Thanks in advance.

I was also surprised when I saw in the Eclipse console the character 0x3F (63) instead of 0x90. As suggested by Miguel Prz, the problem is related with the console encoding.
By default, it is set on cp1252 which seems to convert 0x90 to 0x3F. The best you can do is to set ISO-8859-1 and to redirect to a file (see screenshot).
The console try to display the characters as well, but when I copy-paste to a Hex editor I don't get the correct result.
However, in this specific case I recommand to launch your program from a Windows or a Linux console and to redirect the output to a file. So you avoid any encoding transformation and you write binary data directly to a file. ISO-8859-1 has worked for 0x90 but can give problems with other characters. Moreover, it makes little sense to display all the bytes (0x00 to 0xFF) in the standard output (Eclipse console or whatever).

Related

Did anyone ever heard about asciihex encoding?

this type of encoding is used in soap messages...
I'm receiving a message encoded in ASCIIHEX and I don't have any ideas on how this encoding actually works although I have the clear description of the encoding method:
"If this mode is used, every single original byte is encoded as a sequence of two characters representing it in hexadecimal. So, if the original byte was 0x0a, the transmitted bytes are 0x30 and 0x41 (‘0’ and ‘a’ in ASCII)."
The buffer received : "1f8b0800000000000000a58e4d0ac2400c85f78277e811f2e665329975bbae500f2022dd2978ff95715ae82cdcf9415efec823c6710247582d5965c32c65aab0f5fc0a5204c415855e7c190ef61b34710bcdc7486d2bab8a7a4910d022d5e107d211ed345f2f37a103da2ddb1f619ab8acefe7fdb1beb6394998c7dfbde3dcac3acf3f399f3eeae152012e010000"
The actual file contains this : "63CD13C1697540000000662534034000030000120011084173878R 00000001000018600050000000100460000009404872101367219 000000000000 DNSO_038114 000000002001160023Replacem000000333168625 N0000 00000000"
The provider sent me the file that contains the string above. I tried to start from the buffer string and get the same result as the one sent by the provider but no results. I also tried searching after this "asciihex" encoding and same. If someone knows anything about this encoding or can give me any advice I would really appreciate it. I have pretty much no experience with SOAP services.
Based on the comments above, it's possible the buffer is compressed. It starts with 1F 8B which is a signature for GZIP compression. See the following list of signatures.
Write the bytes that correspond to the hex strings into a file. Name that file with a gz or tar.gz extension and try to extract it or open it with some file archiver tool.
Another thing you could try would be to not send the Compress element in your request, assuming it's an optional field and you can do that. If you can, check if the buffer changes and has the proper length and you can see similar patterns as the original content (for those zeros at the end, for example).

wxTextCtrl OSX mutated vowel

i am using wxMac 2.8 in non-unicode build. I try to read a file with mutated vowels "ü" to a wxtextctrl. When i do, the data gets interpreted as current encoding, but it is a multibyte string. I narrowed the problem down to this:
text_ctrl->Clear();
text_ctrl->SetValue("üüüäääööößßß");
This is the result:
üüüäääööößßß
Note that the character count has doubled - printing the string in gdb displays "\303\274" and similar per original char. Typing "ü" or similar into the textctrl is no problem. I tried various wxMBConv methods but the result is always the same. Is there a way to solve this?
Best regards,
If you use anything but 7 bit ASCII, you must use Unicode build of wxWidgets. Just do yourself a favour and switch to it. If you have too much existing code that was written for "ANSI" build of wxWidgets 2.8 and earlier and doesn't compile with Unicode build, use wxWidgets 2.9 instead where it will compile -- and work as intended.
It sounds like your text editor (for program source code) is in a different encoding from the running program.
Suppose for example that your text entry control and the rest of your program are (correctly) using UTF-8. Now if your text editor is using some other encoding, then a string that looks fine on screen will actually contain garbage bytes.
Assuming you are in a position to help create a pure-UTF8 world, then you should:
1) Encode UTF-8 directly into the string literals using escapes, e.g. "\303" or "\xc3". That's annoying to do, but it means you just don't have to worry about you text editor (or the editor settings of other developers).
2) Then check that the program is using UTF-8 everywhere.

problem while parsing the CDATA

<text><![CDATA[øCu·l es tu principal reto, objetivo o problema?]]></text>
while parsing the above tag, its crashing.
how to parse the CDATA
the same line is appearing in windows like this...
<text><![CDATA[¿Cuál es tu principal reto, objetivo o problema?]]></text>
due to the special chars the parser is crashing.
why they are converted into special chars in Mac..?
how to solve this?
Well for one, the string as you post it here looks like something has gone wrong with the encoding. "ø" is not a Spanish character.
What xml parser are you using? I would guess that somewhere in that string is a character, possibly hidden, or maybe it's "ø" which makes your parser crash.
Edit (in response to the OP's comment)
I will try to guess what is happening and hope you can use my guess to resolve what is actually happening. So when you created the xml file you used some editor. This editor used a particular encoding. This means that it transferred the characters on your screen into bytes on your disk using a particular mapping from character into bytes (it encoded the characters into bytes). There are many different encodings, one common encoding is called Latin-1. So let's assume the file was encoded using Latin-1. After creating it, you transferred the file onto another machine where you opened it in a different editor. Now, how does the new editor know the encoding of the file? The answer is that it probably tried to guess the encoding. Now here is where the problem arises: it guessed wrong and interpreted the bytes using an encoding other than Latin-1.
While you have your (garbled) file open in an editor try selecting different encodings from the menu. The one that displays all your special characters correctly is likely to be the one used when the file was created.
Edit 2
But my other question remains: what xml parser are you using?
Edit 3
Ok, so now when you write "crashing", do you actually mean crashing or does it just return? Do you get an error message? If yes, what? Can you do the following:
Remove the funny characters from this line and run your code on the following:
<text><![CDATA[l es tu principal reto, objetivo o problema?]]></text>
Does it still crash?

Where can I find a good introduction to character encoding?

I have to write some code working with character encoding. Is there a good introduction to the subject to get me started?
First posted at What every developer should know about character encoding.
If you write code that touches a text file, you probably need this.
Lets start off with two key items
1.Unicode does not solve this issue for us (yet).
2.Every text file is encoded. There is no such thing as an unencoded file or a "general" encoding.
And lets add a codacil to this – most Americans can get by without having to take this in to account – most of the time. Because the characters for the first 127 bytes in the vast majority of encoding schemes map to the same set of characters (more accurately called glyphs). And because we only use A-Z without any other characters, accents, etc. – we're good to go. But the second you use those same assumptions in an HTML or XML file that has characters outside the first 127 – then the trouble starts.
The computer industry started with diskspace and memory at a premium. Anyone who suggested using 2 bytes for each character instead of one would have been laughed at. In fact we're lucky that the byte worked best as 8 bits or we might have had fewer than 256 bits for each character. There of course were numerous charactersets (or codepages) developed early on. But we ended up with most everyone using a standard set of codepages where the first 127 bytes were identical on all and the second were unique to each set. There were sets for America/Western Europe, Central Europe, Russia, etc.
And then for Asia, because 256 characters were not enough, some of the range 128 – 255 had what was called DBCS (double byte character sets). For each value of a first byte (in these higher ranges), the second byte then identified one of 256 characters. This gave a total of 128 * 256 additional characters. It was a hack, but it kept memory use to a minimum. Chinese, Japanese, and Korean each have their own DBCS codepage.
And for awhile this worked well. Operating systems, applications, etc. mostly were set to use a specified code page. But then the internet came along. A website in America using an XML file from Greece to display data to a user browsing in Russia, where each is entering data based on their country – that broke the paradigm.
Fast forward to today. The two file formats where we can explain this the best, and where everyone trips over it, is HTML and XML. Every HTML and XML file can optionally have the character encoding set in it's header metadata. If it's not set, then most programs assume it is UTF-8, but that is not a standard and not universally followed. If the encoding is not specified and the program reading the file guess wrong – the file will be misread.
Point 1 – Never treat specifying the encoding as optional when writing a file. Always write it to the file. Always. Even if you are willing to swear that the file will never have characters out of the range 1 – 127.
Now lets' look at UTF-8 because as the standard and the way it works, it gets people into a lot of trouble. UTF-8 was popular for two reasons. First it matched the standard codepages for the first 127 characters and so most existing HTML and XML would match it. Second, it was designed to use as few bytes as possible which mattered a lot back when it was designed and many people were still using dial-up modems.
UTF-8 borrowed from the DBCS designs from the Asian codepages. The first 128 bytes are all single byte representations of characters. Then for the next most common set, it uses a block in the second 128 bytes to be a double byte sequence giving us more characters. But wait, there's more. For the less common there's a first byte which leads to a sersies of second bytes. Those then each lead to a third byte and those three bytes define the character. This goes up to 6 byte sequences. Using the MBCS (multi-byte character set) you can write the equivilent of every unicode character. And assuming what you are writing is not a list of seldom used Chinese characters, do it in fewer bytes.
But here is what everyone trips over – they have an HTML or XML file, it works fine, and they open it up in a text editor. They then add a character that in their text editor, using the codepage for their region, insert a character like ß and save the file. Of course it must be correct – their text editor shows it correctly. But feed it to any program that reads according to the encoding and that is now the first character fo a 2 byte sequence. You either get a different character or if the second byte is not a legal value for that first byte – an error.
Point 2 – Always create HTML and XML in a program that writes it out correctly using the encode. If you must create with a text editor, then view the final file in a browser.
Now, what about when the code you are writing will read or write a file? We are not talking binary/data files where you write it out in your own format, but files that are considered text files. Java, .NET, etc all have character encoders. The purpose of these encoders is to translate between a sequence of bytes (the file) and the characters they represent. Lets take what is actually a very difficlut example – your source code, be it C#, Java, etc. These are still by and large "plain old text files" with no encoding hints. So how do programs handle them? Many assume they use the local code page. Many others assume that all characters will be in the range 0 – 127 and will choke on anything else.
Here's a key point about these text files – every program is still using an encoding. It may not be setting it in code, but by definition an encoding is being used.
Point 3 – Always set the encoding when you read and write text files. Not just for HTML & XML, but even for files like source code. It's fine if you set it to use the default codepage, but set the encoding.
Point 4 – Use the most complete encoder possible. You can write your own XML as a text file encoded for UTF-8. But if you write it using an XML encoder, then it will include the encoding in the meta data and you can't get it wrong. (it also adds the endian preamble to the file.)
Ok, you're reading & writing files correctly but what about inside your code. What there? This is where it's easy – unicode. That's what those encoders created in the Java & .NET runtime are designed to do. You read in and get unicode. You write unicode and get an encoded file. That's why the char type is 16 bits and is a unique core type that is for characters. This you probably have right because languages today don't give you much choice in the matter.
Point 5 – (For developers on languages that have been around awhile) – Always use unicode internally. In C++ this is called wide chars (or something similar). Don't get clever to save a couple of bytes, memory is cheap and you have more important things to do.
Wrapping it up
I think there are two key items to keep in mind here. First, make sure you are taking the encoding in to account on text files. Second, this is actually all very easy and straightforward. People rarely screw up how to use an encoding, it's when they ignore the issue that they get in to trouble.
From Joel Spolsky
The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!)
http://www.joelonsoftware.com/articles/Unicode.html
As usual, Wikipedia is a good starting point: http://en.wikipedia.org/wiki/Character_encoding
I have a very basic introduction on my blog, which also includes links to in-depth resources if you REALLY want to dig into the subject matter.
http://www.dotnetnoob.com/2011/12/introduction-to-character-encoding.html

Displaying Unicode characters above U+FFFF on Windows

the application I'm developing with EVC++ 4 runs on Windows CE 5 and should support unicode (AFAIK wchar_t uses UTF-16 on windows, so I'm using that), so I want to be able to test it with "more exotic" characters. Especially with characters that use 4 Byte in UTF-16 and not just 2. Therefore I'm trying to display such characters in a texteditor (atm on my desktop PC with Windows XP, not on the embedded device).
But I haven't managed it to do so yet. As an example I've chosen this character.
Like mentioned here "MPH 2B Damase" should support this character. So I downloaded the font and put it into Windows\Fonts. I created a textfile using a hexeditor (just to be sure) with following content:
FFFE D802 DC00
When I open it with notepad (which should be unicode-capable, right?) and use the downloaded font it doesn't display 1 char, as intended, but this 2:
˘Ü
What am I doing wrong? :)
Thanks!
hrniels
Edit:
Flipping the BOM, as suggested, doesn't work. Notepad (and all other editors I tried, too) displays two squares in this case. Interesting is that if I copy the two squares here (with firefox) I see the right character:
I've also tried it with Komodo Edit with the same result.
Using UTF-8 doesn't help notepad either.
What happens if you put the byte order mark the other way around?
FEFF D802 DC00
(At the moment the byte sequence is being interpreted as the two characters U+02D8 U+00DC, so hopefully flipping the BOM will cause the bytes to be read in the intended order)
Probably you forgot to read the _wfopen() documentation. There they specify the encoding parameter. BTW, I assumed you are already using Unicode (wchars).
I would recommend you to use UTF-8 in files with or without BOM but forcing your fopen to use UTF-8 flag. It looks _wfopen("newfile.txt", "r, ccs=UTF-8"); will work with UTF-8 with or without BOM and also with UTF-16. Do not make the mistake of using the ccs=Unicode, it is a common thing to have UTF-8 files without BOM.
You should really read a little bit about Unicode before trying to work. This about this as a very good investment - it will save you time if you understand how Unicode works.
Here is a start http://blog.i18n.ro/newbie-guide-to-unicode/ and do not forget to read the links from the end of the article.
If you really need a simple text editor that allows you to play with Unicode encodings, use Notepad++ and forget about Notepad.
Your text editor might not like UTF-16. It probably assumes ANSI or UTF-8.
Try typing in the UTF-8 equivalent instead:
0xF0 0x90 0xA0 0x80
This won't help your testing, but will make sure your font isn't at fault. A text editor that does support UTF-16 is Komodo Edit.