I'm currently trying to integrate Millennial Media with Admob Mediation so I can display its interstitial ads on my iPhone app. Everything is working OK and I'm able to display the test ad (my app hasn't been approved yet), but when I close an ad, interstitialDidDismissScreen is not being triggered. I know that I've implemented the delegate correctly and it works with other ad networks so I know the problem is not on my end. Does anyone know how to fix this?
I was hesitating on responding until I got a definite ETA on the adapter fix. We're posting updated adapters this afternoon, so check the download page two hours after the time-stamp on this post.
If this is an urgent request, put in a request on the support page and I can send you the updated adapter library that way, too. Thanks!
I contacted Millennial Media support, and the guy told me this was a known bug that they're currently trying to fix and will have an updated adapter sometime early next week (I'll update my answer when it's available).
Related
I know this is so similar topic to others but I need help about that and I couldn't find any solution since 3 days. I found a guide for Unity Admob Ads and I applied it. It works on the project that I new created. But doesn't appear on my existed project, I checked all layers,cameras etc. but couldn't find any mistake.
I'll attach a video here, about what I exactly did (1.30 min);https://youtu.be/pLpQWHvYMDk
End of this video, I installed the apk to my device and ads doesn't appear.
My english is bad, sorry about that.
OK, I have a few theories.
First, Admob is based on auctions. Which means that they will sell your ads to the best bid. Your app is still in configuration phase to them and that is the reason that is not showing.
Second, if you are testing on the editor, ads will never show up. You have to test on your phone (not recommended to click on this ads, you can lose your account).
Third, I don't use admob but are you sure that everything is created and set properly on the admob dashboard? There is no "test mode" active?
I highly recommend using the official unity pluggin by google: https://github.com/googleads/googleads-mobile-unity
The docummentation is well-made and everything should work great.
I have been going back and forth with my dev teams today to determine an issue that has come up. It appears that links shortened by bit.ly are not being directed to the proper URL on mobile devices only. This URL http://bit.ly/1aRvnqH will take you to the appropriate place on a desktop computer, but put it into a mobile device browser on your phone and it is broken. The URL that the mobile device renders is a very old link from our old web structure from more than a year ago.
Further it is appending a GA tag for our affiliate program platform as well as a reference code that does not exist in our affiliate program.
My dev guys think it may be something to do with this new deep linking on mobile that bit.ly recently rolled out. When I called bit.ly, they said they've never heard or seen of this before and asked I send an email to their support group which I've done.
Was hoping someone here may have some ideas as well.
Thanks in advance.
Brian
DISCLAIMER: I'm a developer at Bitly
This is a bug caused by our on-going affiliate test.
We're pushing out a fix for this link now and it should be working properly within the next 30 minutes.
If other links stop working for you in the future, please contact us at support#bit.ly or http://support.bitly.com and we'd be happy to look into it.
I am currently working on an app for iPhone which discourages smoking while portraying the hazards of smoking. I want to integrate ads in my app. During my research, i have come to know that iAds and Admobs are the two better choices. However, i want to display ads related to smoking (or smoking effects) only. How is it possible with any of these two? Is there any better alternative.
Regards
I think we can use content specific ads in any of the ad services for iOS. The ads come at random from the server of either of the ad networks. What you can do is put this question up to google or the specific service providers and see if they can give an appropriate solution. Most probably they would charge you for this .Its better you contact them using the following links
Google Admob Support
Or I can offer you a workaround if you want to specifically show those ads related to smoking . Make your own ads using popups and other methods and then show them in your app. Here you can add your own url and hyperlink to the sites you want .
Hope this helps :)
By doing some more search, i came up with this solution.
https://developers.google.com/mobile-ads-sdk/docs/search-ads-for-apps/
I am newbie to Admob. After some RnD, I know how to integrate Admob to an iphone app. But i wanted to know is there a way that i can load ads from my server? If it is possible, can someone suggest some good tutorial/reference?
Thankyou for the anticipated response,
Regards,
Ainee
That process is called AbMob House Ads. It allows you cross promote your own product.
Or, outside of AdMob, you can do something like the solution here: iPhone - Is it possible to communicate with the iAd server directly?
Where you setup a file on your server with specifics about the ad (image, link destination, positioning [if applicable]), then pull in that information and programmatically build a UIButton with it, to make your own ad.
I currently have iAds working in my app... but, since I'm looking to support iPhone 3.x as well... is it worth it to implement and set up AdWhirl?
Or is the market share for 3.x vs 4.x not worth much? Anyone have any stats around this?
Thanks!
Note : Now AdWhirl is not working.
now you can use AdMob mediation
Best tutorial of AdMob mediation
AdMob_Mediation_Demo
You can download it and use it in your project
Regardless of whether you support 3.X or not I'd recommend using AdWhirl. You can read my blog post on why but to summarise
1) iAds are currently only available in US and UK. You'll want to pull in another supplier for different countries.
2) iAds only supply a fill rate of maybe 10% if you're lucky. That means 9 out of 10 times you don't get an advert. In these cases you want AdWhirl to go get you another one.
If go iAd only then you'll lose out on a lot of revenue.
I'd recommend using mopub instead of AdWhirl. It has support for a lot of ad networks built in, without having to add more SDKs to your app, and server side there are a lot of switches and knobs you can tweak to fine tune your ad display.