My iPhone Simulator does't look like everyone else's [closed] - iphone

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My iPhone 5 simulator looks different thank what other people have. It is framed like the legacy iPhone instead of the iPhone 5 skin/frame. I have found that the simulator does have the frame file but it is not showing up

On a non-retina 1920x1080 Mac display:
The iPhone (legacy non-retina) simulator has a a full bezel complete with home button and "ear piece".
The iPhone (Retina 3.5") screen has a home button and a slight bezel, but no "ear
piece".
The iPhone (Retina 4") simulator does not have a home button or a bezel.
You can change the device type in the simulator under the Hardware->Device menu.
In order to see the bezel, you must view the simulator at 100% scale. You can change the scale in the simulator under the Window->Scale menu.

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how to make simulator look like Iphone? [closed]

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Im not getting an option of iphone in Hardware-> devices.
Show only iphone retina 3.5 and 4.
I even pasted frame.png in iOS simulator folder but still the lay out is not displaying like iphone frame. Displaying same IOS simulator lay out
IT depend on your LCD/LED Display size
If your app can run on iOS 6.1, in Xcode 5.0.2 you can go to your project settings and specify the iOS deployment target of 6.1, for example, and you'll have an option for a "iPhone" simulator which will be the 3.5" non-retina simulator that will feature the skin of the iPhone 4.
Note, the skin of the iPhone will only show up if the simulator's "Window" menu has specified a scale of "100%".
Clearly, when you run your app on this 6.1 simulator, it will only function properly if your app is not dependent upon at iOS 7.0+ API.

How can I show a circle around touches on an iOS device? [closed]

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I have a presentation where I'd like to demo my application. I'm using AirServer to mirror my iPod to my mac which I will connect to the projector.
Android has an developer option of showing a circle when you touch the screen so the audience can see where the presenter is touching the screen. Is there a way to do the same on an iPod touch?
It may not be the best solution but you could create an image that you fade in that would put a semi-opaque covering over the screen with the exception of your desired touch/focal point.
Setting touchedEnabled to NO on the image would still allow you or a user to click the button, at which point you could check if the image is shown, if it is, fade it back out and continue your presentation
*If this is a feature you wanted to keep in your app i'd suggest setting an NSUserDefault value to mark a value that it has or has not been shown. Once a user sees the guided access, set that value to true and don't show again.

Iphone 5 screen resolution issue [closed]

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I want to make app for Iphone 5. I read iphone 5 size is little big then 4s. I want to know which size screen mock up i should make? What size of images like navigation bar , background images etc. can any body help me.
Thanks.
S.B you can check How to develop or migrate apps for iPhone 5 screen resolution? to answer most of your questions.
iphone 5 size is in points is 480/568.
So you need to consider this as resolution while design you app.

How to display full screen iAd on iPhone? [closed]

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I just recently read that full screen iAd only works on iPad. Do you think it is possbile to show a
full screen iad banner before user to click it on iphone?
Full screen iAd are ADInterstitialAd available only since iOS 4.3 and for iPad ONLY.
Hope this helps
I just implemented iad and it seems that they only have landscape and portrait ad banners. But the Ad is Full screen. Once they click on it. It takes over the application and lets you know to pause.
Then lets you know when it is done so you can resume whatever. But again the Ad Banners are only Landscape or Portrait.
Full Screen ipad iad's are listed in the Programming guide .
iAd Programming Guide
Doing a tutorial will get the implementation out pretty fast. But you should go over the manual as well.

What image does apple use for app store if an iTunes Artwork image is not specified? [closed]

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My app's icon has a circular logo with a blue background. I included all the required icon sizes for retina, iPad etc. but I read several places that the iTunes Artwork image is "optional but recommended" so I did not include it, thinking it would look fine if any of the others were scaled up a little bit for the devices app store. But, now that it's accepted, when I go into the app store, on the device or iTunes, it looks like they took one of the icons, made a really bad cut out of the circular part to get rid of the backround (there are chunks of white pixels sticking off of the top of it now), then put it over a black background... Why would this be the result?? The icon looks very nice on all the different devices' home screens...
It's optional but recommended because the generated image is going to be undefined in its quality and contents. In your case, they made a bad cut. Take 10 minutes and make a good 512px by 512px image (even if it's just scaled up from your icon) and upload it.
You add the iTunes Artwork file manually when you add the app to the store...right before you upload screens for the app.
I just always make a 512x512 version of my icon and upload it to the AppStore -- that's probably why they recommend it!