how to make simulator look like Iphone? [closed] - iphone

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Im not getting an option of iphone in Hardware-> devices.
Show only iphone retina 3.5 and 4.
I even pasted frame.png in iOS simulator folder but still the lay out is not displaying like iphone frame. Displaying same IOS simulator lay out

IT depend on your LCD/LED Display size

If your app can run on iOS 6.1, in Xcode 5.0.2 you can go to your project settings and specify the iOS deployment target of 6.1, for example, and you'll have an option for a "iPhone" simulator which will be the 3.5" non-retina simulator that will feature the skin of the iPhone 4.
Note, the skin of the iPhone will only show up if the simulator's "Window" menu has specified a scale of "100%".
Clearly, when you run your app on this 6.1 simulator, it will only function properly if your app is not dependent upon at iOS 7.0+ API.

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Getting Keyboard of ios6 in ios7 app? [closed]

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When i'am running my app using ios7 i faces two problems:
1)Its status bar comes on UI.I have implemented the code in BoolDidFinishLaunching,which i got from google search but still problem exist the UI distorted from bottom of it.
2)Secondly,i am getting the same keyboard in ios7.Although ios7 has its own default keyboard.
Your app is working in compatibility mode, unless you don't compile it under xCode5 iOS7, so this is the default behavior, plus there are many issues being reported. To debug your app in compatibility mode on iOS7 check this question in SO:
How to debug app in compatibility mode on iOS 7?
For you issue number 1 i face same problem and here is its solution
iOS 7 - Status bar overlaps the view
For you issue number 2 you have to compile your code through xcode 5 only then keyboard and search bar and other UI components of iOS 7 will reflect.

iPhone app dimmed and unresponsive after upgrading to Xcode 5 [closed]

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After upgrading to Xcode 5, after compiling and executing an application, the screen appears dimmed and doesn't react to tap and pan gestures, both on a real device and simulator. Other similar apps compile and execute fine on iPhone. Anyway, it is not completely blocked. It's still responsive to Game Center, iCloud and rotation events. Strangely, it works fine on iPad.
Deployment target is set to 6.1.
Any hint?
I must apologize!
I've found the answer. Trying to figure out what could I had done wrong I realized that I had been trying changes on background color and alpha values of the main view and I did forget to leave them as they were before at IB. So, on changing alpha value of the main view, all its subviews appeared dimmed.
Responsiveness was restored by checking again "User Interaction Enabled" box. Don't ask me how could I uncheck it inadvertently.

My iPhone Simulator does't look like everyone else's [closed]

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My iPhone 5 simulator looks different thank what other people have. It is framed like the legacy iPhone instead of the iPhone 5 skin/frame. I have found that the simulator does have the frame file but it is not showing up
On a non-retina 1920x1080 Mac display:
The iPhone (legacy non-retina) simulator has a a full bezel complete with home button and "ear piece".
The iPhone (Retina 3.5") screen has a home button and a slight bezel, but no "ear
piece".
The iPhone (Retina 4") simulator does not have a home button or a bezel.
You can change the device type in the simulator under the Hardware->Device menu.
In order to see the bezel, you must view the simulator at 100% scale. You can change the scale in the simulator under the Window->Scale menu.

New iOS 7 statusBar leaves a range 20px in apps compiled in Xcode 5 [closed]

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this week came out iOS 7 Beta , and whenever an update comes out these always have to update the apps for compatibility consetar some bugs.
Well, I installed iOS 7 on my iPhone and apps principle worked perfectly, then installed Xcode 5 (preview) and compiled my projects, I realized that the new statusBar now is totally calm, your view controller will appear as her background.
This is where the problem arises, a white band of 20px at the bottom of the screen, due to the view controller have won the space that was once the statusBar.
If I fix this problem in my storyboards is all right, but then the problem in iOS 6 because of the 20px statusBar there are still there and the screen will be cut off.
I thought the simple solution was to check the version of iOS on startup and create a storyboard according to each one. In my project I have 3 storyboards, iPhone 3.5', 'iPhone 4' and 'iPad'. Soon have to create 3 more storyboards so because these 20 px.
That would be the best solution? I have some other alternative?
Sorry for the long text. Any help is welcome!
It's actually a fix for an old bug. The earlier versions of Xcode didn't handle the status bar correctly so people set the window's Y parameter to zero. The correct value would be 20, the vertical thickness of the status bar.
I vaguely recall that there is also a parameter in Interface Builder that would let you specify that the status bar was to be present, which would add 20 to the Y parameter. This didn't work correctly either.
Now that the bug has been fixed all the older windows will be 20 pixels higher than they should be (basically up under the status bar).
The consensus on the Apple dev forums is that Apple will add a way to specify iOS6 vs. iOS7 behavior in Interface Builder to fix this problem.

How to display full screen iAd on iPhone? [closed]

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I just recently read that full screen iAd only works on iPad. Do you think it is possbile to show a
full screen iad banner before user to click it on iphone?
Full screen iAd are ADInterstitialAd available only since iOS 4.3 and for iPad ONLY.
Hope this helps
I just implemented iad and it seems that they only have landscape and portrait ad banners. But the Ad is Full screen. Once they click on it. It takes over the application and lets you know to pause.
Then lets you know when it is done so you can resume whatever. But again the Ad Banners are only Landscape or Portrait.
Full Screen ipad iad's are listed in the Programming guide .
iAd Programming Guide
Doing a tutorial will get the implementation out pretty fast. But you should go over the manual as well.