This question already has answers here:
iOS app missing screenshot
(5 answers)
Closed 9 years ago.
I am developing an application in rhomobile and made a build for iOs as .ipa file and after uploading my binary file through the application loader into iTunes connect I get an error status as Missing Screenshots which I have attached . I have added 2 screen shots in 3.5 and 4 inch display where 3.5 image sizes are 320*480 and 4 inch screenshots of size 640*960 .I have not added any screenshots for iPad as this app is only for iPhone .Do I need to add iPad screenshots. I also have deleted a launch image namedDefault-568h#2x.png.
Things to note.
If your application is Universal, you need to upload screenshot for all the devices
If your application is iPhone, you need to upload screenshot for iPhone4, and iPhone 5 Devices.
Same for if its only iPad.
If your app supports multiple languages you need to select language see below
Hope it helps.
Related
I have an iOS 6 app that works fine and was accepted by iTunes when I upload it. Now I'm trying to update the apps so it will be compatible with iOS 7. It runs well both in the simulator and on an iPhone that ran from XCode 5. When I upload the app to iTunes, it succeeded. However, later the iTunes web site reported, "Invalid Binary". This is one of my apps.
I'm using sqlite database too.
I have tried many things from the forum due to my problem, but it's still "Invalid Binary". Would someone tell me what are the things that should be changed if we want to update our apps from iOS 6 to iOS 7?
Is it a problem with the code, or is the problem with my project setting such as Build Setting, etc.?
You likely just need to include a default image for supporting the iPhone 5.
It should be called: Default-568h#2x.png
and should be 640 × 1136 pixels
I recently got my iPhone app rejected and the reason is below:
We found that your app exhibited one or more bugs, when reviewed on iPhone 5 running iOS 6.1.3, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Guidelines. Specifically, the app displayed a blank, black screen upon launch. Please see the attached screenshot/s for more information. The steps to reproduce are: 1. Launch app 2. Bug encountered
I use FlashDevelop and the latest Apache Flex + Air SDK 3.7 + swfversion=20. I don't have an iPhone 5 to test on but I've tested the application on a 3GS, iPod touch (4th gen.) on IOS 4.3, 5.1 and 6.1.3 (latest) and the application works on all of them.
The attached screenshot mentioned above is here:
As it shows, the "blank" screen is actually a deep blue one, which the color I've set to my project's background.
I didn't make any special modifications in the code to support iPhone 5 to be honest, and the project dimensions were set to 640x960, but I did include the Default-568h#2x.png, and it shows inside the .ipa at Payload/Myapp.app/
In almost all the iPhone 5 discussions I've read online, theat launch problem is due to the Default-568h#2x.png not being there in the root of the release .ipa, but I'm sure it does exist on my ipa. Also, I have request high resolution set to high, and the Info.plist has the correct DTPlatformVersion (6.0) and DTSDKName (iphoneos6.0).
Any ideas what the problem could be?
Thanks.
Since you are using Flex, use "splashScreenImage"-property of your application. To ensure all resolutions are satisfied, simply use MultiDPI-Ressource.
Some examples can be found at http://help.adobe.com/en_US/flex/mobileapps/WSa122979b4619725672e48c412a3e152164-8000.html
Finally I got an iPhone 5 and the error turned tobe this error:
"Error #3747: Multiple application domains are not supported on this operating system."
more information here:
http://forums.adobe.com/message/4736711#4736711
The strange thing is that it didn't show up even while using debug mode on iPhone 5, it only showed up while using add-hoc version.
Anyway, I was embedding a swf file (loading animation) and changed that to loading the swf instead and of course proceeded after loading complete.
This question already has an answer here:
How to create Universal apps in iPhone/iPad?
(1 answer)
Closed 9 years ago.
As my iPhone app is working perfectly on iPhone with full screen but when i try to run the app in iPad it shows with the iphone screen. Is it possible to run the app in full screen without jailbreaking the iPad or using the double pixel method ?
Well, you need to actually create one version for iPad, with the corresponding XIB's and classes and other functionalities you might want to add. Remember that an iPad version is more than justa bigger version of the iPhone one...
This Question ask in earlier But read this Official Documentation This might be help flu for you..other option is Search in GOOGLE is best way for getting more ways for create Universal App.
Also This site is related to Your Question.
I am uploading new binary for my already uploaded app on appstore it shows following errors
You must provide all required contact information. To edit your contact details, click Edit in the App Review section.
You must upload a large app icon that is 1024 x 1024 pixels. To upload the icon, click Edit in the Version Information section below.
However in my MetaData section there is option for iPhone 5 iPod touch (5 th generation) screen shots . But doesn't show any error in this section .
So i am confused do i need to upload the screen shots for iPhone 5 or not
Will my app gets rejected ?
Thanks in advance
Paggy123
The following was sent to developers in an e-mail after the iPhone announcement in September:
If you are updating your app for iPhone 5 and iPod touch (5th
generation), you must provide additional screenshots to support the
new screen dimensions for the App Store.
If your app is not optimized for this screen size then obviously you don't need to supply screenshots at that size.
If your app does support the 4-inch (iPhone 5 & 5th generation iPod touch) screen size, then yes, you must provide screenshots for the new screen size. It's likely that 4-inch screen support isn't detected in your app until they review it, which means that iTunes Connect will never show you an error about this - they just won't approve your app if you haven't supplied the correct screenshots.
Regarding the other errors, iTunes Connect was recently updated to accept contact information for those uploading apps (in case of review problems) - this is required for new apps and any edits to existing apps. Additionally, some time ago they began requiring 1024x1024 images for the "Large App Icon" commonly known as iTunesArtwork, so you'll need to provide this as well.
FROM APPLE: (https://developer.apple.com/news/)
Make Your Apps Look Great on the Retina Display and iPhone 5
March 21, 2013
Starting May 1, new apps and app updates submitted to the App Store must be built for iOS devices with Retina display and iPhone apps must also support the 4-inch display on iPhone 5.
So, it looks like we are all going to have to support the 4 inch display. It was inevitable.
I have submitted a binary to iTunes connect, and now the status of the app is "missing screenshot". When I scroll over it, it tells me that I am missing localized screenshots for English.
Previously, I have uploaded 4 screenshots for iPhone and iPod touch. At one point it gave me an error that I needed to upload 5th gen screenshots because my app supported these.
The problem is that my app does not support the iphone 5 screen size.
How can I make iTunes connect consider my app as only a 4th gen app?