I have submitted a binary to iTunes connect, and now the status of the app is "missing screenshot". When I scroll over it, it tells me that I am missing localized screenshots for English.
Previously, I have uploaded 4 screenshots for iPhone and iPod touch. At one point it gave me an error that I needed to upload 5th gen screenshots because my app supported these.
The problem is that my app does not support the iphone 5 screen size.
How can I make iTunes connect consider my app as only a 4th gen app?
Related
I created and submitted my Universal app in App Store. However, when I search this app from iPad, it cannot be found in the "iPad only" section. To download it, I have to change the search filter to "iPhone only" and find it there.
Did I do something wrong or is it how App Store works?
You should submit iPad screenshots if you want your app to be visible on the iPad's App Store by default.
In iTunes Connect, navigate to My Apps/[your app]/App Store/[app version]/Version Information/App Previews and Screenshots, select iPad and upload some screenshots.
The problem was temporary. When you add an iPad version for your iPhone app it takes several hours after its release to appear in "iPad only". So I just had to wait for a while.
I have an iPhone app which was designed to run on the older iPhone screen size. It installs perfectly on iPhone 4 as well as iPhone 5 through iTunes on Windows. However, when I added extra nibs to the app to support the iPhone 5 extended screen, the new app doesn't get installed on either of the devices even with the same code signing identity. Could anyone cast some light on this about what might be going wrong here?
I just had an iPhone only App rejected by iTunes connect because...
In our review of your app, we found that it is a Universal app for both iPad and iPhone. Because it is set as a universal binary, your app requires screenshots from iPhone and iPad.
The app had previously been a universal binary (never previously approved) and I had previously uploaded an iPad screenshot (just a place holder) to allow me to upload the binary. (I had to upload then self reject a binary to test IAP.)
But as far as I can tell my app is a iphone only binary. When I run it on the iOS iPad simulator it runs at iPhone resolution with the 2x button. Yet when I upload this (I think) iPhone only binary to iTunes Connect it still asks for iPad screenshots.
In Xcode I have the following settings
targets->Build Settings->targetted device family = iPhone.
and
targets->Summary->Devices = iPhone.
And again it acts like an iPhone only app when I run it on the simulator. Are there any other setting in XCode or in iTunes Connect that I need to set? Thnx
EDIT
After my app was rejected I removed the placeholder iPad screenshots from iTunesConnect. (I had tried to do this several times before submitting the app, but was unable to. I even wrote a developers note to the reviewer hoping they wouldn't spike my app for that reason.) I also remove the ipad Default.png from my project. One of the two of those actions fixed it. I think because I had been testing the app as a universal it took a couple of submissions to for iTC to recognize that I was only uploading an iPhone version. Either way, it now recognizes it as a iphone only and was approved.
After my app was rejected I removed the placeholder iPad screenshots from iTunesConnect. (I had tried to do this several times before submitting the app, but was unable to. I even wrote a developers note to the reviewer hoping they wouldn't spike my app for that reason.) I also remove the ipad Default.png from my project. One of the two of those actions fixed it. I think because I had been testing the app as a universal it took a couple of submissions to for iTC to recognize that I was only uploading an iPhone version. Either way, it now recognizes it as a iphone only and was approved.
just set build target devices In Sumary to iPhone...make a check in plist... also just load .xib files iPhone, make a clean in your project and rebuild.. Check if you are not loading some target
You shouldn't believe what you see in targets->Summary. Especially, if you ever changed to "Universial" and back to "iPhone".
Instead of Summary you should always check targets->Info.
Also if you change Icons, Orientations, etc. often there are leftovers which you only find in Info
We're developing our first iPhone and iPad app with xcode 4.5.2. It is a universal app, with targeted device family = iPhone/iPad. Runs fine on simulators for iPhone and iPad but when distributed to Apple it only shows up in the app store on the iPhone. On the iPad app store . . . nothing.
When you search for it online you can get the iTunes page in the browser (https://itunes.apple.com/us/app/episurveyor/id499388914?mt=8) but note that "Requirements: Compatible with iPhone 3G, iPhone 3GS, iPhone 4, iPhone 4S, and iPhone 5." No listing of iPad. If you do that search on iPad you can find the same page in Safari but it then launches the app store and says "The item you've requested is not currently available in the U.S. Store."
What setting are we missing? I know this must be something very simple.
Problem solved! Apple told me it was because we had specified SMS as a required capability -- but the iPad doesn't have any SMS capability, so it assumed it could not run on the iPad. Removed the SMS requirement and have resubmitted.
I am uploading new binary for my already uploaded app on appstore it shows following errors
You must provide all required contact information. To edit your contact details, click Edit in the App Review section.
You must upload a large app icon that is 1024 x 1024 pixels. To upload the icon, click Edit in the Version Information section below.
However in my MetaData section there is option for iPhone 5 iPod touch (5 th generation) screen shots . But doesn't show any error in this section .
So i am confused do i need to upload the screen shots for iPhone 5 or not
Will my app gets rejected ?
Thanks in advance
Paggy123
The following was sent to developers in an e-mail after the iPhone announcement in September:
If you are updating your app for iPhone 5 and iPod touch (5th
generation), you must provide additional screenshots to support the
new screen dimensions for the App Store.
If your app is not optimized for this screen size then obviously you don't need to supply screenshots at that size.
If your app does support the 4-inch (iPhone 5 & 5th generation iPod touch) screen size, then yes, you must provide screenshots for the new screen size. It's likely that 4-inch screen support isn't detected in your app until they review it, which means that iTunes Connect will never show you an error about this - they just won't approve your app if you haven't supplied the correct screenshots.
Regarding the other errors, iTunes Connect was recently updated to accept contact information for those uploading apps (in case of review problems) - this is required for new apps and any edits to existing apps. Additionally, some time ago they began requiring 1024x1024 images for the "Large App Icon" commonly known as iTunesArtwork, so you'll need to provide this as well.
FROM APPLE: (https://developer.apple.com/news/)
Make Your Apps Look Great on the Retina Display and iPhone 5
March 21, 2013
Starting May 1, new apps and app updates submitted to the App Store must be built for iOS devices with Retina display and iPhone apps must also support the 4-inch display on iPhone 5.
So, it looks like we are all going to have to support the 4 inch display. It was inevitable.