When I open xcode 5 and run any project it gives "SpringBoard Failed to launch application with error: -3".
Plz help me
Reset simulator
Clean dependencies
Clean derived data
you are all set to go
worst case
Restart Machine.
Reset Simulator
Quit Simulator (cmd + Q)
Run again (cmd + R)
In addition to the above answers, I found that deleting my app from the simulator also solved the issue.
Reset your iOSSimulator & launch it again by running any project on Xcode.
Related
I have written a Finder Synch extension with Swift and add to my project target in XCode 7.0.1. At first run, it works as normal but after several runs, it stall on Extension Waiting to Attach. If I open a Finder window, nothing happened and my class init never called.
Do you face any problem like this? Using Mac OSX 10.10.5 Yosemite with XCode 7.0.1.
This happened to me also, make sure your entitlements and certificates / signing are set correctly. Working with a non signed finder sync extension caused exactly the problems you described.
edit: one more thing, the optional relaunch (alt + right click on finder) also helps attach to the extension after it is launched.
I have problems for run the project in simulator and here Xcode error: Failed to launch simulated application , seems to be the solution. The problem is that i can't find the "Clear File History" option in XCode 4.
Thanks.
Product>Clean
or
Shift+Command+K
Is what I believe you're looking for. Clean should be the same thing as Clear File History
I am getting this error while running in device please do need full help to solve this;
Couldn't register com.XXXXX.deviceapp with the bootstrap server. Error: unknown error code. This generally means that another instance of this process was already running or is hung in the debugger.Program received signal: “SIGABRT”.
I have had this happen where I needed to restart the phone before error would go away.
Deleteing the app, restarting Xcode, clean build, didn't do anything. I shut the phone down and bought it back up and the error went away.
Most annoying bug.
Only solution at this point:
If you're trying to run on a device: Shut off and restart device
If you're trying to run in simulator on Mac: restart your Mac
You can also do a Force Quit on the process via the Activity Monitor.
I've run into that with the simulator and the only solution I've found is to reboot the computer running Xcode.
kill all Simulator processes, that can cause this error as well.
using following terminal command
kill -9 `ps ax | grep Simulator | grep -v grep | awk '{print $1}'`
Reference
This seems to happen with the LLDB debugger when an app is paused at a breakpoint and the app is run again from xcode. The result is a zombie process on either the device or the development machine (when debugging in the simulator).
Only way to resolve seems to be a restart of the iDevice or the machine running the simulator.
Stopping the app completely before running it again in the debugger appears to prevent the problem from happening.
I managed to solve the issue by deleting my device form the Xcode 4.4 Organizer:
disconnect your device from your computer.
in Xcode: Window => Organizer
Choose the first tab ("Devices") from the top panel
Right click your device from the list at the left side of the Organizer, and choose "remove from organizer"
I'm trying to applescript XCode into building and launching on device. My script is as follows:
tell application "Xcode"
open "tmp:iphone:myproject:Project.xcodeproj"
tell project "Project"
clean
build
launch
end tell
end tell
My project consists of two targets, MainTarget and a SideTarget, the SideTarget is added as a direct dependency of MainTarget. I noticed that when my applescript runs on a pre-cleaned project (removing the build folder) only 65 files are compiled compared to when I press the "Build & Run" button in XCode 130 files are compiled.
The "launch" command in the script seems to be ignored when running the applescript - it simply does not launch on the device. The status in the bottom bar when the script is complete is "Build succeeded". What is the difference between "build" followed by "launch" compared to pressing the "Build & Run" button in the XCode top bar?
The project launches fine on device when building and running through XCode.
My main issue is that I can't get the applescript to launch on device. I do not know where things go wrong. Has anyone successfully scripted XCode to launch on device?
I've had this same problem. launch just does not work. You'll have to use debug instead.
Also, debug blocks forever, so invoke it with timeout and catch the timeout error and ignore it.
build and build and run are two separate commands within Xcode's GUI (v3.1.4 with build and go (run) and build and debug being the remainder). But the Dictionary for Xcode only shows build as being supported via Applescript. I would say both of these commands are the same as they are in the GUI, and in a perfect AS world we would see build and run in the Dictionary to make it more clear.
My question is whether launch is really building the app or just launching the previously built executable.
Suddenly the console is showing no output while I run my programs on the simulator(even when on debug mode).
The console remains all empty while I start the simulator and run the programs.
How to fix it?
Thanks
This might sound stupid, but have you restarted Eclipse? I've seen this happen before and I've just restarted