I have exported .skp file from sketchup to .fbx file. When I open the .fbx file in Unity 3D it doesnot have the same color property as it had when I open it in sketchup.
You can't rely on Unity's FBX importer to properly set material parameters. It will attempt to generate the proper materials for you on import and assign them, but not all exporters create this information correctly, which seems to be the case with sketchup.
This thread is probably the solution that would work for you.
You will need to re-texture the model in Unity.
I think you are having problem with texture shared in Unity.
What you need to do is add some texture...
I have a tutorial just for that... https://www.youtube.com/watch?v=MGIBLPIz4oM
Hope this will help...
Related
I'm having issues importing this files in Unity https://drive.google.com/drive/folders/1bspUVIs8QH9KYdgHFIelHQTSINse78FZ
When open them in Unity, I see a cube instead of the petals of the flower (both if I import it as a .blend or .fbx)
Do you now why does it happens?
Thanks
The problem is that it's a procedural model and not a "normal" Mesh. If I export as .fbx from blender and then import again, there's also just a cube. You'll have to somehow convert the procedural mesh into a static one.
How can I import terrains onto another Unity project? I am new to developing on Unity.
I would like to place this terrain...
Onto this project. And as you can see...
Nothing shows!
So, how do I make the entire terrain appear on this Unity project file?
Since I am new to Unity, detailed explanations are greatly appreciated. Thank you for your help!
EDIT:
I added terrain data and now it looks like this
Import Terrain Data and replace missing textures within Terrain Layers.
I am trying to export an blender .fbx file to Unity(it is a mesh with a simple animation), but when I export and I open my Unity Project it will show a "HOLD ON..." screen. I tried to force quit unity and open it again, I was able to see the file BUT it wasn't rlly working I couldn't use it. Can anyone tell me what to do to make it work?
I think I found a solution to my problem. So instead of exporting from blender to unity, I imported it from Unity
(but the color or material of the object wasn't imported)
I know it might be asked before but I can't find anything that would help me and I am new to Blender Okay So, I'm currently working on the project in which I have a Pizza model and I have to render it and then use it in my unity project Can somebody please help me?
Here Is my blender model
Now keep in mind that it will be use in a gaming purpose so it will be viewed in 360° So, I need to be rendered in all direction.
Thanks.
Why do you need Blender to render it? Just export it to .fbx or .obj, import it into unity and unity will render it for you. And you can rotate it however you like in unity.
I created a model in blender and exported as fbx and then added the fbx file to unity. On generating colliders, unity distorted the model mesh so badly, that the collider wont fit.
Can someone help me or tell me what I am doing wrong. Is there a blender setting that I need to check before exporting?
Check your export FBX export settings in blender. I've had the best luck with setting the scale according to what I used in Blender, using "selected objects" while selecting the objects I care about, and selecting the experimental "Apply modifiers" checkbox if I'm using any. Those have ended in the most correct results for me.