How can I import terrains onto another Unity project? I am new to developing on Unity.
I would like to place this terrain...
Onto this project. And as you can see...
Nothing shows!
So, how do I make the entire terrain appear on this Unity project file?
Since I am new to Unity, detailed explanations are greatly appreciated. Thank you for your help!
EDIT:
I added terrain data and now it looks like this
Import Terrain Data and replace missing textures within Terrain Layers.
Related
So I make some basic map in blender and I want to export it in unity project where I can play on it.
but it looks bad really bad, soo how to fix this?
sorry for low quality images.
Make sure your normals are orientated correctly in blender. Unity culls all faces that point away from the camera.
You can do this in blender by using the "Recalculate normals" tool. To make sure all your faces are pointing outward, you can enable visualizations in blender like this:
If you find any of these indicators pointing the wrong way, select this face and use the "Flip Normals" tool to flip any remaining inverted faces.
I'm using Blender 2.8 and when a model exported as FBX and imported to unity materials appear semi transparent (even blender default material). When material is selected in unity it shows render mode as transparent and can't edit it.Please help.
Model in unity
Blender material in unity
I'm having the same issue. The work-around that I'm using is clicking on the imported fbx in the project tab in Unity, going to the Materials tab in the Inspector, then "Extract Materials...". The extracted materials can then be edited and will auto-apply to the game object. Hope someone knows a better solution though.
UPDATE:
It appears blender has fixed this issue: https://developer.blender.org/T59850
there is an issue on for blender on this: https://developer.blender.org/T59850
also there is this SO question https://stackoverflow.com/a/54462858/2139679
I know it might be asked before but I can't find anything that would help me and I am new to Blender Okay So, I'm currently working on the project in which I have a Pizza model and I have to render it and then use it in my unity project Can somebody please help me?
Here Is my blender model
Now keep in mind that it will be use in a gaming purpose so it will be viewed in 360° So, I need to be rendered in all direction.
Thanks.
Why do you need Blender to render it? Just export it to .fbx or .obj, import it into unity and unity will render it for you. And you can rotate it however you like in unity.
I used to code in c# using Xna then I saw Unity 3D engine and I downloaded latest version installed correctly started development of my game but suddenly when I was importing my animated character Unity 3d blocked my pc ! I noticed that my keyboard goes off when that happened and I cant move arrow or call task menager I can only restart pc ! So brother and sisters help me on my way .
Model files that are placed in the Assets folder in your Unity project are automatically imported and stored as Unity assets.
A model file may contain a 3D model, such as a character, a building, or a piece of furniture. The model is imported as multiple assets. In the Project view the main imported object is a Model Prefab. Usually there are also up to several Mesh objects that are referenced by the Model Prefab.
A model file may also contain animation data which can be used to animate this model or other models. The animation data is imported as one or more Animation Clips.
What I understand in your question is that whenever you try to import assets into unity it makes trouble.
Try to place them in the folder in your drive and then run the project in Unity.
The normal path of Unity project is C:\Users\Public\Documents\Unity Projects
From what I understand; Your computer is spazzing out when you're trying to import Animated 3D characters into Unity 3D
I have faced a similar problem.
The solution I believe might work is :
Create the appropriate folders inside of unity. Assets > Models
Outside of unity, place the OBJ file for the models into your c:\Users\Public\Documents\Unity Projects\Your Project or wherever it might be, in the Assets\Models folder.
Then when you're inside unity, it should be in there without any issues.
That should do the trick.
I have exported .skp file from sketchup to .fbx file. When I open the .fbx file in Unity 3D it doesnot have the same color property as it had when I open it in sketchup.
You can't rely on Unity's FBX importer to properly set material parameters. It will attempt to generate the proper materials for you on import and assign them, but not all exporters create this information correctly, which seems to be the case with sketchup.
This thread is probably the solution that would work for you.
You will need to re-texture the model in Unity.
I think you are having problem with texture shared in Unity.
What you need to do is add some texture...
I have a tutorial just for that... https://www.youtube.com/watch?v=MGIBLPIz4oM
Hope this will help...