How to Render a model in Blender and use it unity? - unity3d

I know it might be asked before but I can't find anything that would help me and I am new to Blender Okay So, I'm currently working on the project in which I have a Pizza model and I have to render it and then use it in my unity project Can somebody please help me?
Here Is my blender model
Now keep in mind that it will be use in a gaming purpose so it will be viewed in 360° So, I need to be rendered in all direction.
Thanks.

Why do you need Blender to render it? Just export it to .fbx or .obj, import it into unity and unity will render it for you. And you can rotate it however you like in unity.

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Make sure your normals are orientated correctly in blender. Unity culls all faces that point away from the camera.
You can do this in blender by using the "Recalculate normals" tool. To make sure all your faces are pointing outward, you can enable visualizations in blender like this:
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Is there any way to build a house in Blender and export it to Unity?

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Cheers!

Blender 2.8 model materials appear semi transparent when imported to unity

I'm using Blender 2.8 and when a model exported as FBX and imported to unity materials appear semi transparent (even blender default material). When material is selected in unity it shows render mode as transparent and can't edit it.Please help.
Model in unity
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I'm having the same issue. The work-around that I'm using is clicking on the imported fbx in the project tab in Unity, going to the Materials tab in the Inspector, then "Extract Materials...". The extracted materials can then be edited and will auto-apply to the game object. Hope someone knows a better solution though.
UPDATE:
It appears blender has fixed this issue: https://developer.blender.org/T59850
there is an issue on for blender on this: https://developer.blender.org/T59850
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