I know it might be asked before but I can't find anything that would help me and I am new to Blender Okay So, I'm currently working on the project in which I have a Pizza model and I have to render it and then use it in my unity project Can somebody please help me?
Here Is my blender model
Now keep in mind that it will be use in a gaming purpose so it will be viewed in 360° So, I need to be rendered in all direction.
Thanks.
Why do you need Blender to render it? Just export it to .fbx or .obj, import it into unity and unity will render it for you. And you can rotate it however you like in unity.
Related
How can I import terrains onto another Unity project? I am new to developing on Unity.
I would like to place this terrain...
Onto this project. And as you can see...
Nothing shows!
So, how do I make the entire terrain appear on this Unity project file?
Since I am new to Unity, detailed explanations are greatly appreciated. Thank you for your help!
EDIT:
I added terrain data and now it looks like this
Import Terrain Data and replace missing textures within Terrain Layers.
So I make some basic map in blender and I want to export it in unity project where I can play on it.
but it looks bad really bad, soo how to fix this?
sorry for low quality images.
Make sure your normals are orientated correctly in blender. Unity culls all faces that point away from the camera.
You can do this in blender by using the "Recalculate normals" tool. To make sure all your faces are pointing outward, you can enable visualizations in blender like this:
If you find any of these indicators pointing the wrong way, select this face and use the "Flip Normals" tool to flip any remaining inverted faces.
Trying to make a game in Unity and I need a fairly complex house, i'm fairly experienced with Blender, and familiar with Unity, but mesh colliders don't work, convex or not, and making a bunch of differently-shaped colliders seems like a complex way to complete a simple task :/ .
I managed to make a video tutorial in regards of this.
Check this out Blender to Unity if you have the spare time.
Cheers!
I'm using Blender 2.8 and when a model exported as FBX and imported to unity materials appear semi transparent (even blender default material). When material is selected in unity it shows render mode as transparent and can't edit it.Please help.
Model in unity
Blender material in unity
I'm having the same issue. The work-around that I'm using is clicking on the imported fbx in the project tab in Unity, going to the Materials tab in the Inspector, then "Extract Materials...". The extracted materials can then be edited and will auto-apply to the game object. Hope someone knows a better solution though.
UPDATE:
It appears blender has fixed this issue: https://developer.blender.org/T59850
there is an issue on for blender on this: https://developer.blender.org/T59850
also there is this SO question https://stackoverflow.com/a/54462858/2139679
I simulated pouring water with blender and I want use it
as animation in unity .
what should I do?
this is not possible to do, at least not in the way your thinking, a fluid simulation for render use cannot just be exported and work in a game engine, unity wouldn't support such a thing, nothing does, also this isn't really on topic for here