How to add a new target in binutils? - porting

I want to add a new targets in binutils version 2.23.
Please tell me the list of files that require modification.
I really hope someone can give me some advice, Thanks.

You can see this.
https://sourceware.org/binutils/binutils-porting-guide.txt
This is a guide text.
You also check porting project in GitHub. (Search "port binutils" in GitHub)

Related

How can i add dependencies to VS code?

I'm beginner.
I'm learning in a React course from scrimba.com made by Bob ziroll.
Please see this picture to understand me
I notice that there is a section titled Dependencies contains libraries.
I think that is an easy way to include a libriry instead of npm what download alot of files.
I am using VS code. Is there way to apper the Dependencies section?
I'm beginner. So, if this a stuped question, explain for me, don't ridicule me please.

How can I give my .vst3 plugin to someone else?

I developed a vst3 plug-in on my own with the sdk.
Now I would like to give it to a friend of mine. But I don't know how to give it to him.
I developed the plugin with the sdk, on Xcode. So my plug-in appears in VST_SDK/build/VST3/Debug with the name MyPlugin.vst3. When the plug-in is located here, Reaper and PremierePro are able to recognize it. (I told Reaper and premiere to scan this location).
But when I try to move my plug-in to the default location for this kind of plugin (/Library/Audio/Plug-ins/VST, which Reaper and Premiere recognise by default), The softwares aren't able to recognise my plugin anymore.
I'll try to be clear with my expectations.
I want to give my plugin to someone else. I thought I just had to give the .vst3 and put it in the good location, but it doesn't seem to work.
Maybe it is a license problem ? or maybe I have to give the whole sdk ?
Thanks for your answers
Ok. I found the problem. I don't really understand why if I move my .vst3 to /Library/Audio/Plugins/VST3 it isn't recognise, maybe it is a problem of access right. But in fact if I move it to User/MyUserName/Library/Audio/Plugins/VST3 it works perfectly fine !! I just couldn't see the existence of this repository, I didn't know that on Mac it is a hidden repository. So yeah for people with the same questions just move your .vst3 to this hidden User/blablaname/Library/Audio/Plugin/VST3 repository and it's perfect. –

Can not find soomla example project

Where can I find example project with Soomla framework?
The one I can open in Unity and see how it works.
Soomla knowledge base doesn't help at all.
Maybe there is one in unity assets store?
I believe this project provided by Spartonix (not by SOOMLA) is your best bet.
https://www.assetstore.unity3d.com/en/#!/content/31343
These two may be able to help. They are getting a bit dated though.
https://www.youtube.com/watch?v=rkflG8RdiU0&list=PLi8OcITs56tMoZg191ZjKcZpxmzO5wBZ-
https://www.youtube.com/watch?v=3u3Q4WEEEkc&list=PLi8OcITs56tOj2ZNOmYRIrBIxkVecodth

OAuthConsumer framework

I actually work on iphone project, and i want to use OAuthConsumer for the authentification.
The developer guide say
"In order to use the framework, you must first get a copy from the svn repository and compile it. Compiling the framework will automatically run all of the unit tests."
I get the svn repository but i don't understand how to compile this...
can you help me please ?
(sorry for my english...)
Thanks
ps: link to the installation guide http://code.google.com/p/oauthconsumer/wiki/UsingOAuthConsumer
you might have probably sorted this out already but in case it helps someone else...
http://code.google.com/p/oauthconsumer-iphone/
This project contains a makefile which will extract the Objective-C component of OAuthConsumer so that it is amenable for iPhone app development.
:)

Any good tutorials on the Build and Analyze feature in Xcode?

I would like to know is there any tutorial to use xcode build and anylyse tool...
pls provide me links which points on it.
Thanks for any help
Check this apple link,
http://developer.apple.com/library/ios/#documentation/DeveloperTools/Conceptual/XcodeProjectManagement/220-Analyzing_Code/static_analysis.html#//apple_ref/doc/uid/TP40006917-CH4-SW2
It will tell how to do this
Jayahari V's link now seems to be broken, partly replaced by http://developer.apple.com/library/ios/#documentation/ToolsLanguages/Conceptual/Xcode4UserGuide/Debugging/Debugging.html%23//apple_ref/doc/uid/TP40010215-CH3-SW1. If you still have the Xcode 3.2 documentation installed locally, searching for “Static Analysis in Xcode 3.2” gives a longer, though older, explanation. The technical documentation is being worked on: http://lists.cs.uiuc.edu/pipermail/cfe-dev/2011-March/013659.html. In the meantime, use the source, e.g., https://llvm.org/viewvc/llvm-project/cfe/trunk/lib/StaticAnalyzer/Checkers/Checkers.td?view=co for a list of checkers and their help text.