How can I give my .vst3 plugin to someone else? - vst

I developed a vst3 plug-in on my own with the sdk.
Now I would like to give it to a friend of mine. But I don't know how to give it to him.
I developed the plugin with the sdk, on Xcode. So my plug-in appears in VST_SDK/build/VST3/Debug with the name MyPlugin.vst3. When the plug-in is located here, Reaper and PremierePro are able to recognize it. (I told Reaper and premiere to scan this location).
But when I try to move my plug-in to the default location for this kind of plugin (/Library/Audio/Plug-ins/VST, which Reaper and Premiere recognise by default), The softwares aren't able to recognise my plugin anymore.
I'll try to be clear with my expectations.
I want to give my plugin to someone else. I thought I just had to give the .vst3 and put it in the good location, but it doesn't seem to work.
Maybe it is a license problem ? or maybe I have to give the whole sdk ?
Thanks for your answers

Ok. I found the problem. I don't really understand why if I move my .vst3 to /Library/Audio/Plugins/VST3 it isn't recognise, maybe it is a problem of access right. But in fact if I move it to User/MyUserName/Library/Audio/Plugins/VST3 it works perfectly fine !! I just couldn't see the existence of this repository, I didn't know that on Mac it is a hidden repository. So yeah for people with the same questions just move your .vst3 to this hidden User/blablaname/Library/Audio/Plugin/VST3 repository and it's perfect. –

Related

Edit an another's plugin

I have a plugin's resource codes and I want to edit. Because I want to change plugin's prefix but it isn't possible unless edit plugin. I tried edit with Eclipse but I had a lot of errors.
If you have source codes of some plugins, there meight be a problem, that they are using some api for example WorldEdit api, but you don't have it added in your project. You have to look into code and find out what they use. Then download the api and add it in Build Path - Right Click the project->Build bath->add external Jars. I hope this will help.
You may be getting errors from imports, API's, etc.
The best way to change this is to contact the developer of the plugin, who has the project themselves. It's not a good idea to change code unless you have full permission; but I will still tell you some possible ways to fix it.
Your imports may be faulty, check those.
Actually REVIEW the code yourself– Don't mess around with things you don't know what they do.
CHANGE YOUR PACKAGE NAMES (This got me before, simple mistake)
If there are comments in the code, use those to your advantage
Google your errors.
If you are new to Java, don't skip to changing code already. TRUST ME. Learn all you can before skipping to other "higher level" developer styles.
Like I said, these are vague and simple ways to fix it; the best way to have your feature implemented is to contact the developer.
*I understand that this thread is old; I'm just saying this because there are currently no answers that describe this for other Google travelers of the internet.

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I was hoping that would exist a .metadata anywhere telling me that, but couldn't find any non binary data.
The closer I got was something like:
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I think m2eclipse uses that guy for some kind of control, because on a m2project this file gets removed as soon as the projects build.
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I was trying on eclipse 3.7.
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I Didn't try this on 4.2 tough, maybe it works there as well.
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I'm having a bit of difficulty setting up the tutorial application as specified here:
http://ogre3d.org/tikiwiki/Setting+Up+An+Application+-+Eclipse+-+Linux
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http://www.ogre3d.org/forums/viewtopic.php?f=2&t=47695
showed me what I had to do with libraries and what to do with them when using the SDK while
Problem with installing Ogre sdk?
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Thanks
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