Auto-rotation stopped working on iOS 7 XCode 5 - iphone

In interface builder, I selected, copied, and pasted a textField, switch, button, and label from my iPhone Storyboard's Flipside view controller into the iPad Storyboard's popup view controller.
After that I started getting weird errors on those exact items, about frames that "will be different at runtime" that would not go away, and they did not have disclosure triangles to tell me what to do to fix it. I tried removing all my constraints to fix it, and that didn't fix it. Later I imply deleted those items which had been pasted into the iPad Storyboard and the errors went away.
But now auto-rotation does not work in my app. The status bar (time & battery indicator) rotates but nothing else does. Except sometimes it does, but when it does, it gets stuck in the landscape orientation and won't rotate back properly.
At one point also I did set the main view controller from "Intrinsic" to "Landscape" just to see how it would look in Landscape mode, but later I changed it back.
I feel like my XIB files must have gotten corrupted somehow... how can I fix this? I've tried deleting all my constraints and re-adding them, both manually and by the recommended method. Setting the thing back to Portrait and then Intrinsic and cleaning my build folder. Updating to the latest Xcode Beta (which claims to have enhancements for auto-layout and constraints, which has always seemed buggy to me, with the constraints menu somtimes refusing to pop up, etc.). But still rotation just doesn't work.
What do I do? Thanks.

The problem was caused by the fact that I was loading a UIAlert when the app launched. You could dismiss the alert but then the auto-rotation was broken. Once I got rid of the UIAlert everything was fine.
Weird.

Related

iOS7 issue with container view

EDIT**: Although someone has decided they would like to down vote without a reason I'm going to leave this up. I noticed that in viewDidLoad of my view controller container, the content view I setup was the same size as in IB. When I later tried to load other views with my view container controller, the content view had changed it's bounds. Hope this helps anyone else that has a similar issue. The excepted answer worked. Since this is a build for iOS 6 a simple check of OS version made this an easy fix.
I have a strange issue that seems to be iOS7 related. This is an iOS6 targeted app. I have followed apples own docs about creating custom container views here. The problem I'm seeing in iOS7 is the first view I load is within the proper bounds of the content view i have defined, the other two are filling the bounds of the entire screen so it hides under the navigation bar with my segmented control. I defined the view I'm loading in a separate view controller in storyboards. Is there some sort of constraint that is working against me?
I should add that I have noticed the content view I defined in my container controller is actually changing it's size after the initial view is loaded. I'm at a loss of how to stop iOS7 from changing that UIViews frame size when it really shouldn't be changing.
Here are some screenshots. Code is pretty much the same as in the apple docs, have tried a few other ideas, defining bounds etc. but I think it has something to do with IB since the content view is changing its bounds. It appears to only be doing so in iOS7.
There is actually a proper way to fix this,
Set edgesForExtendedLayout to UIRectEdgeNone for the view under the tab bar.
Of course, I might've just looked at the pictures and assumed this was your problem...sorry if its completely unrelated..
That's a known 'issue' in iOS 7. Since you can now have a blurred look through the UINavigationBars, UITabBars, ... This also causes issues in native apps (e.g. the Photos App) or APIs.

Where are the methods that defines allowed orientations?

I've been working on my app for a while, and it've been out in appStore for a while as well, but I now want to add support for landscape orientation. I've thought I had just unchecked the orientation-icons in the Summary-page of the target to only enable portrait, but when I check them now, nothing happens! A lot of stash has been added, but I can't find any methods that should disable landscape.. What kind of method would that be? I didn't find anything in appDelegate either.. I don't even know where to start looking.. When opening an empty project in xcode, they orient just fine with no methods at all..
In storyboard, when clicking a view and going to inspector, it says Orientation:Inferred. So the problem isn't here.
I using a tabBar, and all the views in the viewControllers are set to Autoresize subviews, as a similar question got answered.
EDIT
When enabling landscape for iPhone using the buttons in the target properties summary, the iPhone is allowed to go landscape, but when enabling it for the iPad, nothing changes..
shouldAutorotate in iOS6 and shouldAutorotateToInterfaceOrientation for previous version.
Note that the orientation is mostly defined by the ViewController.
you can add or remove the supported orientations in info.plist
I solved the issue by making a class for the UITabBarController, and setting shouldAutorotate... to YES. I find it weird though that my iPad storyboard overrode the Summary-page.
EDIT
This is giving me a hard time with everything else.. The device rotates correctly now, but sometimes when launched in landscape, it thinks it's in portrait.. Still trying to figure that out. Even when I ask the app which orientation the devices statusbar is in, it returns portrait even if it really is in landscape..

display iPhone-View in a UIPopoverController on iPad (iPhone SDK)

i'm porting at the moment a iPhone-App to iPad.
I have to redesign some views but some views i want to present in iphone-size as popover.
Popovers are working well, but the content in the view in the popover has a wrong position.
There is a white border around the view an all UI-elements have a wrong position.
How can I make a correct position?
The problem was a missing target-membership of the NIB-Files to show.
I added the nibs to my ipad-Target and it worked.
But there is a new problem: It only work every second build.
Every second build there is the old error.
Have anyone an idea?

How to trigger view rotation on new created view?

Simple question, hope there is a simple answer.
My scenario: iPhone app with NavigationController
Level 1: View with shouldAutoRotate..orientation=..Portrait (works)
Level 2: View with shouldAutoRotate..orientation=..Portrait (works)
When the iPhone is rotated, the views stay on portrait mode, perfect.
Level 3: View with shouldAutoRotate..TRUE (doesn't work on first load)
The first load of the view is in portrait independent of iPhone orientation and stays there, bad. After the view is ready, all rotations are recognized and work perfect.
Is there a way to tell the app "check your orientation now"? Several tricks I found didn't work (anymore) and the apple documentation seems less than helpful on this special topic.
So far the newest suggestion I found was to create a dummy view, show it and release it again, but I tried several places in the app and it didn't work. The view always gets stuck until you rotate the iphone manually. I would prefer a working example, so I can test it directly and see if it works before changing my code, but I'm also thankful for an explanation what to do if it works.
Thanks
//edit: As mentioned in one of the links this is considered a bug and not fixed by Apple, I worked around the problem replacing the NavigationController with own Controllers each with a Scrollview. Not very nice when you have all running and just need the rotation to work as expected, but works at least as expected. Thx to occulus for pointing in the right direction.
Please see this question:
Transitioning to landscape rotation within a uinavigationcontroller
Also:
UINavigationController and autorotation
So a good strategy might be to use Modal dialogs.

presentModalViewController:animated:NO displaying 20 pixel gap

I begin with a view-based app template. In the automatically created viewcontroller's xib (call it VC1), I add a button, and define in its interface/implementation:
- (IBAction)showVC2;
- (IBAction)showVC2 {
[self presentModalViewController:[[VC2 alloc] init] animated:NO];
}
I then create VC2. In both implementations, I allow only landscape orientations. In both xibs, I set the views to landscape. In the info.plist file, I specify starting orientation as landscape right.
When I run the project in the simulator and press the button in VC1, VC2 is displayed, but a 20 pixel gap shows both on the lower edge and on the right edge. Notably, rotation causes the view to be placed correctly on screen after rotation completes.
This issue is similar to others:
1 2 3, though the solutions identified do not seem to work in the present case. The correct/expected behavior occurs if the modal view is presented with animation (I do not want the transition animated, however). This issue has persisted since last summer (iOS 3.1.3?). It continues with 4.3. The issue does not occur in portrait orientation.
Can anyone provide a solution or explanation for why such a simple modal viewcontroller presentation does not give the expected result?
EDIT: Xcode project
I just tried building what you suggested and have no problems with a gap. I don't know if there is a way for you to post all of your code or your project. If you can do that I will try and help.